- 12 May, 2020 1 commit
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Hugo Locurcio authored
This closes #38684.
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- 11 May, 2020 27 commits
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Rémi Verschelde authored
Rename various TileMap methods/properties for clarity and consistency
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Rémi Verschelde authored
Tweak the error message displayed when a post-import script fails
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Rémi Verschelde authored
Fix memory leak with light maps
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Hugo Locurcio authored
See #38662.
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qarmin authored
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Rémi Verschelde authored
Fix 'physicsw' may be used uninitialized warning in csg_shape.cpp
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Rémi Verschelde authored
Fix DummyRenderer after new lightmapper merge.
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Fabio Alessandrelli authored
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Rémi Verschelde authored
thirdparty: Cleanup after #38386, document provenance and copyright
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Rémi Verschelde authored
Also renamed `delaunay.h` to `delaunay_2d.h` to match the class name.
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Rémi Verschelde authored
New GPU lightmapper
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Marcel Admiraal authored
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Rémi Verschelde authored
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Rémi Verschelde authored
DisplayServerJavaScript, improvements to HTML5 build (still dummy renderer).
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Rémi Verschelde authored
Use a different icon for the debugger tab with both warnings and errors
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Rémi Verschelde authored
Rename the Clear Script editor action to Detach Script
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Rémi Verschelde authored
Tweak the editor log selection color to match the current editor theme
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Rémi Verschelde authored
Store build as artifact in appveyor
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Rémi Verschelde authored
Input: Readd 'Default Android Gamepad' magic binding
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Rémi Verschelde authored
Using the common behaviour when use command+shift on text line for osx
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Rémi Verschelde authored
Removed by mistake in #38292 like the Windows `__XINPUT_DEVICE__`, this magic binding is referenced directly in our code.
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Rémi Verschelde authored
Fix VisibilityEnabler2D behavior on start
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Eduardo Nunes Pereira authored
* On press left+command+shift or right+command+shift it should behave like shift+home or shift+end and select the text * Using home and end events as reference
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Rémi Verschelde authored
Fix inherited C# scene not inheriting parent's fields
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Rémi Verschelde authored
C#: Support for building with the dotnet CLI
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Ignacio Etcheverry authored
By adding a reference to the 'Microsoft.NETFramework.ReferenceAssemblies' nuget package, we can build projects targeting .NET Framework with the dotnet CLI. By referencing this package we also don't need to install Mono on Linux/macOS or .NET Framework on Windows, as the assemblies are taken from the package.
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Ignacio Roldán Etcheverry authored
Implement CSharpScript::inherits_script
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- 10 May, 2020 12 commits
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Ignacio Etcheverry authored
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Juan Linietsky authored
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
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pepegadeveloper123 authored
When a child scene inherits a parent scene with a C# root node, the parent scene's export variables appear to assume values set in the parent scene, in the child scene's Inspector. However, when the child scene is played, the parent scene's export variables assume default values. When a node is created, it inherits its parent C# script's fields from the map CSharpScriptInstance::script->member_info. However this map was not initialized outside the editor, and this commit ensured it is. This fixes issues #36480 and #37581.
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Hugo Locurcio authored
The YSort renames were tracked in https://github.com/godotengine/godot/issues/16863. This closes https://github.com/godotengine/godot-proposals/issues/814.
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Fabio Alessandrelli authored
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Fabio Alessandrelli authored
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Fabio Alessandrelli authored
Move copyToFS into utils.js library included with '--pre-js'.
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Fabio Alessandrelli authored
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Fabio Alessandrelli authored
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Fabio Alessandrelli authored
Add missing semicolumns in engine.js Add optional extra args to JS Engine.startGame Remove loader.js, explicit noExitRuntime. Also add onExit callback (undocumented in emscripten)
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Rémi Verschelde authored
GDScript: Add join method on String
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Rémi Verschelde authored
This reverts commit ec7b4811. This was wrong, `d` is not a distance but the `d` constant in the parametric equation `ax + by + cz = d` describing the plane.
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