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community
godot
Commits
f6590be6
Unverified
Commit
f6590be6
authored
Jan 28, 2020
by
Yuri Roubinsky
Committed by
GitHub
Jan 28, 2020
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Merge pull request #35651 from Chaosus/vs_remove_unused_method
Hide "control" methods from VisualShaderNodeGroupBase
parents
3cfb67e0
9705d558
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2 changed files
with
0 additions
and
21 deletions
+0
-21
VisualShaderNodeGroupBase.xml
doc/classes/VisualShaderNodeGroupBase.xml
+0
-18
visual_shader.cpp
scene/resources/visual_shader.cpp
+0
-3
No files found.
doc/classes/VisualShaderNodeGroupBase.xml
View file @
f6590be6
...
...
@@ -43,14 +43,6 @@
<description>
</description>
</method>
<method
name=
"get_control"
>
<return
type=
"Control"
>
</return>
<argument
index=
"0"
name=
"index"
type=
"int"
>
</argument>
<description>
</description>
</method>
<method
name=
"get_free_input_port_id"
qualifiers=
"const"
>
<return
type=
"int"
>
</return>
...
...
@@ -127,16 +119,6 @@
<description>
</description>
</method>
<method
name=
"set_control"
>
<return
type=
"void"
>
</return>
<argument
index=
"0"
name=
"control"
type=
"Control"
>
</argument>
<argument
index=
"1"
name=
"index"
type=
"int"
>
</argument>
<description>
</description>
</method>
<method
name=
"set_input_port_name"
>
<return
type=
"void"
>
</return>
...
...
scene/resources/visual_shader.cpp
View file @
f6590be6
...
...
@@ -2502,9 +2502,6 @@ void VisualShaderNodeGroupBase::_bind_methods() {
ClassDB
::
bind_method
(
D_METHOD
(
"get_free_input_port_id"
),
&
VisualShaderNodeGroupBase
::
get_free_input_port_id
);
ClassDB
::
bind_method
(
D_METHOD
(
"get_free_output_port_id"
),
&
VisualShaderNodeGroupBase
::
get_free_output_port_id
);
ClassDB
::
bind_method
(
D_METHOD
(
"set_control"
,
"control"
,
"index"
),
&
VisualShaderNodeGroupBase
::
set_control
);
ClassDB
::
bind_method
(
D_METHOD
(
"get_control"
,
"index"
),
&
VisualShaderNodeGroupBase
::
get_control
);
ADD_PROPERTY
(
PropertyInfo
(
Variant
::
VECTOR2
,
"size"
),
"set_size"
,
"get_size"
);
}
...
...
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