- 10 Jun, 2020 3 commits
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Rémi Verschelde authored
Fix scene tree showing up when the root selection is present
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Rémi Verschelde authored
Mention ordering caveats for `Dictionary.hash()`
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- 09 Jun, 2020 9 commits
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Michael Alexsander authored
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Rémi Verschelde authored
Change the default editor camera rotation to position it in +X +Y +Z
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Rémi Verschelde authored
Add generic file icon and its modulation to the 'FileDialog'
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Rémi Verschelde authored
Core: Add hints to run with --verbose when leaking nodes/resources at exit
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Rémi Verschelde authored
Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D.
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Rémi Verschelde authored
Update Rigidbody 2D and 3D sleep documentation.
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Marcel Admiraal authored
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Rémi Verschelde authored
Tweak the invalid preset error message to mention `export_presets.cfg`
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Hugo Locurcio authored
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- 08 Jun, 2020 15 commits
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Marcel Admiraal authored
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Rémi Verschelde authored
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Michael Alexsander authored
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Rémi Verschelde authored
PackedScene: Prevent crash when root node has `parent` attribute
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Rémi Verschelde authored
GDScript LSP: Fix crash in notify_client
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Rémi Verschelde authored
Removed variables in EditorSceneImporterAssimp::import_scene that became unused.
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Rémi Verschelde authored
Respect 'mesh compression' editor import option in Assimp and glTF importers [master]
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Rémi Verschelde authored
VariantParser: Fix crash on malformed vectors
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Rémi Verschelde authored
The crash happens further down when setting an invalid owner in `Node::_set_owner_nocheck` but I couldn't figure out how to fix it. But here the proper fix is to catch the invalid scene file early on and fail loading it. Part of #17372.
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Rémi Verschelde authored
Each time `r_err_str` is set, we should return a parse error. Removed redundant `return OK;` which were already handled after the big `if`/`else if`/`else` for `TK_IDENTIFIER`. Part of #17372.
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Rémi Verschelde authored
`latest_client_id` now defaults to `-1` (invalid ID) instead of `0`. Also fix typo in notification `gdscrip_client/changeWorkspace`, and fix argument names in method binds. Fixes #39375.
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Rémi Verschelde authored
Restore capture caches when missing
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Rémi Verschelde authored
Add an editor tooltip to document gizmo visibility options
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Rémi Verschelde authored
Re-apply basis of newly added node (via drag-n-drop) in editor viewport
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- 07 Jun, 2020 6 commits
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Marcus Brummer authored
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Aaron Franke authored
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Hugo Locurcio authored
See discussion in https://github.com/godotengine/godot-proposals/issues/716.
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Rémi Verschelde authored
Fixing wrong blending rect methods
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Rémi Verschelde authored
Fix 38745: Importing FBX of a non-Unicode encoded path causes Assimp throws error
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Marcus Elg authored
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- 06 Jun, 2020 7 commits
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Rémi Verschelde authored
Add visual feedback when hovering layer checkboxes in the Inspector
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Rémi Verschelde authored
oidn: Fix build for VS 2017
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Rémi Verschelde authored
denoise: Restrict build to 64-bit desktop platforms
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Rémi Verschelde authored
Backporting this upstream patch: https://github.com/OpenImageDenoise/mkl-dnn/commit/1e42e6db81e1a5270ecc0191c5385ce7e7d978e9 Fixes #39186.
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Rémi Verschelde authored
One of OIDN's dependencies only supports x86_64 and aarch64. For now we also exclude potential future Android tools builds, but this could be re-evaluated in the future. Fixes #38759.
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Rémi Verschelde authored
Minor fix on GLSL shader parser
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Rémi Verschelde authored
Upgrade OpenImageDenoise to v1.1.0
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