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community
godot
Commits
f30e4dbf
Commit
f30e4dbf
authored
Jun 09, 2020
by
Michael Alexsander
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Fix scene tree showing up when the root selection is present
parent
ae21b5dd
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1 changed file
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3 additions
and
1 deletion
+3
-1
scene_tree_dock.cpp
editor/scene_tree_dock.cpp
+3
-1
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editor/scene_tree_dock.cpp
View file @
f30e4dbf
...
...
@@ -2658,7 +2658,9 @@ void SceneTreeDock::_remote_tree_selected() {
}
void
SceneTreeDock
::
_local_tree_selected
()
{
scene_tree
->
show
();
if
(
!
bool
(
EDITOR_GET
(
"interface/editors/show_scene_tree_root_selection"
))
||
get_tree
()
->
get_edited_scene_root
()
!=
nullptr
)
{
scene_tree
->
show
();
}
if
(
remote_tree
)
{
remote_tree
->
hide
();
}
...
...
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