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We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
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BulletPhysicsDirectBodyState.xml | Loading commit data... | |
BulletPhysicsServer.xml | Loading commit data... |