Unverified Commit 47eb607c by Rémi Verschelde Committed by GitHub

Merge pull request #39625 from Calinou/editor-freelook-restore-mouse-position

Restore previous mouse position when leaving the editor freelook mode
parents d341181f 4a542e00
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\ No newline at end of file
......@@ -2174,6 +2174,8 @@ void Node3DEditorViewport::set_freelook_active(bool active_now) {
freelook_speed = base_speed * cursor.distance;
}
previous_mouse_position = get_local_mouse_position();
// Hide mouse like in an FPS (warping doesn't work)
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
......@@ -2183,6 +2185,11 @@ void Node3DEditorViewport::set_freelook_active(bool active_now) {
// Restore mouse
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
// Restore the previous mouse position when leaving freelook mode.
// This is done because leaving `Input.MOUSE_MODE_CAPTURED` will center the cursor
// due to OS limitations.
warp_mouse(previous_mouse_position);
}
freelook_active = active_now;
......@@ -2341,13 +2348,6 @@ void Node3DEditorViewport::_notification(int p_what) {
call_deferred("update_transform_gizmo_view");
}
if (p_what == NOTIFICATION_READY) {
// The crosshair icon doesn't depend on the editor theme.
crosshair->set_texture(get_theme_icon("Crosshair", "EditorIcons"));
// Set the anchors and margins after changing the icon to ensure it's centered correctly.
crosshair->set_anchors_and_margins_preset(PRESET_CENTER);
}
if (p_what == NOTIFICATION_PROCESS) {
real_t delta = get_process_delta_time();
......@@ -2473,10 +2473,6 @@ void Node3DEditorViewport::_notification(int p_what) {
current_camera = camera;
}
// Display the crosshair only while freelooking. Hide it otherwise,
// as the crosshair can be distracting.
crosshair->set_visible(freelook_active);
if (show_info) {
String text;
text += "X: " + rtos(current_camera->get_translation().x).pad_decimals(1) + "\n";
......@@ -3866,10 +3862,6 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
camera->make_current();
surface->set_focus_mode(FOCUS_ALL);
crosshair = memnew(TextureRect);
crosshair->set_mouse_filter(MOUSE_FILTER_IGNORE);
surface->add_child(crosshair);
VBoxContainer *vbox = memnew(VBoxContainer);
surface->add_child(vbox);
vbox->set_position(Point2(10, 10) * EDSCALE);
......
......@@ -284,8 +284,8 @@ private:
bool freelook_active;
real_t freelook_speed;
Vector2 previous_mouse_position;
TextureRect *crosshair;
Label *info_label;
Label *cinema_label;
Label *locked_label;
......
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