- 05 Jun, 2020 6 commits
-
-
Rémi Verschelde authored
Fix WebRTCPeerConnection set_local_description doc
-
Rémi Verschelde authored
Tweak the GDScript error message about passed argument type mismatch
-
Rémi Verschelde authored
Sync controller mappings DB with SDL2 community repo
-
Rémi Verschelde authored
Correct misspellings of damped spring.
-
Rémi Verschelde authored
Add "shader_param/" prefix in Shader::has_param()
-
Rémi Verschelde authored
Added predefined var check for `for` loop counter
-
- 04 Jun, 2020 18 commits
-
-
Hugo Locurcio authored
This makes it less confusing. This closes https://github.com/godotengine/godot-proposals/issues/670.
-
Fabio Alessandrelli authored
ice_candidate_created should be emitted after set_local_description no matter the type of the description (assuming no error is returned of course).
-
Marcel Admiraal authored
-
Marcus Brummer authored
-
Rémi Verschelde authored
Check if the specified Android release keystore exists
-
Rémi Verschelde authored
Synced with gabomdq/SDL_GameControllerDB@6191f6333bd66644c6a208fabb9fd5dabf0a5d43.
-
Rémi Verschelde authored
Enable text selection in the execute output of EditorNode
-
Marcus Brummer authored
-
Marcus Brummer authored
-
Rémi Verschelde authored
Add fallback icons and make custom ones appear in the recent/favorites list in the "Create New" dialog
-
Rémi Verschelde authored
Fix crashing of VisualScript due to function change
-
Rémi Verschelde authored
Tweak the import compression property hint for clarity
-
Rémi Verschelde authored
Update Windows GUID to SDL uid conversion.
-
Rémi Verschelde authored
Preserving "Sync Scene Changes" & "Sync Script Changes" with Project Settings
-
Rémi Verschelde authored
Fix excessive bottom cropping in atlas generation
-
Rémi Verschelde authored
New contributor added to AUTHORS: @jbuck3 Thanks to all contributors and donors for making Godot possible!
-
Rémi Verschelde authored
-
Thakee Nathees authored
-
- 03 Jun, 2020 16 commits
-
-
Rémi Verschelde authored
Add a getter and property for the editor distraction-free mode
-
Rémi Verschelde authored
FIX CodeTextEditor not respecting focus in _input
-
Rémi Verschelde authored
Allow mouse zooming without hovering the texture in the TileSet editor
-
Rémi Verschelde authored
Implement zooming using Ctrl + Mouse wheel in the TileMap editor
-
Rémi Verschelde authored
Update property hint from ArrayMesh to be consistent with other property hints
-
Rémi Verschelde authored
Change OK text in snap dialog to OK
-
Rémi Verschelde authored
Fixes the right and center alignment bug of rich text label
-
Rémi Verschelde authored
Improve the text appearance in the script editor warnings panel
-
Rémi Verschelde authored
RichTextLabel: allow 'scroll_to_line' when scroll_active is 'false'
-
Rémi Verschelde authored
Fix shader's length() function parsing in expressions
-
Pedro J. Estébanez authored
-
Hugo Locurcio authored
-
Hugo Locurcio authored
This was previously implemented in the GridMap editor. This makes the same feature available in the TileMap editor.
-
Hugo Locurcio authored
This partially addresses https://github.com/godotengine/godot-proposals/issues/968.
-
Phischermen authored
-
Dominik 'dreamsComeTrue' Jasiński authored
Fix #36134
-