Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
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editor/plugins/sprite_editor_plugin.cpp
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editor/plugins/sprite_editor_plugin.h
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scene/2d/mesh_instance_2d.cpp
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scene/2d/mesh_instance_2d.h
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thirdparty/misc/clipper.cpp
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thirdparty/misc/clipper.hpp
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