- 13 May, 2020 2 commits
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Marcel Admiraal authored
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Max Hilbrunner authored
Make it clear that PhysicsDirectSpaceState is only available from within _physics_process().
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- 12 May, 2020 21 commits
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Rémi Verschelde authored
WebSocket profiler for HTML5 platform [4.0]
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Rémi Verschelde authored
Fix minimap selection offset
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Fabio Alessandrelli authored
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Fabio Alessandrelli authored
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Fabio Alessandrelli authored
It is now possible to register protocol handlers (default tcp://) to support additional debugging communication layers (e.g. websocket).
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Marcel Admiraal authored
within _physics_process().
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Rémi Verschelde authored
Compilation database support - clang, gcc, mingw
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RevoluPowered authored
This tool is originally from mongodb. - Updated CPPSUFFIXES to use scons suffixes - objective-c files will also be loaded into the compilation database where the compiler / tooling is available to compile the files. Known limitations: - This will not work with msvc as your compiler.
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Fabio Alessandrelli authored
Can be manually set, let's not pollute them further. Should also be done for WebRTC.
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Rémi Verschelde authored
Silence EQ::Band::c1, c2 and c3 may be used uninitialized warnings.
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Rémi Verschelde authored
Rename SSL certificate bundle setting to clarify the "overriding" aspect
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Rémi Verschelde authored
Fixes memory leak with lightmap part 2
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Marcel Admiraal authored
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Rémi Verschelde authored
Mark `*.tza` files as binary in `.gitattributes` for old Git versions
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Hugo Locurcio authored
This closes https://github.com/godotengine/godot-docs/issues/2531.
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qarmin authored
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Rémi Verschelde authored
Adds API changes from the new GPU lightmapper.
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Rémi Verschelde authored
Update the editor icons README to remove outdated information
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Rémi Verschelde authored
Better file naming for AppVeyor artifacts
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Hugo Locurcio authored
This prevents `thirdparty/oidn/weights/rtlightmap_hdr.tza` from always being considered as modified when using an old Git version (such as the one on Ubuntu 16.04).
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Hugo Locurcio authored
This closes #38684.
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- 11 May, 2020 17 commits
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Rémi Verschelde authored
Rename various TileMap methods/properties for clarity and consistency
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Rémi Verschelde authored
Tweak the error message displayed when a post-import script fails
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Rémi Verschelde authored
Fix memory leak with light maps
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Hugo Locurcio authored
See #38662.
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qarmin authored
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Rémi Verschelde authored
Fix 'physicsw' may be used uninitialized warning in csg_shape.cpp
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Rémi Verschelde authored
Fix DummyRenderer after new lightmapper merge.
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Fabio Alessandrelli authored
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Ashesh3 authored
This builds upon https://github.com/godotengine/godot/pull/38625 and improves the file name format as mentioned in https://github.com/godotengine/godot/pull/38189#issuecomment-626585363 The resulting file stored has the name `godot.windows.opt.tools.64-$(VERSION_HASH).zip` where `VERSION_HASH` is obtained from `it rev-parse --short=9 HEAD` , the zip file contains the built exe file.
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Rémi Verschelde authored
thirdparty: Cleanup after #38386, document provenance and copyright
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Rémi Verschelde authored
Also renamed `delaunay.h` to `delaunay_2d.h` to match the class name.
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Rémi Verschelde authored
New GPU lightmapper
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Marcel Admiraal authored
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Rémi Verschelde authored
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Rémi Verschelde authored
DisplayServerJavaScript, improvements to HTML5 build (still dummy renderer).
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Rémi Verschelde authored
Use a different icon for the debugger tab with both warnings and errors
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Rémi Verschelde authored
Rename the Clear Script editor action to Detach Script
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