- 12 May, 2020 13 commits
-
-
RevoluPowered authored
This tool is originally from mongodb. - Updated CPPSUFFIXES to use scons suffixes - objective-c files will also be loaded into the compilation database where the compiler / tooling is available to compile the files. Known limitations: - This will not work with msvc as your compiler.
-
Rémi Verschelde authored
Silence EQ::Band::c1, c2 and c3 may be used uninitialized warnings.
-
Rémi Verschelde authored
Rename SSL certificate bundle setting to clarify the "overriding" aspect
-
Rémi Verschelde authored
Fixes memory leak with lightmap part 2
-
Marcel Admiraal authored
-
Rémi Verschelde authored
Mark `*.tza` files as binary in `.gitattributes` for old Git versions
-
Hugo Locurcio authored
This closes https://github.com/godotengine/godot-docs/issues/2531.
-
qarmin authored
-
Rémi Verschelde authored
Adds API changes from the new GPU lightmapper.
-
Rémi Verschelde authored
Update the editor icons README to remove outdated information
-
Rémi Verschelde authored
Better file naming for AppVeyor artifacts
-
Hugo Locurcio authored
This prevents `thirdparty/oidn/weights/rtlightmap_hdr.tza` from always being considered as modified when using an old Git version (such as the one on Ubuntu 16.04).
-
Hugo Locurcio authored
This closes #38684.
-
- 11 May, 2020 27 commits
-
-
Rémi Verschelde authored
Rename various TileMap methods/properties for clarity and consistency
-
Rémi Verschelde authored
Tweak the error message displayed when a post-import script fails
-
Rémi Verschelde authored
Fix memory leak with light maps
-
Hugo Locurcio authored
See #38662.
-
qarmin authored
-
Rémi Verschelde authored
Fix 'physicsw' may be used uninitialized warning in csg_shape.cpp
-
Rémi Verschelde authored
Fix DummyRenderer after new lightmapper merge.
-
Fabio Alessandrelli authored
-
Ashesh3 authored
This builds upon https://github.com/godotengine/godot/pull/38625 and improves the file name format as mentioned in https://github.com/godotengine/godot/pull/38189#issuecomment-626585363 The resulting file stored has the name `godot.windows.opt.tools.64-$(VERSION_HASH).zip` where `VERSION_HASH` is obtained from `it rev-parse --short=9 HEAD` , the zip file contains the built exe file.
-
Rémi Verschelde authored
thirdparty: Cleanup after #38386, document provenance and copyright
-
Rémi Verschelde authored
Also renamed `delaunay.h` to `delaunay_2d.h` to match the class name.
-
Rémi Verschelde authored
New GPU lightmapper
-
Marcel Admiraal authored
-
Rémi Verschelde authored
-
Rémi Verschelde authored
DisplayServerJavaScript, improvements to HTML5 build (still dummy renderer).
-
Rémi Verschelde authored
Use a different icon for the debugger tab with both warnings and errors
-
Rémi Verschelde authored
Rename the Clear Script editor action to Detach Script
-
Rémi Verschelde authored
Tweak the editor log selection color to match the current editor theme
-
Rémi Verschelde authored
Store build as artifact in appveyor
-
Rémi Verschelde authored
Input: Readd 'Default Android Gamepad' magic binding
-
Rémi Verschelde authored
Using the common behaviour when use command+shift on text line for osx
-
Rémi Verschelde authored
Removed by mistake in #38292 like the Windows `__XINPUT_DEVICE__`, this magic binding is referenced directly in our code.
-
Rémi Verschelde authored
Fix VisibilityEnabler2D behavior on start
-
Eduardo Nunes Pereira authored
* On press left+command+shift or right+command+shift it should behave like shift+home or shift+end and select the text * Using home and end events as reference
-
Rémi Verschelde authored
Fix inherited C# scene not inheriting parent's fields
-
Rémi Verschelde authored
C#: Support for building with the dotnet CLI
-
Ignacio Etcheverry authored
By adding a reference to the 'Microsoft.NETFramework.ReferenceAssemblies' nuget package, we can build projects targeting .NET Framework with the dotnet CLI. By referencing this package we also don't need to install Mono on Linux/macOS or .NET Framework on Windows, as the assemblies are taken from the package.
-