- 13 Feb, 2020 20 commits
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Rémi Verschelde authored
BinomialLLC/basis_universal@895ee8ee7e04f22267f8d16d46de04d5a01d63ac.
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Yuri Roubinsky authored
Fix shader crash if pass const argument to 'out/inout' parameter
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Rémi Verschelde authored
Remove deprecated methods and code
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Yuri Roubinsky authored
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Rémi Verschelde authored
GDNative: Make godot_int an int64_t
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Rémi Verschelde authored
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Rémi Verschelde authored
Fixes some memory leaks
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Rémi Verschelde authored
Remove obsolete GLES3 backend
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Rémi Verschelde authored
Remove deprecated PacketPeer allow_object_decoding
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Rémi Verschelde authored
Remove deprecated sync and slave networking keywords
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Rémi Verschelde authored
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
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Rémi Verschelde authored
Added virtual method to VisualShaderNodeCustom to enable high-end mark
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Rémi Verschelde authored
Rename the "Last Modified" project list sorting option to "Last Edited"
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Rémi Verschelde authored
Fix startGame's logic in engine.js.
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Rémi Verschelde authored
It was added for 3.2 in #27485 to preserve backwards compatibility, but we can now remove it. It is still needed in MultiplayerAPI as it's the only way to control it for the internal put_var calls.
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Rémi Verschelde authored
Those keywords were deprecated for 3.1 in #22087. Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
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Rémi Verschelde authored
Disable the GLES2 renderer option in the Project Manager
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Yuri Roubinsky authored
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Yuri Roubinsky authored
Added high-end (Vulkan) label to some functions in visual shader
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Haoyu Qiu authored
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- 12 Feb, 2020 20 commits
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Hugo Locurcio authored
It will be re-enabled once the GLES2 renderer is refactored to work in Godot 4.0.
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Relintai authored
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Rémi Verschelde authored
Remove deprecated PhysicsBody friction and bounce parameters
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Rémi Verschelde authored
Remove deprecated decimals builtin
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Rémi Verschelde authored
doc: Add BaseMaterial3D strings ported from SpatialMaterial
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Yuri Roubinsky authored
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Rémi Verschelde authored
Redo of the change in cf8c679a that caused a build issue, with the extra change needed to 'godot_arvr_blit'.
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Rémi Verschelde authored
Fix Mono and GDNative builds after changes to ObjectID
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Rémi Verschelde authored
Issues caused by cf8c679a. The Mono change is actually a bugfix (used the int instead of ObjectID by mistake). The GDNative change is a temporary revert until a more exhaustive approach is taken to make 'godot_int' 64-bit, is confirmed wanted by GDNative users.
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Juan Linietsky authored
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Hugo Locurcio authored
The `project.godot` file will always be modified when editing a project, but not when running it. This effectively makes the option sort by last edition date, rather than modification as is typically understood by users. This closes #36127.
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Yuri Roubinsky authored
Added support for arrays as shader struct members
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Rémi Verschelde authored
Optmized data sent during RPC and RSet calls.
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Juan Linietsky authored
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Rémi Verschelde authored
Follow-up to #36135.
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Yuri Roubinsky authored
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Rémi Verschelde authored
Fix hover symbol content position
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Rémi Verschelde authored
They were replaced in 3.1 by PhysicsMaterial properties via #12403.
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Rémi Verschelde authored
Replaced by 'step_decimals' in 3.2 via #21425.
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Andrea Catania authored
- Now is sent the method ID rather the full function name. - The passed IDs (Node and Method) are compressed so to use less possible space. - The variant (INT and BOOL) is now encoded and compressed so to use much less data. - Optimized RPCMode retrieval for GDScript functions. - Added checksum to assert the methods are the same across peers. This work has been kindly sponsored by IMVU.
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