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community
godot
Commits
4af5dfb1
Unverified
Commit
4af5dfb1
authored
Jun 11, 2020
by
Rémi Verschelde
Committed by
GitHub
Jun 11, 2020
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Merge pull request #39434 from mrushyendra/export_update_files_master
Account for file deletion and renaming in Export Presets
parents
c2b43403
44094b08
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Showing
3 changed files
with
21 additions
and
1 deletion
+21
-1
editor_export.cpp
editor/editor_export.cpp
+18
-1
editor_export.h
editor/editor_export.h
+2
-0
project_export.cpp
editor/project_export.cpp
+1
-0
No files found.
editor/editor_export.cpp
View file @
4af5dfb1
...
...
@@ -90,6 +90,19 @@ Ref<EditorExportPlatform> EditorExportPreset::get_platform() const {
return
platform
;
}
void
EditorExportPreset
::
update_files_to_export
()
{
Vector
<
String
>
to_remove
;
for
(
Set
<
String
>::
Element
*
E
=
selected_files
.
front
();
E
;
E
=
E
->
next
())
{
if
(
!
FileAccess
::
exists
(
E
->
get
()))
{
to_remove
.
push_back
(
E
->
get
());
}
}
for
(
int
i
=
0
;
i
<
to_remove
.
size
();
++
i
)
{
selected_files
.
erase
(
to_remove
[
i
]);
}
EditorExport
::
singleton
->
save_presets
();
}
Vector
<
String
>
EditorExportPreset
::
get_files_to_export
()
const
{
Vector
<
String
>
files
;
for
(
Set
<
String
>::
Element
*
E
=
selected_files
.
front
();
E
;
E
=
E
->
next
())
{
...
...
@@ -1298,7 +1311,11 @@ void EditorExport::load_config() {
Vector
<
String
>
files
=
config
->
get_value
(
section
,
"export_files"
);
for
(
int
i
=
0
;
i
<
files
.
size
();
i
++
)
{
preset
->
add_export_file
(
files
[
i
]);
if
(
!
FileAccess
::
exists
(
files
[
i
]))
{
preset
->
remove_export_file
(
files
[
i
]);
}
else
{
preset
->
add_export_file
(
files
[
i
]);
}
}
}
...
...
editor/editor_export.h
View file @
4af5dfb1
...
...
@@ -94,6 +94,8 @@ public:
bool
has
(
const
StringName
&
p_property
)
const
{
return
values
.
has
(
p_property
);
}
void
update_files_to_export
();
Vector
<
String
>
get_files_to_export
()
const
;
void
add_export_file
(
const
String
&
p_path
);
...
...
editor/project_export.cpp
View file @
4af5dfb1
...
...
@@ -163,6 +163,7 @@ void ProjectExportDialog::_update_presets() {
if
(
preset
->
is_runnable
())
{
name
+=
" ("
+
TTR
(
"Runnable"
)
+
")"
;
}
preset
->
update_files_to_export
();
presets
->
add_item
(
name
,
preset
->
get_platform
()
->
get_logo
());
}
...
...
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