Allow scroll_to_line when scroll_active is 'false'

Fix #36134
parent dc67d073
......@@ -873,7 +873,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
}
void RichTextLabel::_scroll_changed(double) {
if (updating_scroll || !scroll_active) {
if (updating_scroll) {
return;
}
......@@ -2008,6 +2008,7 @@ void RichTextLabel::set_scroll_active(bool p_active) {
}
scroll_active = p_active;
vscroll->set_drag_node_enabled(p_active);
update();
}
......
......@@ -506,6 +506,10 @@ void ScrollBar::_drag_node_exit() {
}
void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) {
if (!drag_node_enabled) {
return;
}
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
......@@ -590,6 +594,10 @@ NodePath ScrollBar::get_drag_node() const {
return drag_node_path;
}
void ScrollBar::set_drag_node_enabled(bool p_enable) {
drag_node_enabled = p_enable;
}
void ScrollBar::set_smooth_scroll_enabled(bool p_enable) {
smooth_scroll_enabled = p_enable;
}
......@@ -610,19 +618,6 @@ void ScrollBar::_bind_methods() {
ScrollBar::ScrollBar(Orientation p_orientation) {
orientation = p_orientation;
highlight = HIGHLIGHT_NONE;
custom_step = -1;
drag_node = nullptr;
drag.active = false;
drag_node_speed = Vector2();
drag_node_touching = false;
drag_node_touching_deaccel = false;
scrolling = false;
target_scroll = 0;
smooth_scroll_enabled = false;
if (focus_by_default) {
set_focus_mode(FOCUS_ALL);
......
......@@ -47,12 +47,12 @@ class ScrollBar : public Range {
Orientation orientation;
Size2 size;
float custom_step;
float custom_step = -1;
HighlightStatus highlight;
HighlightStatus highlight = HIGHLIGHT_NONE;
struct Drag {
bool active;
bool active = false;
float pos_at_click;
float value_at_click;
} drag;
......@@ -66,22 +66,23 @@ class ScrollBar : public Range {
static void set_can_focus_by_default(bool p_can_focus);
Node *drag_node;
Node *drag_node = nullptr;
NodePath drag_node_path;
bool drag_node_enabled = true;
Vector2 drag_node_speed;
Vector2 drag_node_speed = Vector2();
Vector2 drag_node_accum;
Vector2 drag_node_from;
Vector2 last_drag_node_accum;
float last_drag_node_time;
float time_since_motion;
bool drag_node_touching;
bool drag_node_touching_deaccel;
bool drag_node_touching = false;
bool drag_node_touching_deaccel = false;
bool click_handled;
bool scrolling;
double target_scroll;
bool smooth_scroll_enabled;
bool scrolling = false;
double target_scroll = 0;
bool smooth_scroll_enabled = false;
void _drag_node_exit();
void _drag_node_input(const Ref<InputEvent> &p_input);
......@@ -99,6 +100,7 @@ public:
void set_drag_node(const NodePath &p_path);
NodePath get_drag_node() const;
void set_drag_node_enabled(bool p_enable);
void set_smooth_scroll_enabled(bool p_enable);
bool is_smooth_scroll_enabled() const;
......
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