Name |
Last commit
|
Last update |
---|---|---|
.. | ||
document_icons | ||
html | ||
ios_xcode | ||
linux | ||
osx_template.app/Contents | ||
osx_tools.app/Contents | ||
shell | ||
uwp_template | ||
project_icon.svg |
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
Name |
Last commit
|
Last update |
---|---|---|
.. | ||
document_icons | Loading commit data... | |
html | Loading commit data... | |
ios_xcode | Loading commit data... | |
linux | Loading commit data... | |
osx_template.app/Contents | Loading commit data... | |
osx_tools.app/Contents | Loading commit data... | |
shell | Loading commit data... | |
uwp_template | Loading commit data... | |
project_icon.svg | Loading commit data... |