- 17 Jun, 2020 6 commits
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Rémi Verschelde authored
GDScript debugger incorrect error line fixed
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Thakee Nathees authored
if the first line of an else or an elif throws a runtime error the debugger shows incorrect line number.
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Rémi Verschelde authored
DocData: Skip language-specific ClassDoc without methods/constants
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Rémi Verschelde authored
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
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Rémi Verschelde authored
Simplify and fix Transform2D get_rotation
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Aaron Franke authored
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- 16 Jun, 2020 25 commits
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Rémi Verschelde authored
Fix code editor Replace tool to work with 'Selection Only' option
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Rémi Verschelde authored
Allow Godot to kill its own PID
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Rémi Verschelde authored
Expose disable_render_loop property to GDScript
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Rémi Verschelde authored
Clean up the GodotPlugin public API
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Fredia Huya-Kouadio authored
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Ev1lbl0w authored
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Maganty Rushyendra authored
Ensures that when the `Selection Only` option is selected, the Replace tool replaces occurrences of the search phrase only within the selected region, and in order of occurrence.
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Rémi Verschelde authored
Added shadowed var warning for `for` loop counter
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Rémi Verschelde authored
Bind Shape2D draw method
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Rémi Verschelde authored
Add a suffix to the window title when running from a debug build
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Rémi Verschelde authored
Allow duplicating files when holding Control
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Rémi Verschelde authored
Display freelook speed and zoom in units in the 3D editor viewport
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Rémi Verschelde authored
Normalise p_up_direction vector in move_and_slide()
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Hugo Locurcio authored
Since projects started from the editor or exported in debug mode run slower than those exported in release mode, this should be clearly presented to the user. This partially addresses #20219.
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Marcel Admiraal authored
move_and_slide_with_snap() and fix tolerance in move_and_slide_with_snap() max floor angle.
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Hugo Locurcio authored
Now that the 3D editor grid is infinite and adjusts its step automatically, this helps people get a better sense of scale when moving around in the 3D viewport. This also fixes the indicator bar drawing on hiDPI displays.
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Rémi Verschelde authored
Check pointers against nullptr.
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Rémi Verschelde authored
Use path instead classname to prevent errors for exported visual shaders
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Rémi Verschelde authored
C#: Add Visual Studio support
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Rémi Verschelde authored
Skeleton and Skeleton inspector low-level changes
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Rémi Verschelde authored
GDScript debugger stepping to incorrect line fix
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Rémi Verschelde authored
Fix: Ctrl + Click not working for subclasses
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Rémi Verschelde authored
Link exposed setters/getters in property descriptions
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Rémi Verschelde authored
Change in-editor documentation style to match online docs.
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bruvzg authored
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- 15 Jun, 2020 9 commits
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Rémi Verschelde authored
Unify OS.get_system_time_* and OS.get_unix_time
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Rémi Verschelde authored
Change "ParentNode" to "Inherit" in Texture Options
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Rémi Verschelde authored
Fix bad position in Camera2D offset and camera rotation if smothing e…
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Rémi Verschelde authored
Add Code::Blocks files to .gitignore.
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TwistedTwigleg authored
* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa. * Updated the Skeleton3D class reference. * Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon. * Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible. * Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
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Hanif Bin Ariffin authored
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Ignacio Etcheverry authored
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Ignacio Etcheverry authored
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Tomasz Chabora authored
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