Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
godot
Project
Overview
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
community
godot
Commits
0d13eb42
Commit
0d13eb42
authored
Feb 20, 2018
by
Michael Alexsander Silva Dias
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Fixed Remote Tree not drawing relationship lines unless the setting is changed.
parent
e3be5bb6
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
8 additions
and
0 deletions
+8
-0
script_editor_debugger.cpp
editor/script_editor_debugger.cpp
+8
-0
No files found.
editor/script_editor_debugger.cpp
View file @
0d13eb42
...
...
@@ -965,6 +965,14 @@ void ScriptEditorDebugger::_notification(int p_what) {
reason
->
add_color_override
(
"font_color"
,
get_color
(
"error_color"
,
"Editor"
));
bool
enable_rl
=
EditorSettings
::
get_singleton
()
->
get
(
"docks/scene_tree/draw_relationship_lines"
);
Color
rl_color
=
EditorSettings
::
get_singleton
()
->
get
(
"docks/scene_tree/relationship_line_color"
);
if
(
enable_rl
)
{
inspect_scene_tree
->
add_constant_override
(
"draw_relationship_lines"
,
1
);
inspect_scene_tree
->
add_color_override
(
"relationship_line_color"
,
rl_color
);
}
else
inspect_scene_tree
->
add_constant_override
(
"draw_relationship_lines"
,
0
);
}
break
;
case
NOTIFICATION_PROCESS
:
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment