- 04 Jun, 2020 1 commit
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Rémi Verschelde authored
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- 03 Jun, 2020 30 commits
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Rémi Verschelde authored
Add a getter and property for the editor distraction-free mode
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Rémi Verschelde authored
FIX CodeTextEditor not respecting focus in _input
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Rémi Verschelde authored
Allow mouse zooming without hovering the texture in the TileSet editor
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Rémi Verschelde authored
Implement zooming using Ctrl + Mouse wheel in the TileMap editor
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Rémi Verschelde authored
Update property hint from ArrayMesh to be consistent with other property hints
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Rémi Verschelde authored
Change OK text in snap dialog to OK
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Rémi Verschelde authored
Fixes the right and center alignment bug of rich text label
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Rémi Verschelde authored
Improve the text appearance in the script editor warnings panel
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Rémi Verschelde authored
RichTextLabel: allow 'scroll_to_line' when scroll_active is 'false'
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Rémi Verschelde authored
Fix shader's length() function parsing in expressions
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Hugo Locurcio authored
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Hugo Locurcio authored
This was previously implemented in the GridMap editor. This makes the same feature available in the TileMap editor.
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Hugo Locurcio authored
This partially addresses https://github.com/godotengine/godot-proposals/issues/968.
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Phischermen authored
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Dominik 'dreamsComeTrue' Jasiński authored
Fix #36134
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Yuri Roubinsky authored
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Umang Kalra authored
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Aaron Franke authored
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Rémi Verschelde authored
Fix docs generation for Vector2i/Vector3i/Rect2i
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Rémi Verschelde authored
Vulkan: Initialize struct members on declaration
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Rémi Verschelde authored
SCons: Validate dependencies for linked multimedia modules
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Yuri Roubinsky authored
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Rémi Verschelde authored
Supersedes and closes #38945.
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Rémi Verschelde authored
Add color option for img bbcode tag in RichTextLabel to tint images
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Rémi Verschelde authored
Disable antialiasing on the DynamicFont outline as well when requested
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Rémi Verschelde authored
Grabbing focus on ProjectList after clicking an item.
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Rémi Verschelde authored
Print errors when calling MIDI input methods on unsupported platforms
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Rémi Verschelde authored
Prevent crash attaching a script with no languages registered
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Rémi Verschelde authored
Move `RayShape2D` implementation into its own translation unit
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Rémi Verschelde authored
This is still a bit hacky and eventually we should rework the way we handle optional dependencies (especially with regard to builtin/system libs), but it's a simple first step. Fixes #39219.
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- 02 Jun, 2020 6 commits
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Rémi Verschelde authored
Add performance hints to the DirectionalLight shadow mode property hint
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Rémi Verschelde authored
Improved warning shown when autoload cannot be added.
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Rémi Verschelde authored
Clarify usage of AnimationPlayer with AnimationTree and fill empty doc descriptions
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lawnjelly authored
When using the default setting (layer 1 set only) nothing is stored in the tscn file for a Light2D, hence it relies on the value in the constructor. The problem is the constructed value is 1 in Light2D, and -1 in RasterizerCanvas::Light. -1 results in all bits being set so all occluders are shown, rather than just those in layer 1. This PR changes Rasterizer::Canvas constructor to set to 1. An alternative is to have -1 as the value for layer 1 throughout. (cherry picked from commit bf54fa5a62a980f5c4339137f9e2c6147642962c)
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Rémi Verschelde authored
Fix inconsistent error messages with Android custom export templates
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Maganty Rushyendra authored
Add clarification to docs to explain that when an `AnimationPlayer` object is paired with an `AnimationTree`, several properties and methods exposed by the `AnimationPlayer` class may not work as expected. The issues occur because an `AnimationTree` runs independently, and uses its member `AnimationPlayer* player` primarily for its `Map<StringName, AnimationData> animation_set`. Added descriptions for `root_motion_track` and `get_root_motion_transform`.
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- 01 Jun, 2020 3 commits
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PouleyKetchoupp authored
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Rémi Verschelde authored
Update OSX joypad GUID to SDL uid conversion.
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Eric M authored
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