- 21 Feb, 2018 18 commits
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Juan Linietsky authored
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Rémi Verschelde authored
Small improvements for the debugger
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Rémi Verschelde authored
Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode
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Ignacio Etcheverry authored
[mono] fix signals parameter retrieval
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Paul Joannon authored
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geequlim authored
Clear debugger stack inspector if the debugger is stopped when selected stack changed.
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Rémi Verschelde authored
Simplify detection of Sprite clicks
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Rémi Verschelde authored
Fix mbedTLS and websocket module for UWP
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Rémi Verschelde authored
Tileset Editor Improvement
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Rémi Verschelde authored
Godot now allows built-in irrespective of the filepath.
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Anish authored
Since the file in the filepath is irrelevant when setting the file as built-in, changes have been made to allow setting to built-in even if the file in the path exists. Fixes #16425
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Rémi Verschelde authored
Fix Automatic switch to viewport when playing a scene
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Rémi Verschelde authored
Fixed Remote Tree not drawing relationship lines unless the setting is changed
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Rémi Verschelde authored
Regression introduced in #16825. My logic was correct, but not the error code I was expecting. The error reporting in FileAccess likely needs a review too.
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Rémi Verschelde authored
Added forgotten infinite_inertia to bindings
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Rémi Verschelde authored
Mention about BaseButton.toggle_mode in ButtonGroup description
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Andrea Catania authored
Related to this comment: https://github.com/godotengine/godot/pull/16757#discussion_r169470394
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volzhs authored
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- 20 Feb, 2018 22 commits
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Michael Alexsander Silva Dias authored
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Fabio Alessandrelli authored
We are using 0x0601 as min anyway. This avoids SOCKADDR_STORAGE error on uwp build
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Fabio Alessandrelli authored
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Rémi Verschelde authored
Clarified what the Tree's signals "item_activated" and "item_double_clicked" do
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Michael Alexsander Silva Dias authored
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Damar Indra authored
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Michael Alexsander Silva Dias authored
Fixed "Open" button being enabled when nothing is selected in a FileDialog while in "Open folder" mode.
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Rémi Verschelde authored
Improved kinematic body, Now can move rigid body
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Rémi Verschelde authored
Draw relationship line on scene tree dock if option is on
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Fabio Alessandrelli authored
Fixes UWP build while we wait for it to get into next release.
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George Marques authored
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volzhs authored
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Andrea Catania authored
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Juan Linietsky authored
Revert "Handle single-argument constructors in uniform default values"
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Juan Linietsky authored
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Rémi Verschelde authored
Handle single-argument constructors in uniform default values
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Rémi Verschelde authored
using TIME in light shader enables uses_fragment_time
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Rémi Verschelde authored
Add refraction possibility when triplanar uv mode enabled
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Rémi Verschelde authored
Fix a rendering bug with screen_texture
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Rémi Verschelde authored
Keep to show current script when closing all docs
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Rémi Verschelde authored
[Mono] Fixed "expression did not evaluate to a constant" compiler error for Windows.
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Rémi Verschelde authored
Made the Debugger's Stack Frames items reselectable
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