Unverified Commit 0f90ddbc by Rémi Verschelde Committed by GitHub

Merge pull request #35522 from AndreaCatania/rpc_opt_2

Optmized data sent during RPC and RSet calls.
parents 525c40a4 eb07e879
......@@ -98,23 +98,37 @@ protected:
void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len);
void _process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len);
void _process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len);
Node *_process_get_node(int p_from, const uint8_t *p_packet, int p_packet_len);
void _process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
void _process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len);
void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
void _process_rset(Node *p_node, const uint16_t p_rpc_property_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len);
void _send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount);
bool _send_confirm_path(NodePath p_path, PathSentCache *psc, int p_target);
bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target);
Error _encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len);
Error _decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len);
public:
enum NetworkCommands {
NETWORK_COMMAND_REMOTE_CALL,
NETWORK_COMMAND_REMOTE_CALL = 0,
NETWORK_COMMAND_REMOTE_SET,
NETWORK_COMMAND_SIMPLIFY_PATH,
NETWORK_COMMAND_CONFIRM_PATH,
NETWORK_COMMAND_RAW,
};
enum NetworkNodeIdCompression {
NETWORK_NODE_ID_COMPRESSION_8 = 0,
NETWORK_NODE_ID_COMPRESSION_16,
NETWORK_NODE_ID_COMPRESSION_32,
};
enum NetworkNameIdCompression {
NETWORK_NAME_ID_COMPRESSION_8 = 0,
NETWORK_NAME_ID_COMPRESSION_16,
};
enum RPCMode {
RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
......
......@@ -32,6 +32,7 @@
#include "core/core_string_names.h"
#include "core/project_settings.h"
#include <stdint.h>
ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];
int ScriptServer::_language_count = 0;
......@@ -644,6 +645,14 @@ Variant PlaceHolderScriptInstance::property_get_fallback(const StringName &p_nam
return Variant();
}
uint16_t PlaceHolderScriptInstance::get_rpc_method_id(const StringName &p_method) const {
return UINT16_MAX;
}
uint16_t PlaceHolderScriptInstance::get_rset_property_id(const StringName &p_method) const {
return UINT16_MAX;
}
PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner) :
owner(p_owner),
language(p_language),
......
......@@ -40,6 +40,21 @@ class ScriptLanguage;
typedef void (*ScriptEditRequestFunction)(const String &p_path);
struct ScriptNetData {
StringName name;
MultiplayerAPI::RPCMode mode;
bool operator==(ScriptNetData const &p_other) const {
return name == p_other.name;
}
};
struct SortNetData {
StringName::AlphCompare compare;
bool operator()(const ScriptNetData &p_a, const ScriptNetData &p_b) const {
return compare(p_a.name, p_b.name);
}
};
class ScriptServer {
enum {
......@@ -154,6 +169,18 @@ public:
virtual bool is_placeholder_fallback_enabled() const { return false; }
virtual Vector<ScriptNetData> get_rpc_methods() const = 0;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const = 0;
virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const = 0;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const = 0;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0;
virtual Vector<ScriptNetData> get_rset_properties() const = 0;
virtual uint16_t get_rset_property_id(const StringName &p_property) const = 0;
virtual StringName get_rset_property(const uint16_t p_rset_property_id) const = 0;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const = 0;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0;
Script() {}
};
......@@ -195,7 +222,16 @@ public:
virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
virtual Vector<ScriptNetData> get_rpc_methods() const = 0;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const = 0;
virtual StringName get_rpc_method(uint16_t p_id) const = 0;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const = 0;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0;
virtual Vector<ScriptNetData> get_rset_properties() const = 0;
virtual uint16_t get_rset_property_id(const StringName &p_variable) const = 0;
virtual StringName get_rset_property(uint16_t p_id) const = 0;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const = 0;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0;
virtual ScriptLanguage *get_language() = 0;
......@@ -409,7 +445,16 @@ public:
virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = NULL);
virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = NULL);
virtual Vector<ScriptNetData> get_rpc_methods() const { return Vector<ScriptNetData>(); }
virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
virtual StringName get_rpc_method(uint16_t p_id) const { return StringName(); }
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
virtual Vector<ScriptNetData> get_rset_properties() const { return Vector<ScriptNetData>(); }
virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
virtual StringName get_rset_property(uint16_t p_id) const { return StringName(); }
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner);
......
......@@ -36,6 +36,7 @@
#include "core/project_settings.h"
#include "core/variant.h"
#include "gdnative/gdnative.h"
#include <stdint.h>
#include "nativescript.h"
......@@ -67,6 +68,14 @@ void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char
if (classes->has(p_base)) {
desc.base_data = &(*classes)[p_base];
desc.base_native_type = desc.base_data->base_native_type;
const NativeScriptDesc *b = desc.base_data;
while (b) {
desc.rpc_count += b->rpc_count;
desc.rset_count += b->rset_count;
b = b->base_data;
}
} else {
desc.base_data = NULL;
desc.base_native_type = p_base;
......@@ -87,10 +96,20 @@ void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const
desc.destroy_func = p_destroy_func;
desc.is_tool = true;
desc.base = p_base;
desc.rpc_count = 0;
desc.rset_count = 0;
if (classes->has(p_base)) {
desc.base_data = &(*classes)[p_base];
desc.base_native_type = desc.base_data->base_native_type;
const NativeScriptDesc *b = desc.base_data;
while (b) {
desc.rpc_count += b->rpc_count;
desc.rset_count += b->rset_count;
b = b->base_data;
}
} else {
desc.base_data = NULL;
desc.base_native_type = p_base;
......@@ -109,6 +128,11 @@ void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const cha
NativeScriptDesc::Method method;
method.method = p_method;
method.rpc_mode = p_attr.rpc_type;
method.rpc_method_id = UINT16_MAX;
if (p_attr.rpc_type != GODOT_METHOD_RPC_MODE_DISABLED) {
method.rpc_method_id = E->get().rpc_count;
E->get().rpc_count += 1;
}
method.info = MethodInfo(p_function_name);
E->get().methods.insert(p_function_name, method);
......@@ -125,6 +149,10 @@ void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const c
property.default_value = *(Variant *)&p_attr->default_value;
property.getter = p_get_func;
property.rset_mode = p_attr->rset_type;
if (p_attr->rset_type != GODOT_METHOD_RPC_MODE_DISABLED) {
property.rset_property_id = E->get().rset_count;
E->get().rset_count += 1;
}
property.setter = p_set_func;
property.info = PropertyInfo((Variant::Type)p_attr->type,
p_path,
......
......@@ -54,6 +54,7 @@ struct NativeScriptDesc {
godot_instance_method method;
MethodInfo info;
int rpc_mode;
uint16_t rpc_method_id;
String documentation;
};
struct Property {
......@@ -62,6 +63,7 @@ struct NativeScriptDesc {
PropertyInfo info;
Variant default_value;
int rset_mode;
uint16_t rset_property_id;
String documentation;
};
......@@ -70,7 +72,9 @@ struct NativeScriptDesc {
String documentation;
};
uint16_t rpc_count;
Map<StringName, Method> methods;
uint16_t rset_count;
OrderedHashMap<StringName, Property> properties;
Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
StringName base;
......@@ -86,7 +90,9 @@ struct NativeScriptDesc {
bool is_tool;
inline NativeScriptDesc() :
rpc_count(0),
methods(),
rset_count(0),
properties(),
signals_(),
base(),
......@@ -174,6 +180,18 @@ public:
virtual void get_script_method_list(List<MethodInfo> *p_list) const;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
virtual Vector<ScriptNetData> get_rpc_methods() const;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
virtual StringName get_rpc_method(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
virtual Vector<ScriptNetData> get_rset_properties() const;
virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
virtual StringName get_rset_property(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
String get_class_documentation() const;
String get_method_documentation(const StringName &p_method) const;
String get_signal_documentation(const StringName &p_signal_name) const;
......@@ -210,8 +228,19 @@ public:
virtual void notification(int p_notification);
String to_string(bool *r_valid);
virtual Ref<Script> get_script() const;
virtual Vector<ScriptNetData> get_rpc_methods() const;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
virtual StringName get_rpc_method(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
virtual Vector<ScriptNetData> get_rset_properties() const;
virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
virtual StringName get_rset_property(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
virtual ScriptLanguage *get_language();
virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
......
......@@ -93,10 +93,42 @@ void PluginScriptInstance::notification(int p_notification) {
_desc->notification(_data, p_notification);
}
Vector<ScriptNetData> PluginScriptInstance::get_rpc_methods() const {
return _script->get_rpc_methods();
}
uint16_t PluginScriptInstance::get_rpc_method_id(const StringName &p_variable) const {
return _script->get_rpc_method_id(p_variable);
}
StringName PluginScriptInstance::get_rpc_method(uint16_t p_id) const {
return _script->get_rpc_method(p_id);
}
MultiplayerAPI::RPCMode PluginScriptInstance::get_rpc_mode_by_id(uint16_t p_id) const {
return _script->get_rpc_mode_by_id(p_id);
}
MultiplayerAPI::RPCMode PluginScriptInstance::get_rpc_mode(const StringName &p_method) const {
return _script->get_rpc_mode(p_method);
}
Vector<ScriptNetData> PluginScriptInstance::get_rset_properties() const {
return _script->get_rset_properties();
}
uint16_t PluginScriptInstance::get_rset_property_id(const StringName &p_variable) const {
return _script->get_rset_property_id(p_variable);
}
StringName PluginScriptInstance::get_rset_property(uint16_t p_id) const {
return _script->get_rset_property(p_id);
}
MultiplayerAPI::RPCMode PluginScriptInstance::get_rset_mode_by_id(uint16_t p_id) const {
return _script->get_rset_mode_by_id(p_id);
}
MultiplayerAPI::RPCMode PluginScriptInstance::get_rset_mode(const StringName &p_variable) const {
return _script->get_rset_mode(p_variable);
}
......
......@@ -76,7 +76,16 @@ public:
void set_path(const String &p_path);
virtual Vector<ScriptNetData> get_rpc_methods() const;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
virtual StringName get_rpc_method(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
virtual Vector<ScriptNetData> get_rset_properties() const;
virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
virtual StringName get_rset_property(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
virtual void refcount_incremented();
......
......@@ -34,6 +34,8 @@
#include "pluginscript_instance.h"
#include "pluginscript_script.h"
#include <stdint.h>
#ifdef DEBUG_ENABLED
#define __ASSERT_SCRIPT_REASON "Cannot retrieve PluginScript class for this script, is your code correct?"
#define ASSERT_SCRIPT_VALID() \
......@@ -298,18 +300,31 @@ Error PluginScript::reload(bool p_keep_state) {
_member_lines[*key] = (*members)[*key];
}
Array *methods = (Array *)&manifest.methods;
_rpc_methods.clear();
_rpc_variables.clear();
if (_ref_base_parent.is_valid()) {
_rpc_methods = _ref_base_parent->get_rpc_methods();
_rpc_variables = _ref_base_parent->get_rset_properties();
}
for (int i = 0; i < methods->size(); ++i) {
Dictionary v = (*methods)[i];
MethodInfo mi = MethodInfo::from_dict(v);
_methods_info[mi.name] = mi;
// rpc_mode is passed as an optional field and is not part of MethodInfo
Variant var = v["rpc_mode"];
if (var == Variant()) {
_methods_rpc_mode[mi.name] = MultiplayerAPI::RPC_MODE_DISABLED;
} else {
_methods_rpc_mode[mi.name] = MultiplayerAPI::RPCMode(int(var));
if (var != Variant()) {
ScriptNetData nd;
nd.name = mi.name;
nd.mode = MultiplayerAPI::RPCMode(int(var));
if (_rpc_methods.find(nd) == -1) {
_rpc_methods.push_back(nd);
}
}
}
// Sort so we are 100% that they are always the same.
_rpc_methods.sort_custom<SortNetData>();
Array *signals = (Array *)&manifest.signals;
for (int i = 0; i < signals->size(); ++i) {
Variant v = (*signals)[i];
......@@ -324,13 +339,19 @@ Error PluginScript::reload(bool p_keep_state) {
_properties_default_values[pi.name] = v["default_value"];
// rset_mode is passed as an optional field and is not part of PropertyInfo
Variant var = v["rset_mode"];
if (var == Variant()) {
_methods_rpc_mode[pi.name] = MultiplayerAPI::RPC_MODE_DISABLED;
} else {
_methods_rpc_mode[pi.name] = MultiplayerAPI::RPCMode(int(var));
if (var != Variant()) {
ScriptNetData nd;
nd.name = pi.name;
nd.mode = MultiplayerAPI::RPCMode(int(var));
if (_rpc_variables.find(nd) == -1) {
_rpc_variables.push_back(nd);
}
}
}
// Sort so we are 100% that they are always the same.
_rpc_variables.sort_custom<SortNetData>();
#ifdef TOOLS_ENABLED
/*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
......@@ -455,24 +476,70 @@ int PluginScript::get_member_line(const StringName &p_member) const {
return -1;
}
MultiplayerAPI::RPCMode PluginScript::get_rpc_mode(const StringName &p_method) const {
Vector<ScriptNetData> PluginScript::get_rpc_methods() const {
return _rpc_methods;
}
uint16_t PluginScript::get_rpc_method_id(const StringName &p_method) const {
ASSERT_SCRIPT_VALID_V(UINT16_MAX);
for (int i = 0; i < _rpc_methods.size(); i++) {
if (_rpc_methods[i].name == p_method) {
return i;
}
}
return UINT16_MAX;
}
StringName PluginScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
ASSERT_SCRIPT_VALID_V(StringName());
if (p_rpc_method_id >= _rpc_methods.size())
return StringName();
return _rpc_methods[p_rpc_method_id].name;
}
MultiplayerAPI::RPCMode PluginScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
const Map<StringName, MultiplayerAPI::RPCMode>::Element *e = _methods_rpc_mode.find(p_method);
if (e != NULL) {
return e->get();
} else {
if (p_rpc_method_id >= _rpc_methods.size())
return MultiplayerAPI::RPC_MODE_DISABLED;
return _rpc_methods[p_rpc_method_id].mode;
}
MultiplayerAPI::RPCMode PluginScript::get_rpc_mode(const StringName &p_method) const {
ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
return get_rpc_mode_by_id(get_rpc_method_id(p_method));
}
Vector<ScriptNetData> PluginScript::get_rset_properties() const {
return _rpc_variables;
}
uint16_t PluginScript::get_rset_property_id(const StringName &p_property) const {
ASSERT_SCRIPT_VALID_V(UINT16_MAX);
for (int i = 0; i < _rpc_variables.size(); i++) {
if (_rpc_variables[i].name == p_property) {
return i;
}
}
return UINT16_MAX;
}
MultiplayerAPI::RPCMode PluginScript::get_rset_mode(const StringName &p_variable) const {
StringName PluginScript::get_rset_property(const uint16_t p_rset_property_id) const {
ASSERT_SCRIPT_VALID_V(StringName());
if (p_rset_property_id >= _rpc_variables.size())
return StringName();
return _rpc_variables[p_rset_property_id].name;
}
MultiplayerAPI::RPCMode PluginScript::get_rset_mode_by_id(const uint16_t p_rset_property_id) const {
ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
const Map<StringName, MultiplayerAPI::RPCMode>::Element *e = _variables_rset_mode.find(p_variable);
if (e != NULL) {
return e->get();
} else {
if (p_rset_property_id >= _rpc_variables.size())
return MultiplayerAPI::RPC_MODE_DISABLED;
}
return _rpc_variables[p_rset_property_id].mode;
}
MultiplayerAPI::RPCMode PluginScript::get_rset_mode(const StringName &p_variable) const {
ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
return get_rset_mode_by_id(get_rset_property_id(p_variable));
}
PluginScript::PluginScript() :
......
......@@ -60,8 +60,8 @@ private:
Map<StringName, PropertyInfo> _properties_info;
Map<StringName, MethodInfo> _signals_info;
Map<StringName, MethodInfo> _methods_info;
Map<StringName, MultiplayerAPI::RPCMode> _variables_rset_mode;
Map<StringName, MultiplayerAPI::RPCMode> _methods_rpc_mode;
Vector<ScriptNetData> _rpc_methods;
Vector<ScriptNetData> _rpc_variables;
Set<Object *> _instances;
//exported members
......@@ -118,8 +118,17 @@ public:
virtual int get_member_line(const StringName &p_member) const;
MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
virtual Vector<ScriptNetData> get_rpc_methods() const;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
virtual Vector<ScriptNetData> get_rset_properties() const;
virtual uint16_t get_rset_property_id(const StringName &p_property) const;
virtual StringName get_rset_property(const uint16_t p_rset_property_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
PluginScript();
void init(PluginScriptLanguage *language);
......
......@@ -30,6 +30,8 @@
#include "gdscript.h"
#include <stdint.h>
#include "core/core_string_names.h"
#include "core/engine.h"
#include "core/global_constants.h"
......@@ -610,6 +612,53 @@ Error GDScript::reload(bool p_keep_state) {
_set_subclass_path(E->get(), path);
}
// Copy the base rpc methods so we don't mask their IDs.
rpc_functions.clear();
rpc_variables.clear();
if (base.is_valid()) {
rpc_functions = base->rpc_functions;
rpc_variables = base->rpc_variables;
}
GDScript *cscript = this;
Map<StringName, Ref<GDScript> >::Element *sub_E = subclasses.front();
while (cscript) {
// RPC Methods
for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) {
if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
ScriptNetData nd;
nd.name = E->key();
nd.mode = E->get()->get_rpc_mode();
if (-1 == rpc_functions.find(nd)) {
rpc_functions.push_back(nd);
}
}
}
// RSet
for (Map<StringName, MemberInfo>::Element *E = cscript->member_indices.front(); E; E = E->next()) {
if (E->get().rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
ScriptNetData nd;
nd.name = E->key();
nd.mode = E->get().rpc_mode;
if (-1 == rpc_variables.find(nd)) {
rpc_variables.push_back(nd);
}
}
}
if (cscript != this)
sub_E = sub_E->next();
if (sub_E)
cscript = sub_E->get().ptr();
else
cscript = NULL;
}
// Sort so we are 100% that they are always the same.
rpc_functions.sort_custom<SortNetData>();
rpc_variables.sort_custom<SortNetData>();
return OK;
}
......@@ -635,6 +684,60 @@ void GDScript::get_members(Set<StringName> *p_members) {
}
}
Vector<ScriptNetData> GDScript::get_rpc_methods() const {
return rpc_functions;
}
uint16_t GDScript::get_rpc_method_id(const StringName &p_method) const {
for (int i = 0; i < rpc_functions.size(); i++) {
if (rpc_functions[i].name == p_method) {
return i;
}
}
return UINT16_MAX;
}
StringName GDScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName());
return rpc_functions[p_rpc_method_id].name;
}
MultiplayerAPI::RPCMode GDScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
return rpc_functions[p_rpc_method_id].mode;
}
MultiplayerAPI::RPCMode GDScript::get_rpc_mode(const StringName &p_method) const {
return get_rpc_mode_by_id(get_rpc_method_id(p_method));
}
Vector<ScriptNetData> GDScript::get_rset_properties() const {
return rpc_variables;
}
uint16_t GDScript::get_rset_property_id(const StringName &p_variable) const {
for (int i = 0; i < rpc_variables.size(); i++) {
if (rpc_variables[i].name == p_variable) {
return i;
}
}
return UINT16_MAX;
}
StringName GDScript::get_rset_property(const uint16_t p_rset_member_id) const {
ERR_FAIL_COND_V(p_rset_member_id >= rpc_variables.size(), StringName());
return rpc_variables[p_rset_member_id].name;
}
MultiplayerAPI::RPCMode GDScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
ERR_FAIL_COND_V(p_rset_member_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
return rpc_functions[p_rset_member_id].mode;
}
MultiplayerAPI::RPCMode GDScript::get_rset_mode(const StringName &p_variable) const {
return get_rset_mode_by_id(get_rset_property_id(p_variable));
}
Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
GDScript *top = this;
......@@ -1291,40 +1394,44 @@ ScriptLanguage *GDScriptInstance::get_language() {
return GDScriptLanguage::get_singleton();
}
MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_method) const {
Vector<ScriptNetData> GDScriptInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
const GDScript *cscript = script.ptr();
uint16_t GDScriptInstance::get_rpc_method_id(const StringName &p_method) const {
return script->get_rpc_method_id(p_method);
}
while (cscript) {
const Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.find(p_method);
if (E) {
StringName GDScriptInstance::get_rpc_method(const uint16_t p_rpc_method_id) const {
return script->get_rpc_method(p_rpc_method_id);
}
if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
return E->get()->get_rpc_mode();
}
}
cscript = cscript->_base;
}
MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
return script->get_rpc_mode_by_id(p_rpc_method_id);
}
return MultiplayerAPI::RPC_MODE_DISABLED;
MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_method) const {
return script->get_rpc_mode(p_method);
}
MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_variable) const {
Vector<ScriptNetData> GDScriptInstance::get_rset_properties() const {
return script->get_rset_properties();
}
const GDScript *cscript = script.ptr();
uint16_t GDScriptInstance::get_rset_property_id(const StringName &p_variable) const {
return script->get_rset_property_id(p_variable);
}
while (cscript) {
const Map<StringName, GDScript::MemberInfo>::Element *E = cscript->member_indices.find(p_variable);
if (E) {
StringName GDScriptInstance::get_rset_property(const uint16_t p_rset_member_id) const {
return script->get_rset_property(p_rset_member_id);
}
if (E->get().rpc_mode) {
return E->get().rpc_mode;
}
}
cscript = cscript->_base;
}
MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
return script->get_rset_mode_by_id(p_rset_member_id);
}
return MultiplayerAPI::RPC_MODE_DISABLED;
MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_variable) const {
return script->get_rset_mode(p_variable);
}
void GDScriptInstance::reload_members() {
......
......@@ -85,6 +85,8 @@ class GDScript : public Script {
Map<StringName, MemberInfo> member_indices; //members are just indices to the instanced script.
Map<StringName, Ref<GDScript> > subclasses;
Map<StringName, Vector<StringName> > _signals;
Vector<ScriptNetData> rpc_functions;
Vector<ScriptNetData> rpc_variables;
#ifdef TOOLS_ENABLED
......@@ -213,6 +215,18 @@ public:
virtual void get_constants(Map<StringName, Variant> *p_constants);
virtual void get_members(Set<StringName> *p_members);
virtual Vector<ScriptNetData> get_rpc_methods() const;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
virtual Vector<ScriptNetData> get_rset_properties() const;
virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
virtual StringName get_rset_property(const uint16_t p_variable_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
#ifdef TOOLS_ENABLED
virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
#endif
......@@ -264,7 +278,16 @@ public:
void reload_members();
virtual Vector<ScriptNetData> get_rpc_methods() const;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
virtual Vector<ScriptNetData> get_rset_properties() const;
virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
virtual StringName get_rset_property(const uint16_t p_variable_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
GDScriptInstance();
......
......@@ -31,6 +31,7 @@
#include "csharp_script.h"
#include <mono/metadata/threads.h>
#include <stdint.h>
#include "core/io/json.h"
#include "core/os/file_access.h"
......@@ -1979,67 +1980,44 @@ bool CSharpInstance::refcount_decremented() {
return ref_dying;
}
MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(IMonoClassMember *p_member) const {
if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute)))
return MultiplayerAPI::RPC_MODE_REMOTE;
if (p_member->has_attribute(CACHED_CLASS(MasterAttribute)))
return MultiplayerAPI::RPC_MODE_MASTER;
if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute)))
return MultiplayerAPI::RPC_MODE_PUPPET;
if (p_member->has_attribute(CACHED_CLASS(SlaveAttribute)))
return MultiplayerAPI::RPC_MODE_PUPPET;
if (p_member->has_attribute(CACHED_CLASS(RemoteSyncAttribute)))
return MultiplayerAPI::RPC_MODE_REMOTESYNC;
if (p_member->has_attribute(CACHED_CLASS(SyncAttribute)))
return MultiplayerAPI::RPC_MODE_REMOTESYNC;
if (p_member->has_attribute(CACHED_CLASS(MasterSyncAttribute)))
return MultiplayerAPI::RPC_MODE_MASTERSYNC;
if (p_member->has_attribute(CACHED_CLASS(PuppetSyncAttribute)))
return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
Vector<ScriptNetData> CSharpInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
return MultiplayerAPI::RPC_MODE_DISABLED;
uint16_t CSharpInstance::get_rpc_method_id(const StringName &p_method) const {
return script->get_rpc_method_id(p_method);
}
MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const {
StringName CSharpInstance::get_rpc_method(const uint16_t p_rpc_method_id) const {
return script->get_rpc_method(p_rpc_method_id);
}
GD_MONO_SCOPE_THREAD_ATTACH;
MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
return script->get_rpc_mode_by_id(p_rpc_method_id);
}
GDMonoClass *top = script->script_class;
MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const {
return script->get_rpc_mode(p_method);
}
while (top && top != script->native) {
GDMonoMethod *method = top->get_fetched_method_unknown_params(p_method);
Vector<ScriptNetData> CSharpInstance::get_rset_properties() const {
return script->get_rset_properties();
}
if (method && !method->is_static())
return _member_get_rpc_mode(method);
uint16_t CSharpInstance::get_rset_property_id(const StringName &p_variable) const {
return script->get_rset_property_id(p_variable);
}
top = top->get_parent_class();
}
StringName CSharpInstance::get_rset_property(const uint16_t p_rset_member_id) const {
return script->get_rset_property(p_rset_member_id);
}
return MultiplayerAPI::RPC_MODE_DISABLED;
MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
return script->get_rset_mode_by_id(p_rset_member_id);
}
MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const {
GD_MONO_SCOPE_THREAD_ATTACH;
GDMonoClass *top = script->script_class;
while (top && top != script->native) {
GDMonoField *field = top->get_field(p_variable);
if (field && !field->is_static())
return _member_get_rpc_mode(field);
GDMonoProperty *property = top->get_property(p_variable);
if (property && !property->is_static())
return _member_get_rpc_mode(property);
top = top->get_parent_class();
}
return MultiplayerAPI::RPC_MODE_DISABLED;
return script->get_rset_mode(p_variable);
}
void CSharpInstance::notification(int p_notification) {
......@@ -3251,6 +3229,69 @@ Error CSharpScript::reload(bool p_keep_state) {
_update_exports();
}
rpc_functions.clear();
rpc_variables.clear();
GDMonoClass *top = script_class;
while (top && top != native) {
{
Vector<GDMonoMethod *> methods = top->get_all_methods();
for (int i = 0; i < methods.size(); i++) {
if (!methods[i]->is_static()) {
MultiplayerAPI::RPCMode mode = _member_get_rpc_mode(methods[i]);
if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
ScriptNetData nd;
nd.name = methods[i]->get_name();
nd.mode = mode;
if (-1 == rpc_functions.find(nd)) {
rpc_functions.push_back(nd);
}
}
}
}
}
{
Vector<GDMonoField *> fields = top->get_all_fields();
for (int i = 0; i < fields.size(); i++) {
if (!fields[i]->is_static()) {
MultiplayerAPI::RPCMode mode = _member_get_rpc_mode(fields[i]);
if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
ScriptNetData nd;
nd.name = fields[i]->get_name();
nd.mode = mode;
if (-1 == rpc_variables.find(nd)) {
rpc_variables.push_back(nd);
}
}
}
}
}
{
Vector<GDMonoProperty *> properties = top->get_all_properties();
for (int i = 0; i < properties.size(); i++) {
if (!properties[i]->is_static()) {
MultiplayerAPI::RPCMode mode = _member_get_rpc_mode(properties[i]);
if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
ScriptNetData nd;
nd.name = properties[i]->get_name();
nd.mode = mode;
if (-1 == rpc_variables.find(nd)) {
rpc_variables.push_back(nd);
}
}
}
}
}
top = top->get_parent_class();
}
// Sort so we are 100% that they are always the same.
rpc_functions.sort_custom<SortNetData>();
rpc_variables.sort_custom<SortNetData>();
return OK;
}
......@@ -3324,6 +3365,82 @@ int CSharpScript::get_member_line(const StringName &p_member) const {
return -1;
}
MultiplayerAPI::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const {
if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute)))
return MultiplayerAPI::RPC_MODE_REMOTE;
if (p_member->has_attribute(CACHED_CLASS(MasterAttribute)))
return MultiplayerAPI::RPC_MODE_MASTER;
if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute)))
return MultiplayerAPI::RPC_MODE_PUPPET;
if (p_member->has_attribute(CACHED_CLASS(SlaveAttribute)))
return MultiplayerAPI::RPC_MODE_PUPPET;
if (p_member->has_attribute(CACHED_CLASS(RemoteSyncAttribute)))
return MultiplayerAPI::RPC_MODE_REMOTESYNC;
if (p_member->has_attribute(CACHED_CLASS(SyncAttribute)))
return MultiplayerAPI::RPC_MODE_REMOTESYNC;
if (p_member->has_attribute(CACHED_CLASS(MasterSyncAttribute)))
return MultiplayerAPI::RPC_MODE_MASTERSYNC;
if (p_member->has_attribute(CACHED_CLASS(PuppetSyncAttribute)))
return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
return MultiplayerAPI::RPC_MODE_DISABLED;
}
Vector<ScriptNetData> CSharpScript::get_rpc_methods() const {
return rpc_functions;
}
uint16_t CSharpScript::get_rpc_method_id(const StringName &p_method) const {
for (int i = 0; i < rpc_functions.size(); i++) {
if (rpc_functions[i].name == p_method) {
return i;
}
}
return UINT16_MAX;
}
StringName CSharpScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName());
return rpc_functions[p_rpc_method_id].name;
}
MultiplayerAPI::RPCMode CSharpScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
return rpc_functions[p_rpc_method_id].mode;
}
MultiplayerAPI::RPCMode CSharpScript::get_rpc_mode(const StringName &p_method) const {
return get_rpc_mode_by_id(get_rpc_method_id(p_method));
}
Vector<ScriptNetData> CSharpScript::get_rset_properties() const {
return rpc_variables;
}
uint16_t CSharpScript::get_rset_property_id(const StringName &p_variable) const {
for (int i = 0; i < rpc_variables.size(); i++) {
if (rpc_variables[i].name == p_variable) {
return i;
}
}
return UINT16_MAX;
}
StringName CSharpScript::get_rset_property(const uint16_t p_rset_member_id) const {
ERR_FAIL_COND_V(p_rset_member_id >= rpc_variables.size(), StringName());
return rpc_variables[p_rset_member_id].name;
}
MultiplayerAPI::RPCMode CSharpScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
ERR_FAIL_COND_V(p_rset_member_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
return rpc_functions[p_rset_member_id].mode;
}
MultiplayerAPI::RPCMode CSharpScript::get_rset_mode(const StringName &p_variable) const {
return get_rset_mode_by_id(get_rset_property_id(p_variable));
}
Error CSharpScript::load_source_code(const String &p_path) {
Error ferr = read_all_file_utf8(p_path, source);
......
......@@ -113,6 +113,9 @@ class CSharpScript : public Script {
Map<StringName, Vector<Argument> > _signals;
bool signals_invalidated;
Vector<ScriptNetData> rpc_functions;
Vector<ScriptNetData> rpc_variables;
#ifdef TOOLS_ENABLED
List<PropertyInfo> exported_members_cache; // members_cache
Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache
......@@ -146,6 +149,8 @@ class CSharpScript : public Script {
static Ref<CSharpScript> create_for_managed_type(GDMonoClass *p_class, GDMonoClass *p_native);
static void initialize_for_managed_type(Ref<CSharpScript> p_script, GDMonoClass *p_class, GDMonoClass *p_native);
MultiplayerAPI::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const;
protected:
static void _bind_methods();
......@@ -187,6 +192,18 @@ public:
virtual int get_member_line(const StringName &p_member) const;
virtual Vector<ScriptNetData> get_rpc_methods() const;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
virtual Vector<ScriptNetData> get_rset_properties() const;
virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
virtual StringName get_rset_property(const uint16_t p_variable_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
#ifdef TOOLS_ENABLED
virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
#endif
......@@ -232,8 +249,6 @@ class CSharpInstance : public ScriptInstance {
void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount);
MultiplayerAPI::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const;
void get_properties_state_for_reloading(List<Pair<StringName, Variant> > &r_state);
public:
......@@ -265,7 +280,16 @@ public:
virtual void refcount_incremented();
virtual bool refcount_decremented();
virtual Vector<ScriptNetData> get_rpc_methods() const;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
virtual Vector<ScriptNetData> get_rset_properties() const;
virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
virtual StringName get_rset_property(const uint16_t p_variable_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
virtual void notification(int p_notification);
......
......@@ -30,6 +30,8 @@
#include "visual_script.h"
#include <stdint.h>
#include "core/core_string_names.h"
#include "core/os/os.h"
#include "core/project_settings.h"
......@@ -1102,6 +1104,60 @@ bool VisualScript::are_subnodes_edited() const {
}
#endif
Vector<ScriptNetData> VisualScript::get_rpc_methods() const {
return rpc_functions;
}
uint16_t VisualScript::get_rpc_method_id(const StringName &p_method) const {
for (int i = 0; i < rpc_functions.size(); i++) {
if (rpc_functions[i].name == p_method) {
return i;
}
}
return UINT16_MAX;
}
StringName VisualScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName());
return rpc_functions[p_rpc_method_id].name;
}
MultiplayerAPI::RPCMode VisualScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
return rpc_functions[p_rpc_method_id].mode;
}
MultiplayerAPI::RPCMode VisualScript::get_rpc_mode(const StringName &p_method) const {
return get_rpc_mode_by_id(get_rpc_method_id(p_method));
}
Vector<ScriptNetData> VisualScript::get_rset_properties() const {
return rpc_variables;
}
uint16_t VisualScript::get_rset_property_id(const StringName &p_variable) const {
for (int i = 0; i < rpc_variables.size(); i++) {
if (rpc_variables[i].name == p_variable) {
return i;
}
}
return UINT16_MAX;
}
StringName VisualScript::get_rset_property(const uint16_t p_rset_property_id) const {
ERR_FAIL_COND_V(p_rset_property_id >= rpc_variables.size(), StringName());
return rpc_variables[p_rset_property_id].name;
}
MultiplayerAPI::RPCMode VisualScript::get_rset_mode_by_id(const uint16_t p_rset_variable_id) const {
ERR_FAIL_COND_V(p_rset_variable_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
return rpc_functions[p_rset_variable_id].mode;
}
MultiplayerAPI::RPCMode VisualScript::get_rset_mode(const StringName &p_variable) const {
return get_rset_mode_by_id(get_rset_property_id(p_variable));
}
void VisualScript::_set_data(const Dictionary &p_data) {
Dictionary d = p_data;
......@@ -1206,6 +1262,30 @@ void VisualScript::_set_data(const Dictionary &p_data) {
is_tool_script = d["is_tool_script"];
else
is_tool_script = false;
// Takes all the rpc methods
rpc_functions.clear();
rpc_variables.clear();
for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) {
if (E->get().function_id >= 0 && E->get().nodes.find(E->get().function_id)) {
Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node;
if (vsf.is_valid()) {
if (vsf->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
ScriptNetData nd;
nd.name = E->key();
nd.mode = vsf->get_rpc_mode();
if (rpc_functions.find(nd) == -1) {
rpc_functions.push_back(nd);
}
}
}
}
}
// Visual script doesn't have rset :(
// Sort so we are 100% that they are always the same.
rpc_functions.sort_custom<SortNetData>();
}
Dictionary VisualScript::_get_data() const {
......@@ -2043,31 +2123,44 @@ Ref<Script> VisualScriptInstance::get_script() const {
return script;
}
MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const {
Vector<ScriptNetData> VisualScriptInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
if (p_method == script->get_default_func())
return MultiplayerAPI::RPC_MODE_DISABLED;
uint16_t VisualScriptInstance::get_rpc_method_id(const StringName &p_method) const {
return script->get_rpc_method_id(p_method);
}
const Map<StringName, VisualScript::Function>::Element *E = script->functions.find(p_method);
if (!E) {
return MultiplayerAPI::RPC_MODE_DISABLED;
}
StringName VisualScriptInstance::get_rpc_method(const uint16_t p_rpc_method_id) const {
return script->get_rpc_method(p_rpc_method_id);
}
if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) {
MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
return script->get_rpc_mode_by_id(p_rpc_method_id);
}
Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node;
if (vsf.is_valid()) {
MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const {
return script->get_rpc_mode(p_method);
}
return vsf->get_rpc_mode();
}
}
Vector<ScriptNetData> VisualScriptInstance::get_rset_properties() const {
return script->get_rset_properties();
}
return MultiplayerAPI::RPC_MODE_DISABLED;
uint16_t VisualScriptInstance::get_rset_property_id(const StringName &p_variable) const {
return script->get_rset_property_id(p_variable);
}
MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const {
StringName VisualScriptInstance::get_rset_property(const uint16_t p_rset_property_id) const {
return script->get_rset_property(p_rset_property_id);
}
return MultiplayerAPI::RPC_MODE_DISABLED;
MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode_by_id(const uint16_t p_rset_variable_id) const {
return script->get_rset_mode_by_id(p_rset_variable_id);
}
MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const {
return script->get_rset_mode(p_variable);
}
void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_owner) {
......
......@@ -245,6 +245,8 @@ private:
Map<StringName, Function> functions;
Map<StringName, Variable> variables;
Map<StringName, Vector<Argument> > custom_signals;
Vector<ScriptNetData> rpc_functions;
Vector<ScriptNetData> rpc_variables;
Map<Object *, VisualScriptInstance *> instances;
......@@ -362,6 +364,18 @@ public:
virtual int get_member_line(const StringName &p_member) const;
virtual Vector<ScriptNetData> get_rpc_methods() const;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
virtual Vector<ScriptNetData> get_rset_properties() const;
virtual uint16_t get_rset_property_id(const StringName &p_property) const;
virtual StringName get_rset_property(const uint16_t p_rset_property_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
#ifdef TOOLS_ENABLED
virtual bool are_subnodes_edited() const;
#endif
......@@ -441,7 +455,16 @@ public:
virtual ScriptLanguage *get_language();
virtual Vector<ScriptNetData> get_rpc_methods() const;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
virtual Vector<ScriptNetData> get_rset_properties() const;
virtual uint16_t get_rset_property_id(const StringName &p_property) const;
virtual StringName get_rset_property(const uint16_t p_rset_property_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
VisualScriptInstance();
......
......@@ -30,6 +30,8 @@
#include "node.h"
#include <stdint.h>
#include "core/core_string_names.h"
#include "core/io/resource_loader.h"
#include "core/message_queue.h"
......@@ -498,22 +500,38 @@ bool Node::is_network_master() const {
/***** RPC CONFIG ********/
void Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode) {
uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode) {
if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) {
data.rpc_methods.erase(p_method);
uint16_t mid = get_node_rpc_method_id(p_method);
if (mid == UINT16_MAX) {
// It's new
NetData nd;
nd.name = p_method;
nd.mode = p_mode;
data.rpc_methods.push_back(nd);
return ((uint16_t)data.rpc_properties.size() - 1) | (1 << 15);
} else {
data.rpc_methods[p_method] = p_mode;
};
int c_mid = (~(1 << 15)) & mid;
data.rpc_methods.write[c_mid].mode = p_mode;
return mid;
}
}
void Node::rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode) {
uint16_t Node::rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode) {
if (p_mode == MultiplayerAPI::RPC_MODE_DISABLED) {
data.rpc_properties.erase(p_property);
uint16_t pid = get_node_rset_property_id(p_property);
if (pid == UINT16_MAX) {
// It's new
NetData nd;
nd.name = p_property;
nd.mode = p_mode;
data.rpc_properties.push_back(nd);
return ((uint16_t)data.rpc_properties.size() - 1) | (1 << 15);
} else {
data.rpc_properties[p_property] = p_mode;
};
int c_pid = (~(1 << 15)) & pid;
data.rpc_properties.write[c_pid].mode = p_mode;
return pid;
}
}
/***** RPC FUNCTIONS ********/
......@@ -731,12 +749,94 @@ void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
multiplayer = p_multiplayer;
}
const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rpc_mode(const StringName &p_method) {
return data.rpc_methods.find(p_method);
uint16_t Node::get_node_rpc_method_id(const StringName &p_method) const {
for (int i = 0; i < data.rpc_methods.size(); i++) {
if (data.rpc_methods[i].name == p_method) {
// Returns `i` with the high bit set to 1 so we know that this id comes
// from the node and not the script.
return i | (1 << 15);
}
}
return UINT16_MAX;
}
StringName Node::get_node_rpc_method(const uint16_t p_rpc_method_id) const {
// Make sure this is a node generated ID.
if (((1 << 15) & p_rpc_method_id) > 0) {
int mid = (~(1 << 15)) & p_rpc_method_id;
if (mid < data.rpc_methods.size())
return data.rpc_methods[mid].name;
}
return StringName();
}
MultiplayerAPI::RPCMode Node::get_node_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
// Make sure this is a node generated ID.
if (((1 << 15) & p_rpc_method_id) > 0) {
int mid = (~(1 << 15)) & p_rpc_method_id;
if (mid < data.rpc_methods.size())
return data.rpc_methods[mid].mode;
}
return MultiplayerAPI::RPC_MODE_DISABLED;
}
MultiplayerAPI::RPCMode Node::get_node_rpc_mode(const StringName &p_method) const {
return get_node_rpc_mode_by_id(get_node_rpc_method_id(p_method));
}
const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rset_mode(const StringName &p_property) {
return data.rpc_properties.find(p_property);
uint16_t Node::get_node_rset_property_id(const StringName &p_property) const {
for (int i = 0; i < data.rpc_properties.size(); i++) {
if (data.rpc_properties[i].name == p_property) {
// Returns `i` with the high bit set to 1 so we know that this id comes
// from the node and not the script.
return i | (1 << 15);
}
}
return UINT16_MAX;
}
StringName Node::get_node_rset_property(const uint16_t p_rset_property_id) const {
// Make sure this is a node generated ID.
if (((1 << 15) & p_rset_property_id) > 0) {
int mid = (~(1 << 15)) & p_rset_property_id;
if (mid < data.rpc_properties.size())
return data.rpc_properties[mid].name;
}
return StringName();
}
MultiplayerAPI::RPCMode Node::get_node_rset_mode_by_id(const uint16_t p_rset_property_id) const {
if (((1 << 15) & p_rset_property_id) > 0) {
int mid = (~(1 << 15)) & p_rset_property_id;
if (mid < data.rpc_properties.size())
return data.rpc_properties[mid].mode;
}
return MultiplayerAPI::RPC_MODE_DISABLED;
}
MultiplayerAPI::RPCMode Node::get_node_rset_mode(const StringName &p_property) const {
return get_node_rset_mode_by_id(get_node_rset_property_id(p_property));
}
String Node::get_rpc_md5() const {
String rpc_list;
for (int i = 0; i < data.rpc_methods.size(); i += 1) {
rpc_list += String(data.rpc_methods[i].name);
}
for (int i = 0; i < data.rpc_properties.size(); i += 1) {
rpc_list += String(data.rpc_properties[i].name);
}
if (get_script_instance()) {
Vector<ScriptNetData> rpc = get_script_instance()->get_rpc_methods();
for (int i = 0; i < rpc.size(); i += 1) {
rpc_list += String(rpc[i].name);
}
rpc = get_script_instance()->get_rset_properties();
for (int i = 0; i < rpc.size(); i += 1) {
rpc_list += String(rpc[i].name);
}
}
return rpc_list.md5_text();
}
bool Node::can_process_notification(int p_what) const {
......
......@@ -85,6 +85,11 @@ private:
GroupData() { persistent = false; }
};
struct NetData {
StringName name;
MultiplayerAPI::RPCMode mode;
};
struct Data {
String filename;
......@@ -118,8 +123,8 @@ private:
Node *pause_owner;
int network_master;
Map<StringName, MultiplayerAPI::RPCMode> rpc_methods;
Map<StringName, MultiplayerAPI::RPCMode> rpc_properties;
Vector<NetData> rpc_methods;
Vector<NetData> rpc_properties;
// variables used to properly sort the node when processing, ignored otherwise
//should move all the stuff below to bits
......@@ -427,8 +432,8 @@ public:
int get_network_master() const;
bool is_network_master() const;
void rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode); // config a local method for RPC
void rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode); // config a local property for RPC
uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode); // config a local method for RPC
uint16_t rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode); // config a local property for RPC
void rpc(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
void rpc_unreliable(const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
......@@ -446,8 +451,22 @@ public:
Ref<MultiplayerAPI> get_multiplayer() const;
Ref<MultiplayerAPI> get_custom_multiplayer() const;
void set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
const Map<StringName, MultiplayerAPI::RPCMode>::Element *get_node_rpc_mode(const StringName &p_method);
const Map<StringName, MultiplayerAPI::RPCMode>::Element *get_node_rset_mode(const StringName &p_property);
/// Returns the rpc method ID, otherwise UINT32_MAX
uint16_t get_node_rpc_method_id(const StringName &p_method) const;
StringName get_node_rpc_method(const uint16_t p_rpc_method_id) const;
MultiplayerAPI::RPCMode get_node_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
MultiplayerAPI::RPCMode get_node_rpc_mode(const StringName &p_method) const;
/// Returns the rpc property ID, otherwise UINT32_MAX
uint16_t get_node_rset_property_id(const StringName &p_property) const;
StringName get_node_rset_property(const uint16_t p_rset_property_id) const;
MultiplayerAPI::RPCMode get_node_rset_mode_by_id(const uint16_t p_rpc_method_id) const;
MultiplayerAPI::RPCMode get_node_rset_mode(const StringName &p_property) const;
/// Can be used to check if the rpc methods and the rset properties are the
/// same across the peers.
String get_rpc_md5() const;
Node();
~Node();
......
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