- 12 May, 2020 13 commits
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Marcel Admiraal authored
within _physics_process().
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Rémi Verschelde authored
Silence EQ::Band::c1, c2 and c3 may be used uninitialized warnings.
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Rémi Verschelde authored
Rename SSL certificate bundle setting to clarify the "overriding" aspect
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Rémi Verschelde authored
Fixes memory leak with lightmap part 2
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Marcel Admiraal authored
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Rémi Verschelde authored
Mark `*.tza` files as binary in `.gitattributes` for old Git versions
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Hugo Locurcio authored
This closes https://github.com/godotengine/godot-docs/issues/2531.
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qarmin authored
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Rémi Verschelde authored
Adds API changes from the new GPU lightmapper.
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Rémi Verschelde authored
Update the editor icons README to remove outdated information
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Rémi Verschelde authored
Better file naming for AppVeyor artifacts
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Hugo Locurcio authored
This prevents `thirdparty/oidn/weights/rtlightmap_hdr.tza` from always being considered as modified when using an old Git version (such as the one on Ubuntu 16.04).
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Hugo Locurcio authored
This closes #38684.
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- 11 May, 2020 27 commits
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Rémi Verschelde authored
Rename various TileMap methods/properties for clarity and consistency
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Rémi Verschelde authored
Tweak the error message displayed when a post-import script fails
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Rémi Verschelde authored
Fix memory leak with light maps
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Hugo Locurcio authored
See #38662.
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qarmin authored
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Rémi Verschelde authored
Fix 'physicsw' may be used uninitialized warning in csg_shape.cpp
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Rémi Verschelde authored
Fix DummyRenderer after new lightmapper merge.
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Fabio Alessandrelli authored
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Ashesh3 authored
This builds upon https://github.com/godotengine/godot/pull/38625 and improves the file name format as mentioned in https://github.com/godotengine/godot/pull/38189#issuecomment-626585363 The resulting file stored has the name `godot.windows.opt.tools.64-$(VERSION_HASH).zip` where `VERSION_HASH` is obtained from `it rev-parse --short=9 HEAD` , the zip file contains the built exe file.
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Rémi Verschelde authored
thirdparty: Cleanup after #38386, document provenance and copyright
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Rémi Verschelde authored
Also renamed `delaunay.h` to `delaunay_2d.h` to match the class name.
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Rémi Verschelde authored
New GPU lightmapper
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Marcel Admiraal authored
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Rémi Verschelde authored
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Rémi Verschelde authored
DisplayServerJavaScript, improvements to HTML5 build (still dummy renderer).
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Rémi Verschelde authored
Use a different icon for the debugger tab with both warnings and errors
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Rémi Verschelde authored
Rename the Clear Script editor action to Detach Script
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Rémi Verschelde authored
Tweak the editor log selection color to match the current editor theme
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Rémi Verschelde authored
Store build as artifact in appveyor
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Rémi Verschelde authored
Input: Readd 'Default Android Gamepad' magic binding
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Rémi Verschelde authored
Using the common behaviour when use command+shift on text line for osx
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Rémi Verschelde authored
Removed by mistake in #38292 like the Windows `__XINPUT_DEVICE__`, this magic binding is referenced directly in our code.
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Rémi Verschelde authored
Fix VisibilityEnabler2D behavior on start
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Eduardo Nunes Pereira authored
* On press left+command+shift or right+command+shift it should behave like shift+home or shift+end and select the text * Using home and end events as reference
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Rémi Verschelde authored
Fix inherited C# scene not inheriting parent's fields
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Rémi Verschelde authored
C#: Support for building with the dotnet CLI
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Ignacio Etcheverry authored
By adding a reference to the 'Microsoft.NETFramework.ReferenceAssemblies' nuget package, we can build projects targeting .NET Framework with the dotnet CLI. By referencing this package we also don't need to install Mono on Linux/macOS or .NET Framework on Windows, as the assemblies are taken from the package.
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