Commit d567c15a by Rémi Verschelde

doc: Fix parsing typed arrays in makerst.py

`Type[]` typed arrays will link to `Type`, as it's likely the most interesting information for the user. And sync classref with current source.
parent 58cbec8d
......@@ -21,6 +21,9 @@
<member name="ClassDB" type="ClassDB" setter="" getter="">
The [ClassDB] singleton.
</member>
<member name="DisplayServer" type="DisplayServer" setter="" getter="">
The [DisplayServer] singleton.
</member>
<member name="Engine" type="Engine" setter="" getter="">
The [Engine] singleton.
</member>
......
......@@ -29,14 +29,14 @@
</description>
</method>
<method name="get_overlapping_areas" qualifiers="const">
<return type="Array">
<return type="Area2D[]">
</return>
<description>
Returns a list of intersecting [Area2D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
</description>
</method>
<method name="get_overlapping_bodies" qualifiers="const">
<return type="Array">
<return type="Node2D[]">
</return>
<description>
Returns a list of intersecting [PhysicsBody2D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
......
......@@ -28,14 +28,14 @@
</description>
</method>
<method name="get_overlapping_areas" qualifiers="const">
<return type="Array">
<return type="Area3D[]">
</return>
<description>
Returns a list of intersecting [Area3D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
</description>
</method>
<method name="get_overlapping_bodies" qualifiers="const">
<return type="Array">
<return type="Node3D[]">
</return>
<description>
Returns a list of intersecting [PhysicsBody3D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
......
......@@ -27,7 +27,7 @@
</description>
</method>
<method name="get_selected_nodes">
<return type="Array">
<return type="Node[]">
</return>
<description>
Gets the list of selected nodes.
......
......@@ -221,7 +221,7 @@
</description>
</method>
<method name="get_children" qualifiers="const">
<return type="Array">
<return type="Node[]">
</return>
<description>
Returns an array of references to node's children.
......
......@@ -20,7 +20,7 @@
</description>
</method>
<method name="get_collision_exceptions">
<return type="Array">
<return type="PhysicsBody2D[]">
</return>
<description>
Returns an array of nodes that were added as collision exceptions for this body.
......
......@@ -20,7 +20,7 @@
</description>
</method>
<method name="get_collision_exceptions">
<return type="Array">
<return type="PhysicsBody3D[]">
</return>
<description>
Returns an array of nodes that were added as collision exceptions for this body.
......
......@@ -806,6 +806,18 @@
<member name="memory/limits/multithreaded_server/rid_pool_prealloc" type="int" setter="" getter="" default="60">
This is used by servers when used in multi-threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
</member>
<member name="mono/debugger_agent/port" type="int" setter="" getter="" default="23685">
</member>
<member name="mono/debugger_agent/wait_for_debugger" type="bool" setter="" getter="" default="false">
</member>
<member name="mono/debugger_agent/wait_timeout" type="int" setter="" getter="" default="3000">
</member>
<member name="mono/profiler/args" type="String" setter="" getter="" default="&quot;log:calls,alloc,sample,output=output.mlpd&quot;">
</member>
<member name="mono/profiler/enabled" type="bool" setter="" getter="" default="false">
</member>
<member name="mono/unhandled_exception_policy" type="int" setter="" getter="" default="0">
</member>
<member name="network/limits/debugger/max_chars_per_second" type="int" setter="" getter="" default="32768">
Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
</member>
......
......@@ -7,40 +7,10 @@
<tutorials>
</tutorials>
<methods>
<method name="add_attachment">
<return type="void">
</return>
<argument index="0" name="atachment" type="RDPipelineColorBlendStateAttachment">
</argument>
<description>
</description>
</method>
<method name="add_blend_mix_attachment">
<return type="void">
</return>
<description>
</description>
</method>
<method name="add_no_blend_attachment">
<return type="void">
</return>
<description>
</description>
</method>
<method name="clear_attachments">
<return type="void">
</return>
<description>
</description>
</method>
<method name="get_attachments" qualifiers="const">
<return type="Array">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="attachments" type="RDPipelineColorBlendStateAttachment[]" setter="set_attachments" getter="get_attachments" default="[ ]">
</member>
<member name="blend_constant" type="Color" setter="set_blend_constant" getter="get_blend_constant" default="Color( 0, 0, 0, 1 )">
</member>
<member name="enable_logic_op" type="bool" setter="set_enable_logic_op" getter="get_enable_logic_op" default="false">
......
......@@ -7,6 +7,12 @@
<tutorials>
</tutorials>
<methods>
<method name="set_as_mix">
<return type="void">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="alpha_blend_op" type="int" setter="set_alpha_blend_op" getter="get_alpha_blend_op" enum="RenderingDevice.BlendOperation" default="0">
......
......@@ -7,26 +7,6 @@
<tutorials>
</tutorials>
<methods>
<method name="add_sample_mask">
<return type="void">
</return>
<argument index="0" name="mask" type="int">
</argument>
<description>
</description>
</method>
<method name="clear_sample_masks">
<return type="void">
</return>
<description>
</description>
</method>
<method name="get_sample_masks" qualifiers="const">
<return type="PackedInt64Array">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="enable_alpha_to_coverage" type="bool" setter="set_enable_alpha_to_coverage" getter="get_enable_alpha_to_coverage" default="false">
......@@ -39,6 +19,8 @@
</member>
<member name="sample_count" type="int" setter="set_sample_count" getter="get_sample_count" enum="RenderingDevice.TextureSamples" default="0">
</member>
<member name="sample_masks" type="int[]" setter="set_sample_masks" getter="get_sample_masks" default="[ ]">
</member>
</members>
<constants>
</constants>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDVertexDescription" inherits="Reference" version="4.0">
<class name="RDVertexAttribute" inherits="Reference" version="4.0">
<brief_description>
</brief_description>
<description>
......
......@@ -296,7 +296,7 @@
<method name="framebuffer_format_create">
<return type="int">
</return>
<argument index="0" name="attachments" type="Array">
<argument index="0" name="attachments" type="RDAttachmentFormat[]">
</argument>
<description>
</description>
......@@ -386,9 +386,9 @@
</argument>
<argument index="1" name="format" type="int" enum="RenderingDevice.IndexBufferFormat">
</argument>
<argument index="2" name="data" type="PackedByteArray">
<argument index="2" name="data" type="PackedByteArray" default="PackedByteArray( )">
</argument>
<argument index="3" name="arg3" type="bool" default="PackedByteArray( )">
<argument index="3" name="arg3" type="bool" default="false">
</argument>
<description>
</description>
......@@ -576,7 +576,7 @@
</argument>
<argument index="1" name="view" type="RDTextureView">
</argument>
<argument index="2" name="data" type="Array" default="[ ]">
<argument index="2" name="data" type="PackedByteArray[]" default="[ ]">
</argument>
<description>
</description>
......@@ -712,7 +712,7 @@
<method name="vertex_format_create">
<return type="int">
</return>
<argument index="0" name="vertex_descriptions" type="Array">
<argument index="0" name="vertex_descriptions" type="RDVertexAttribute[]">
</argument>
<description>
</description>
......
......@@ -81,7 +81,7 @@
</description>
</method>
<method name="get_colliding_bodies" qualifiers="const">
<return type="Array">
<return type="Node2D[]">
</return>
<description>
Returns a list of the bodies colliding with this one. Use [member contacts_reported] to set the maximum number reported. You must also set [member contact_monitor] to [code]true[/code].
......
......@@ -157,7 +157,7 @@
<method name="physical_bones_start_simulation">
<return type="void">
</return>
<argument index="0" name="bones" type="Array" default="[ ]">
<argument index="0" name="bones" type="StringName[]" default="[ ]">
</argument>
<description>
</description>
......
......@@ -74,14 +74,14 @@
</description>
</method>
<method name="get_used_cells" qualifiers="const">
<return type="Array">
<return type="Vector2i[]">
</return>
<description>
Returns a [Vector2] array with the positions of all cells containing a tile from the tileset (i.e. a tile index different from [code]-1[/code]).
</description>
</method>
<method name="get_used_cells_by_id" qualifiers="const">
<return type="Array">
<return type="Vector2i[]">
</return>
<argument index="0" name="id" type="int">
</argument>
......
......@@ -973,11 +973,14 @@ def format_table(f, data, remove_empty_columns=False): # type: (TextIO, Iterabl
f.write("\n")
def make_type(t, state): # type: (str, State) -> str
if t in state.classes:
return ":ref:`{0}<class_{0}>`".format(t)
print_error("Unresolved type '{}', file: {}".format(t, state.current_class), state)
return t
def make_type(klass, state): # type: (str, State) -> str
link_type = klass
if link_type.endswith("[]"): # Typed array, strip [] to link to contained type.
link_type = link_type[:-2]
if link_type in state.classes:
return ":ref:`{}<class_{}>`".format(klass, link_type)
print_error("Unresolved type '{}', file: {}".format(klass, state.current_class), state)
return klass
def make_enum(t, state): # type: (str, State) -> str
......
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