Unverified Commit f7b8d0c6 by Rémi Verschelde Committed by GitHub

Merge pull request #37456 from ttencate/fix/gdscript_assert_message_docs

Add missing docs for assert message in GDScript
parents 64c9b7ff 4c3c73ef
......@@ -90,14 +90,18 @@
</return>
<argument index="0" name="condition" type="bool">
</argument>
<argument index="1" name="message" type="String" default="&quot;&quot;">
</argument>
<description>
Asserts that the [code]condition[/code] is [code]true[/code] . If the [code]condition[/code] is [code]false[/code], an error is generated and the program is halted until you resume it. Only executes in debug builds, or when running the game from the editor. Use it for debugging purposes, to make sure a statement is [code]true[/code] during development.
Asserts that the [code]condition[/code] is [code]true[/code]. If the [code]condition[/code] is [code]false[/code], an error is generated and the program is halted until you resume it. Only executes in debug builds, or when running the game from the editor. Use it for debugging purposes, to make sure a statement is [code]true[/code] during development.
The optional [code]message[/code] argument, if given, is shown in addition to the generic "Assertion failed" message. You can use this to provide additional details about why the assertion failed.
[codeblock]
# Imagine we always want speed to be between 0 and 20
speed = -10
assert(speed &lt; 20) # True, the program will continue
assert(speed &gt;= 0) # False, the program will stop
assert(speed &gt;= 0 &amp;&amp; speed &lt; 20) # You can also combine the two conditional statements in one check
assert(speed &lt; 20, "speed = %f, but the speed limit is 20" % speed) # Show a message with clarifying details
[/codeblock]
</description>
</method>
......
......@@ -430,6 +430,8 @@ void GDScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const
mi.name = "assert";
mi.return_val.type = Variant::NIL;
mi.arguments.push_back(PropertyInfo(Variant::BOOL, "condition"));
mi.arguments.push_back(PropertyInfo(Variant::STRING, "message"));
mi.default_arguments.push_back(String());
p_functions->push_back(mi);
}
}
......
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