- 29 Jan, 2020 3 commits
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Rémi Verschelde authored
No peace for the weary. :)
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Rémi Verschelde authored
Congratulations to everyone in the Godot community for this awesome new release, culmination of more than 10 months of development from close to 450 contributors! Thanks to all involved, whether you contributed code, documentation, bug reports, translations, community support or donations. You all played a role in bringing better free and open source game development tools to the world! Godot 3.2 includes more than 6000 commits made since the 3.1 release in March 2019, 3000 Pull Requests have been merged, and over 2000 issues have been fixed! This release builds upon the feature set and usability of Godot 3.1, making it even more stable and powerful, and thus a very mature game development tool for both 2D and 3D. Now onwards to the 4.0 with Vulkan and a lot of modernization of the codebase!
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Rémi Verschelde authored
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- 28 Jan, 2020 24 commits
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Rémi Verschelde authored
Mention 2D polygon limits and how to increase them in the documentation
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Rémi Verschelde authored
Mention that parentheses are now required to use `assert`
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Hugo Locurcio authored
This closes #21793.
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Rémi Verschelde authored
Fix static functions loop using class' functions in Language Server
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Hugo Locurcio authored
This also removes a duplicated line as `Camera.project_position()` is now listed as a compatibility breakage. This is because the `depth` argument is now required.
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Rémi Verschelde authored
Add an extra bit to material flag cache
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Francois Belair authored
Besides being incorrect, it also caused a hard editor crash for purely static classes or classes with more static functions than methods.
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clayjohn authored
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Rémi Verschelde authored
This reverts commit 695980a0. Fixes #35668.
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Rémi Verschelde authored
Disable Nagle's algorithm for WebSocket TCP.
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Rémi Verschelde authored
Improve the error message displayed when the PCK file can't be found
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Fabio Alessandrelli authored
This should greatly decrease latency for the most common use cases. A new function WebSocketPeer::set_no_delay will allow to configure it if so desired.
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Rémi Verschelde authored
Fixes #35657.
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Rémi Verschelde authored
Fix a few typos.
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Rémi Verschelde authored
Added binding for Autotile Center
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Rémi Verschelde authored
Docs for some nodes in visual shader(part 2)
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Yuri Roubinsky authored
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Rémi Verschelde authored
Cf. #35653.
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Yuri Roubinsky authored
Hide "control" methods from VisualShaderNodeGroupBase
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Yuri Roubinsky authored
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Rémi Verschelde authored
Fixes invalid writes in Image operations
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Rémi Verschelde authored
Hide "editable" property from VisualShaderNodeGroupBase public interface
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Yuri Roubinsky authored
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Haoyu Qiu authored
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- 27 Jan, 2020 13 commits
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Hugo Locurcio authored
This explains what to do if the executable was renamed, which is helpful for people exporting projects.
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Rémi Verschelde authored
Revert "Fix Android deploy with Remote Debug or Network FS over Wi-Fi"
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Rémi Verschelde authored
Address crash caused by missing dependency.
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Rémi Verschelde authored
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fhuya authored
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fhuya authored
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Yuri Roubinsky authored
Added missing property "size" to VisualShaderNodeGroupBase
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Yuri Roubinsky authored
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Yuri Roubinsky authored
Removed unused method "build" from VisualShaderNodeExpression
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Yuri Roubinsky authored
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TrevorPeyton authored
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Rémi Verschelde authored
Fixes invalid read when using fill tool in empty tilemap
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Haoyu Qiu authored
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