Commit a4425267 by Marcel Admiraal

Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D.

parent 87b2d3f9
......@@ -152,8 +152,10 @@ void BroadPhase2DBasic::update() {
void *data = nullptr;
if (pair_callback) {
data = pair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, unpair_userdata);
if (data) {
pair_map.insert(key, data);
}
}
pair_map.insert(key, data);
}
}
}
......
......@@ -75,7 +75,10 @@ void BroadPhase2DHashGrid::_check_motion(Element *p_elem) {
if (pairing != E->get()->colliding) {
if (pairing) {
if (pair_callback) {
E->get()->ud = pair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, pair_userdata);
void *ud = pair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, pair_userdata);
if (ud) {
E->get()->ud = ud;
}
}
} else {
if (unpair_callback) {
......
......@@ -1111,6 +1111,10 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
}
void *Space2DSW::_broadphase_pair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_self) {
if (!A->test_collision_mask(B)) {
return nullptr;
}
CollisionObject2DSW::Type type_A = A->get_type();
CollisionObject2DSW::Type type_B = B->get_type();
if (type_A > type_B) {
......@@ -1143,6 +1147,10 @@ void *Space2DSW::_broadphase_pair(CollisionObject2DSW *A, int p_subindex_A, Coll
}
void Space2DSW::_broadphase_unpair(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_data, void *p_self) {
if (!p_data) {
return;
}
Space2DSW *self = (Space2DSW *)p_self;
self->collision_pairs--;
Constraint2DSW *c = (Constraint2DSW *)p_data;
......
......@@ -190,8 +190,10 @@ void BroadPhase3DBasic::update() {
void *data = nullptr;
if (pair_callback) {
data = pair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, unpair_userdata);
if (data) {
pair_map.insert(key, data);
}
}
pair_map.insert(key, data);
}
}
}
......
......@@ -987,6 +987,10 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
}
void *Space3DSW::_broadphase_pair(CollisionObject3DSW *A, int p_subindex_A, CollisionObject3DSW *B, int p_subindex_B, void *p_self) {
if (!A->test_collision_mask(B)) {
return nullptr;
}
CollisionObject3DSW::Type type_A = A->get_type();
CollisionObject3DSW::Type type_B = B->get_type();
if (type_A > type_B) {
......@@ -1019,6 +1023,10 @@ void *Space3DSW::_broadphase_pair(CollisionObject3DSW *A, int p_subindex_A, Coll
}
void Space3DSW::_broadphase_unpair(CollisionObject3DSW *A, int p_subindex_A, CollisionObject3DSW *B, int p_subindex_B, void *p_data, void *p_self) {
if (!p_data) {
return;
}
Space3DSW *self = (Space3DSW *)p_self;
self->collision_pairs--;
Constraint3DSW *c = (Constraint3DSW *)p_data;
......
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