- 26 Apr, 2020 3 commits
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Max Hilbrunner authored
Add an easing/transition type cheatsheet to the Tween documentation
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Rémi Verschelde authored
[Vulkan] Use `VK_LAYER_KHRONOS_validation` instead of deprecated one.
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bruvzg authored
[Vulkan] Use `VK_LAYER_KHRONOS_validation` instead of deprecated `VK_LAYER_LUNARG_standard_validation`.
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- 25 Apr, 2020 4 commits
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Rémi Verschelde authored
Mono/C#: Fix load hook not called for some assemblies on domain reload
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Rémi Verschelde authored
Tweak SSAO property hints to allow setting more precise values
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Rémi Verschelde authored
Tweak Decal icon slightly
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Michael Alexsander authored
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- 24 Apr, 2020 16 commits
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Rémi Verschelde authored
Add ability to export debugger's VRAM usage report
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Rémi Verschelde authored
doc: Fix parsing typed arrays in makerst.py
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Rémi Verschelde authored
Fix crash when changing time value of multiple animation keys at once via inspector
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Rémi Verschelde authored
Fix detection logic for the Android sdk path
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Rémi Verschelde authored
Git Hooks: Suppress "which" error messages.
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bruvzg authored
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Rémi Verschelde authored
`Type[]` typed arrays will link to `Type`, as it's likely the most interesting information for the user. And sync classref with current source.
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Rémi Verschelde authored
Git Hooks: Add support for GUI git clients.
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Rémi Verschelde authored
Add icon for the Decal node
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Rémi Verschelde authored
Improve the procedural geometry class documentations
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Rémi Verschelde authored
Fixed the auto-completion bug in gdscript_editor
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Rémi Verschelde authored
Mark assert lines as safe in gdscript
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Rémi Verschelde authored
autocomplete for load() function implemented
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Fredia Huya-Kouadio authored
The previous logic used the 'tools' directory within the Android sdk to validate it. That directory was recently deprecated and removed from the Android sdk folder (https://developer.android.com/studio/releases/sdk-tools)
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Pedro J. Estébanez authored
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Michael Alexsander authored
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- 23 Apr, 2020 14 commits
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Hugo Locurcio authored
This was requested by an user on Twitter who was working on a game with a very small-scale world.
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Ignacio Etcheverry authored
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Ignacio Roldán Etcheverry authored
C#: Fix always saving copy of csproj even with no changes
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Ignacio Etcheverry authored
This was a regression from 93d7ec88 (#38110). Mono's old implementation of Microsoft.Build hardcodes HasUnsavedChanges to always return true. This workaround can be reverted once we switch to official Microsoft.Build.
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Rémi Verschelde authored
Document the CameraEffects class
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Rémi Verschelde authored
Fix get_active_material when a material is directly set on the mesh
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Rémi Verschelde authored
Document how some editor classes should be accessed as singletons only
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Rémi Verschelde authored
Add more extensions to the dummy texture loader
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Rémi Verschelde authored
Mono/C#: Fix assemblies being reloaded a second time unnecesarily
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Rémi Verschelde authored
C#: Revert marshalling of IDictionary/IEnumerable implementing types
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Rémi Verschelde authored
Fix Android templates size regression
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Fredia Huya-Kouadio authored
The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped. Since the change is only needed for development (debugging) purposes, it's commented out by default.
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Ignacio Etcheverry authored
Added marshalling for `System.Collections.Generic.List<T>` and `System.Collections.Generic.Dictionary<TKey, TValue>`.
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Ignacio Etcheverry authored
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- 22 Apr, 2020 3 commits
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Ignacio Roldán Etcheverry authored
Mono/C#: Allow exporting System.Array of type Godot.Object
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Ignacio Roldán Etcheverry authored
Fix missing DEFVAL for RenderingDevice.index_buffer_create
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Ignacio Roldán Etcheverry authored
C#: Save copy of sln and csproj before applying fixes
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