- 13 Jun, 2020 1 commit
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bruvzg authored
Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11), remove latin variant function.
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- 12 Jun, 2020 4 commits
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Rémi Verschelde authored
Fix whole word search slowdown in editor
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Maganty Rushyendra authored
Reduce repeated iteration through the full text when counting the number of occurrences of whole words while searching a file in the editor.
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Rémi Verschelde authored
Fix custom types in node list search
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Rémi Verschelde authored
Simplify some code in platform/uwp/export
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- 11 Jun, 2020 20 commits
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Aaron Franke authored
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Rémi Verschelde authored
Add GLTF light import
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Tomasz Chabora authored
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Aaron Franke authored
Co-authored-by: K.S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
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Rémi Verschelde authored
Follow-up to #39261.
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Rémi Verschelde authored
(cherry picked from commit d68e631566e953e09e71438558b9f1376648d025)
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Rémi Verschelde authored
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Rémi Verschelde authored
Fix overflow condition with QueryPerformanceCounter
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Rémi Verschelde authored
Fix for Expression class: string inside an expression can't be single quoted
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Rémi Verschelde authored
Enable zero padding with float specifier for format strings
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Rémi Verschelde authored
Make text deletion methods public for LineEdit
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Rémi Verschelde authored
Added a "title" attribute for the link tag in the docs xml
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Rémi Verschelde authored
Adds full description for AudioEffectRecord.xml.
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Rémi Verschelde authored
Enable Unicode support for RegEx class
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Rémi Verschelde authored
Account for file deletion and renaming in Export Presets
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Maganty Rushyendra authored
Build PCRE2 thirdparty library with unicode support. RegEx objects in Godot can now be used to recognize unicode strings.
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Victoria Fisher authored
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Yuri Roubinsky authored
Fix custom property editor layout
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SaviHex authored
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Maganty Rushyendra authored
Ensure that presets are updated with the latest files when starting up or opening the Project Export dialog. Fixes the error where Godot would attempt to export deleted files that were previously selected.
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- 10 Jun, 2020 15 commits
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Thibault Truffert authored
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Rémi Verschelde authored
Fix potential crash when listing leaked objects
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Pedro J. Estébanez authored
Note: Casting to the C++ classes and calling the methods there would work as well, but would require including he header files for the specific object types handled here, which wouldn't be OK either.
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Yuri Roubinsky authored
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Rémi Verschelde authored
Improve the 3D light documentations
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Rémi Verschelde authored
SCons: Dump construction environment to a file
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Andrii Doroshenko (Xrayez) authored
A new `methods.dump(env)` is added to dump the construction environment used by SCons to build Godot to a `.scons_env.json`. The file can be used for debugging purposes and any external tool.
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Rémi Verschelde authored
Document the requirement to update the class reference when contributing
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Rémi Verschelde authored
Tree: Calling update in _gui_input less frequently
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Rémi Verschelde authored
Fix signal duplication bug when duplicating node with instanced children
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Rémi Verschelde authored
AStar: Make get_closest_point() deterministic for equidistant points
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Rémi Verschelde authored
doc: Make File store/get integer methods clearer
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Rémi Verschelde authored
Fix crash when creating new text file with no name
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Rémi Verschelde authored
Fix scene tree showing up when the root selection is present
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