- 19 Jun, 2020 10 commits
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Andy Maloney authored
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Yuri Roubinsky authored
Added Texture2DArray support to visual shaders
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Yuri Roubinsky authored
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Rémi Verschelde authored
Autofilled path gets set properly on animation subresources saving
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Rémi Verschelde authored
[macOS] Command-backspace in line edit
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Rémi Verschelde authored
Mono: Always define options in main.cpp to keep them in docs
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Rémi Verschelde authored
Option in RichTextLabel for height to fit content
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Rémi Verschelde authored
Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
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Hugo Locurcio authored
"Bundle Identifier" is more well-understood among macOS and iOS developers and is less ambiguous. This is a slight breaking change as export presets will need to be updated to account for this change. See https://github.com/godotengine/godot-docs/pull/3295.
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Rémi Verschelde authored
Dont slice 64-bit integers marshaled to mono in dynamic contexts
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- 18 Jun, 2020 11 commits
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Sl3dge78 authored
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Andy Maloney authored
Make command-backspace in line edit work like other macOS applications. If there is a selection, command-backspace deletes the selection. If there isn't a selection, command-backspace deletes from the cursor to the beginning of the line edit. This addresses part of godotengine/godot#23548
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Rémi Verschelde authored
Otherwise generating docs with non-Mono builds removes them, which is not so convenient for the documentation work.
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Rémi Verschelde authored
Fix editor texture preview for certain specific dimensions
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Rémi Verschelde authored
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Rémi Verschelde authored
Document Mono-specific classes
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Maganty Rushyendra authored
Ensures no error is issued when attempting to preview a resource that may be scaled down to <1 pixel when resizing to fit the thumbnail.
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Hugo Locurcio authored
This fully documents all Mono-specific classes.
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Rémi Verschelde authored
Search result highlights follow font size
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Rémi Verschelde authored
Fix a random crash in the TileSet editor
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Rémi Verschelde authored
Restore previous mouse position when leaving the editor freelook mode
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- 17 Jun, 2020 9 commits
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Michael Belousov authored
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Bojidar Marinov authored
Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle.
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Hugo Locurcio authored
- Remove the crosshair as it no longer serves a purpose (the cursor will now appear where the user "expects" it to). This closes https://github.com/godotengine/godot-proposals/issues/1076.
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Rémi Verschelde authored
GDScript debugger incorrect error line fixed
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Thakee Nathees authored
if the first line of an else or an elif throws a runtime error the debugger shows incorrect line number.
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Rémi Verschelde authored
DocData: Skip language-specific ClassDoc without methods/constants
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Rémi Verschelde authored
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
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Rémi Verschelde authored
Simplify and fix Transform2D get_rotation
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Aaron Franke authored
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- 16 Jun, 2020 10 commits
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Stijn Hinlopen authored
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Rémi Verschelde authored
Fix code editor Replace tool to work with 'Selection Only' option
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Rémi Verschelde authored
Allow Godot to kill its own PID
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Rémi Verschelde authored
Expose disable_render_loop property to GDScript
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Rémi Verschelde authored
Clean up the GodotPlugin public API
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Fredia Huya-Kouadio authored
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Ev1lbl0w authored
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Maganty Rushyendra authored
Ensures that when the `Selection Only` option is selected, the Replace tool replaces occurrences of the search phrase only within the selected region, and in order of occurrence.
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Rémi Verschelde authored
Added shadowed var warning for `for` loop counter
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Rémi Verschelde authored
Bind Shape2D draw method
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