- 22 Jun, 2020 15 commits
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Rémi Verschelde authored
Fix MinGW build (use uninitialized `ofs` variable introduced in 39701).
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Rémi Verschelde authored
[Windows] Fix mouse cursor not shown after multiple mode changes.
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bruvzg authored
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bruvzg authored
[Windows] Prevent overwriting old cursor handle on multiple mouse_mode changes, ensure mouse_mode is set before `cursor_set_shape` is called to restore cursor.
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Rémi Verschelde authored
Remove GodotPayment android plugin
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Rémi Verschelde authored
Avoid errors when the editor camera is inside the focused object
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Rémi Verschelde authored
[macOS] Fix mouse cursor not shown after multiple mode changes.
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Aaron Franke authored
Prevent the gizmo distance from being zero by MAX-ing it with CMP_EPSILON
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Rémi Verschelde authored
Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries
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bruvzg authored
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PouleyKetchoupp authored
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Timo Schwarzer authored
This is now available in a separate repository at https://github.com/godotengine/godot-google-play-billing
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Rémi Verschelde authored
(cherry picked from commit 000db65d40ede5b8cab1ce91f604c359e66f10bb)
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Rémi Verschelde authored
Fix Joint2D disable collision description.
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skyace65 authored
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- 21 Jun, 2020 13 commits
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Rémi Verschelde authored
Fix "Fully Axis-Locked" Freelook Navigation Scheme
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Rémi Verschelde authored
Document how Vector2, Vector3 and Color behave in a boolean context
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Rémi Verschelde authored
Enable Bullet DEBUG on debug builds.
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Rémi Verschelde authored
No longer scroll vertically when scrollbars are unavailable
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Rémi Verschelde authored
Check for motion in cast_motion() before doing Bullet convexSweepTest().
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Rémi Verschelde authored
Fix creation of duplicate faces in CSG merge faces.
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Marcel Admiraal authored
Also ensure that default closest_safe and closest_unsafe values are defined in cast_motion() and before cast_motion() is called.
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Hugo Locurcio authored
See #39731.
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Marcel Admiraal authored
that need to split faces when avoiding creating degenerate faces while merging CSG faces.
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Rémi Verschelde authored
Project Settings 'restart' message put focus on editor rather than project itself
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Rémi Verschelde authored
Move Haiku platform port to external repository
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Rémi Verschelde authored
Update bool documentation to be more clear
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Aaron Franke authored
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- 20 Jun, 2020 12 commits
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Stijn Hinlopen authored
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Rémi Verschelde authored
Remove unused ToolButton editor icon
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Hugo Locurcio authored
Left-over from 31b7f02a.
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Rémi Verschelde authored
The Haiku port now resides at: https://github.com/godotengine/godot-haiku-platform While we're happy to support as many Free and Open Source platforms as we can, we need to put the main focus on the platforms that we can reasonably maintain, and for Haiku we have been lacking maintainers ever since the port was first merged in 2015. The Haiku code has not been compiling and much less working at least since the release of Godot 3.0, and while some attempts have been made at fixing things, it's still not functional today in the `3.2` branch (and much less in `master`, understandably). Having it in an external repository should hopefully enable Haiku contributors to fix issues in their own time, and possibly tag versions compatible with past Godot releases once they are ready.
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Rémi Verschelde authored
Fix overwrite of manual changes in export_presets.cfg when export dialog is opened
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Maganty Rushyendra authored
Ensures that behavior when export_presets.cfg file is edited manually while editor is running remains identical to before commit 44094b08.
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Rémi Verschelde authored
Scroll horizontally when holding Shift with Scroll to Pan enabled
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Rémi Verschelde authored
Fix missing slider joystick handling on Windows
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Rémi Verschelde authored
Replace the AssetLib tab icon with a less confusing design
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Rémi Verschelde authored
Set proper file type attribute for OSX zip export
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Vorblen authored
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
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Bastiaan Olij authored
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