Simplify Transform2D get_rotation

parent 02f7908d
......@@ -78,12 +78,7 @@ void Transform2D::set_skew(float p_angle) {
}
real_t Transform2D::get_rotation() const {
real_t det = basis_determinant();
Transform2D m = orthonormalized();
if (det < 0) {
m.scale_basis(Size2(1, -1)); // convention to separate rotation and reflection for 2D is to absorb a flip along y into scaling.
}
return Math::atan2(m[0].y, m[0].x);
return Math::atan2(elements[0].y, elements[0].x);
}
void Transform2D::set_rotation(real_t p_rot) {
......
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