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community
godot
Commits
08ef0aab
Commit
08ef0aab
authored
Jun 19, 2020
by
Rémi Verschelde
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Export: Rename 'Windows Universal' to 'UWP'
It's otherwise too easy to be confused between 'Windows Desktop' (Win32) and 'Windows Universal' (UWP).
parent
3eab3c10
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2 changed files
with
3 additions
and
3 deletions
+3
-3
gdnative_library_editor_plugin.cpp
modules/gdnative/gdnative_library_editor_plugin.cpp
+1
-1
export.cpp
platform/uwp/export/export.cpp
+2
-2
No files found.
modules/gdnative/gdnative_library_editor_plugin.cpp
View file @
08ef0aab
...
...
@@ -283,7 +283,7 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {
platforms
[
"Haiku"
]
=
platform_haiku
;
NativePlatformConfig
platform_uwp
;
platform_uwp
.
name
=
"
Windows Universal
"
;
platform_uwp
.
name
=
"
UWP
"
;
platform_uwp
.
entries
.
push_back
(
"arm"
);
platform_uwp
.
entries
.
push_back
(
"32"
);
platform_uwp
.
entries
.
push_back
(
"64"
);
...
...
platform/uwp/export/export.cpp
View file @
08ef0aab
...
...
@@ -970,7 +970,7 @@ class EditorExportPlatformUWP : public EditorExportPlatform {
public
:
virtual
String
get_name
()
const
{
return
"
Windows Universal
"
;
return
"
UWP
"
;
}
virtual
String
get_os_name
()
const
{
return
"UWP"
;
...
...
@@ -1180,7 +1180,7 @@ public:
virtual
Error
export_project
(
const
Ref
<
EditorExportPreset
>
&
p_preset
,
bool
p_debug
,
const
String
&
p_path
,
int
p_flags
=
0
)
{
String
src_appx
;
EditorProgress
ep
(
"export"
,
"Exporting for
Windows Universal
"
,
7
,
true
);
EditorProgress
ep
(
"export"
,
"Exporting for
UWP
"
,
7
,
true
);
if
(
p_debug
)
{
src_appx
=
p_preset
->
get
(
"custom_template/debug"
);
...
...
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