- 01 Apr, 2020 2 commits
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Rémi Verschelde authored
Those checks were *very likely* meant to clamp the max value, not the min one. Fixes https://github.com/godotengine/godot/issues/10059#issuecomment-606993001.
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Rémi Verschelde authored
Add missing docs for assert message in GDScript
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- 31 Mar, 2020 16 commits
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Rémi Verschelde authored
Fix for Vulkan loader build error caused by incomplete alias
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Thomas ten Cate authored
Seems like this was overlooked in PR #31142. See also issue #17082.
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Rémi Verschelde authored
Add a method to retrieve active material from MeshInstance
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ARebel authored
Fixes #37465. The #37369 commit which added an alias for linuxbsd platform did not work with the latest branch.
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Rémi Verschelde authored
Register SubViewport class
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Rémi Verschelde authored
[master] Mono/C#: Add iOS support
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Rémi Verschelde authored
Fix more -Wmaybe-uninitialized warnings with target=release_debug
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Rémi Verschelde authored
I have no idea why those don't get triggered in target=debug builds. Fixes #37461.
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Rémi Verschelde authored
doc: Sync classref with DisplayServer/Window changes
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Rémi Verschelde authored
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Rémi Verschelde authored
Also ignore new Android build artifact.
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Ignacio Etcheverry authored
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Ignacio Etcheverry authored
Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor.
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Ignacio Etcheverry authored
MinGW should support both its own format `.a` and MSVC's format `.lib`, but Mono's module was only using the former. With this change it's now possible to build with MinGW and link the official Mono for Windows which is built with MSVC.
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Rémi Verschelde authored
Clarify docs for Thread.start() godotengine#36032
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Zak Grumbles authored
* Updated docs for Thread.start() to specify that the method argument must accept one parameter.
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- 30 Mar, 2020 19 commits
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clayjohn authored
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Rémi Verschelde authored
Fixed errors in makerst pre-commit hook
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PouleyKetchoupp authored
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Rémi Verschelde authored
Pre-commit hook instructions on Windows
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PouleyKetchoupp authored
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Michael Alexsander authored
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Rémi Verschelde authored
doc: Update classref with node renames
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Rémi Verschelde authored
SCons: Treat all warnings as errors
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Rémi Verschelde authored
Move glow upscale quality to a global setting, for consistency
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Rémi Verschelde authored
After an effort spanning several years, we should now be warning-free on all major compilers, so we can set `-Werror` to ensure that we don't introduce warnings in new code. Disable -Werror=strict-overflow on GCC 7 though, as it seems bogus and was fixed in 8+.
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Rémi Verschelde authored
And simplify code in CSGShape.
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Rémi Verschelde authored
A few extra renames for classes which were missed in last week's PRs.
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Juan Linietsky authored
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Rémi Verschelde authored
SCons: Format buildsystem files with psf/black
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Rémi Verschelde authored
Also install and use pygmentize to visualize clang-format and black diffs.
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Rémi Verschelde authored
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Rémi Verschelde authored
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Rémi Verschelde authored
Configured for a max line length of 120 characters. psf/black is very opinionated and purposely doesn't leave much room for configuration. The output is mostly OK so that should be fine for us, but some things worth noting: - Manually wrapped strings will be reflowed, so by using a line length of 120 for the sake of preserving readability for our long command calls, it also means that some manually wrapped strings are back on the same line and should be manually merged again. - Code generators using string concatenation extensively look awful, since black puts each operand on a single line. We need to refactor these generators to use more pythonic string formatting, for which many options are available (`%`, `format` or f-strings). - CI checks and a pre-commit hook will be added to ensure that future buildsystem changes are well-formatted.
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Rémi Verschelde authored
Properly handle node remove via undo
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- 29 Mar, 2020 1 commit
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Tomasz Chabora authored
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- 28 Mar, 2020 2 commits
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Yuri Roubinsky authored
Prevent shader crash if multiple variables has been declared in 'for'
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Rémi Verschelde authored
Alias `platform=x11` to `platform=linuxbsd` in SCons
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