- 20 Jun, 2020 1 commit
-
-
Bastiaan Olij authored
-
- 19 Jun, 2020 25 commits
-
-
Rémi Verschelde authored
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
-
Rémi Verschelde authored
fixed issue where shortcut doesn't work if alt is pressed before shift
-
Rémi Verschelde authored
The "Anim imported" warning gets displayed properly when working on imported anims.
-
Rémi Verschelde authored
Ensure FileAccessBuffered structs are properly initialized
-
Rémi Verschelde authored
Prevent having spaces in signal's method in Connect Dialog
-
Rémi Verschelde authored
Remove ToolButton in favor of Button
-
Dominik 'dreamsComeTrue' Jasiński authored
Fixes: #39647
-
Hugo Locurcio authored
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
-
Rémi Verschelde authored
Increase the default DirectionalLight3D and OmniLight3D shadow biases
-
Yuri Roubinsky authored
Implemented global const array to shaders
-
Rémi Verschelde authored
Export: Rename 'Windows Universal' to 'UWP'
-
Rémi Verschelde authored
[mono] Implement generics GetNodesInGroup
-
Andy Maloney authored
-
Yuri Roubinsky authored
Added Texture2DArray support to visual shaders
-
Yuri Roubinsky authored
-
Rémi Verschelde authored
Autofilled path gets set properly on animation subresources saving
-
Rémi Verschelde authored
It's otherwise too easy to be confused between 'Windows Desktop' (Win32) and 'Windows Universal' (UWP).
-
Yuri Roubinsky authored
-
Rémi Verschelde authored
[macOS] Command-backspace in line edit
-
Rémi Verschelde authored
Mono: Always define options in main.cpp to keep them in docs
-
Rémi Verschelde authored
Option in RichTextLabel for height to fit content
-
Rémi Verschelde authored
Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
-
Hugo Locurcio authored
"Bundle Identifier" is more well-understood among macOS and iOS developers and is less ambiguous. This is a slight breaking change as export presets will need to be updated to account for this change. See https://github.com/godotengine/godot-docs/pull/3295.
-
Paul Joannon authored
-
Rémi Verschelde authored
Dont slice 64-bit integers marshaled to mono in dynamic contexts
-
- 18 Jun, 2020 13 commits
-
-
Sl3dge78 authored
-
Andy Maloney authored
Make command-backspace in line edit work like other macOS applications. If there is a selection, command-backspace deletes the selection. If there isn't a selection, command-backspace deletes from the cursor to the beginning of the line edit. This addresses part of godotengine/godot#23548
-
unknown authored
-
Sl3dge78 authored
-
Rémi Verschelde authored
Otherwise generating docs with non-Mono builds removes them, which is not so convenient for the documentation work.
-
Rémi Verschelde authored
Fix editor texture preview for certain specific dimensions
-
Rémi Verschelde authored
-
Rémi Verschelde authored
Document Mono-specific classes
-
Maganty Rushyendra authored
Ensures no error is issued when attempting to preview a resource that may be scaled down to <1 pixel when resizing to fit the thumbnail.
-
Hugo Locurcio authored
This fully documents all Mono-specific classes.
-
Rémi Verschelde authored
Search result highlights follow font size
-
Rémi Verschelde authored
Fix a random crash in the TileSet editor
-
Rémi Verschelde authored
Restore previous mouse position when leaving the editor freelook mode
-
- 17 Jun, 2020 1 commit
-
-
Michael Belousov authored
-