- 11 May, 2020 7 commits
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Rémi Verschelde authored
Using the common behaviour when use command+shift on text line for osx
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Rémi Verschelde authored
Fix VisibilityEnabler2D behavior on start
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Eduardo Nunes Pereira authored
* On press left+command+shift or right+command+shift it should behave like shift+home or shift+end and select the text * Using home and end events as reference
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Rémi Verschelde authored
Fix inherited C# scene not inheriting parent's fields
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Rémi Verschelde authored
C#: Support for building with the dotnet CLI
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Ignacio Etcheverry authored
By adding a reference to the 'Microsoft.NETFramework.ReferenceAssemblies' nuget package, we can build projects targeting .NET Framework with the dotnet CLI. By referencing this package we also don't need to install Mono on Linux/macOS or .NET Framework on Windows, as the assemblies are taken from the package.
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Ignacio Roldán Etcheverry authored
Implement CSharpScript::inherits_script
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- 10 May, 2020 20 commits
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Ignacio Etcheverry authored
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pepegadeveloper123 authored
When a child scene inherits a parent scene with a C# root node, the parent scene's export variables appear to assume values set in the parent scene, in the child scene's Inspector. However, when the child scene is played, the parent scene's export variables assume default values. When a node is created, it inherits its parent C# script's fields from the map CSharpScriptInstance::script->member_info. However this map was not initialized outside the editor, and this commit ensured it is. This fixes issues #36480 and #37581.
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Rémi Verschelde authored
GDScript: Add join method on String
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Rémi Verschelde authored
This reverts commit ec7b4811. This was wrong, `d` is not a distance but the `d` constant in the parametric equation `ax + by + cz = d` describing the plane.
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Rémi Verschelde authored
Style: clang-format: Disable if statements and case labels on single line
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Ignacio Roldán Etcheverry authored
Switch to nuget Microsoft.Build and rewrite GodotTools messasing protocol
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Rémi Verschelde authored
Part of #33027.
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Rémi Verschelde authored
Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet.
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Rémi Verschelde authored
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Rémi Verschelde authored
Fix: saving gdscript with cyclic inheritance crash the editor
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Rémi Verschelde authored
Allow using integer vectors for iteration and make range() use them
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Rémi Verschelde authored
Fix: more clearer unexpected statement end error messages
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Rémi Verschelde authored
Add documentation for the VisualShader nodes
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Rémi Verschelde authored
Renamed plane's d to distance
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Rémi Verschelde authored
Prevent CapsuleShape2D height from being less than zero.
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Marcel Admiraal authored
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Marcus Elg authored
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Rémi Verschelde authored
[DOCS] minor description changes
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Thakee Nathees authored
Fix: #9609
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Chris Bradfield authored
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- 09 May, 2020 13 commits
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Thakee Nathees authored
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Rémi Verschelde authored
This reverts commit 1058a576. RenderingDevice is meant to be instantiated in scripts, not a singleton. This actually doesn't work properly right now, but reduz will fix it.
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Rémi Verschelde authored
Fix object leaks caused by unfulfilled yields
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Rémi Verschelde authored
fix: dict2inst crash when constructor has arguments
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Rémi Verschelde authored
GDScript class var type resolve bug fixed
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Rémi Verschelde authored
python like string escape implemented
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Ignacio Etcheverry authored
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Ignacio Etcheverry authored
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Rémi Verschelde authored
parser error for static func access non-static variables
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Ignacio Roldán Etcheverry authored
C#: Remove StringExtensions.Empty() function
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Ignacio Etcheverry authored
Not sure if we should check revision too, but this is good enough for what we want. This will be needed to load the correct Microsoft.Build when we switch to the nuget version.
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Ignacio Etcheverry authored
Causes issues with some editors as it's confused with `string.Empty`. Should use `string.IsNullOrEmpty(str)` instead.
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Ignacio Roldán Etcheverry authored
Mono: Use msbuild instead of nuget.exe for restoring
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