- 10 Jun, 2020 16 commits
-
-
Rémi Verschelde authored
Fix potential crash when listing leaked objects
-
Pedro J. Estébanez authored
Note: Casting to the C++ classes and calling the methods there would work as well, but would require including he header files for the specific object types handled here, which wouldn't be OK either.
-
Rémi Verschelde authored
Improve the 3D light documentations
-
Rémi Verschelde authored
SCons: Dump construction environment to a file
-
Andrii Doroshenko (Xrayez) authored
A new `methods.dump(env)` is added to dump the construction environment used by SCons to build Godot to a `.scons_env.json`. The file can be used for debugging purposes and any external tool.
-
Rémi Verschelde authored
Document the requirement to update the class reference when contributing
-
Rémi Verschelde authored
Tree: Calling update in _gui_input less frequently
-
Rémi Verschelde authored
Fix signal duplication bug when duplicating node with instanced children
-
Rémi Verschelde authored
AStar: Make get_closest_point() deterministic for equidistant points
-
Rémi Verschelde authored
doc: Make File store/get integer methods clearer
-
Rémi Verschelde authored
Fix crash when creating new text file with no name
-
Rémi Verschelde authored
Fix scene tree showing up when the root selection is present
-
Hugo Locurcio authored
Documenting new additions has been an informal requirement for a few months now. This makes it official.
-
Rémi Verschelde authored
Mention ordering caveats for `Dictionary.hash()`
-
- 09 Jun, 2020 13 commits
-
-
Michael Alexsander authored
-
Rémi Verschelde authored
Add an example on how to store signed integers on less than 64 bits, using one bit for the signedness.
-
Phischermen authored
-
Maganty Rushyendra authored
Change error checking in `duplicate_signals()` to check for path to `p_original`, thus adhering to the method used in `duplicate`, instead of checking for ownership.
-
Rémi Verschelde authored
Change the default editor camera rotation to position it in +X +Y +Z
-
Rémi Verschelde authored
Add generic file icon and its modulation to the 'FileDialog'
-
Rémi Verschelde authored
Core: Add hints to run with --verbose when leaking nodes/resources at exit
-
Rémi Verschelde authored
Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D.
-
Rémi Verschelde authored
Update Rigidbody 2D and 3D sleep documentation.
-
Marcel Admiraal authored
-
Rémi Verschelde authored
Tweak the invalid preset error message to mention `export_presets.cfg`
-
Rémi Verschelde authored
Closes godotengine/godot-docs#3667. Supersedes #39405.
-
Hugo Locurcio authored
-
- 08 Jun, 2020 11 commits
-
-
Marcel Admiraal authored
-
Rémi Verschelde authored
-
Michael Alexsander authored
-
Rémi Verschelde authored
PackedScene: Prevent crash when root node has `parent` attribute
-
Rémi Verschelde authored
GDScript LSP: Fix crash in notify_client
-
Rémi Verschelde authored
Removed variables in EditorSceneImporterAssimp::import_scene that became unused.
-
Rémi Verschelde authored
Respect 'mesh compression' editor import option in Assimp and glTF importers [master]
-
Rémi Verschelde authored
VariantParser: Fix crash on malformed vectors
-
Rémi Verschelde authored
The crash happens further down when setting an invalid owner in `Node::_set_owner_nocheck` but I couldn't figure out how to fix it. But here the proper fix is to catch the invalid scene file early on and fail loading it. Part of #17372.
-
Rémi Verschelde authored
Each time `r_err_str` is set, we should return a parse error. Removed redundant `return OK;` which were already handled after the big `if`/`else if`/`else` for `TK_IDENTIFIER`. Part of #17372.
-
Rémi Verschelde authored
`latest_client_id` now defaults to `-1` (invalid ID) instead of `0`. Also fix typo in notification `gdscrip_client/changeWorkspace`, and fix argument names in method binds. Fixes #39375.
-