- 18 Feb, 2019 1 commit
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Ignacio Etcheverry authored
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- 13 Feb, 2019 18 commits
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Rémi Verschelde authored
Fixes some AnimationPlayer bugs
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Rémi Verschelde authored
Fix docs about item_selected and item_focused . Fixes #25273
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Luiz authored
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Rémi Verschelde authored
Fix button alignment of Package Installer on OSX
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Juan Linietsky authored
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Naoto Kondo authored
This problem occurs only in the HiDPI environment.
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Juan Linietsky authored
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Rémi Verschelde authored
Fix get_time_zone_info returning inverted bias on Windows/UWP
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Marcelo Fernandez authored
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Rémi Verschelde authored
Hide the warning panel when no warnings presents.
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allkhor authored
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Juan Linietsky authored
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Juan Linietsky authored
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Rémi Verschelde authored
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
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Rémi Verschelde authored
Ensure classes match their header filename
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Chris Bradfield authored
Docs: Clarified TileMap get_cell method behavior.
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MidZik authored
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Ignacio Etcheverry authored
[Core] [Mono] Transform2D rotation and scale fixes
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- 12 Feb, 2019 21 commits
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Aaron Franke authored
Note: These are still not exposed to GDScript
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Aaron Franke authored
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Rémi Verschelde authored
Bug introduced in 9430e68c, likely a typo.
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Rémi Verschelde authored
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Rémi Verschelde authored
Renamed: - `modules/mono/mono_gd/gd_mono_class_member.h` -> `i_mono_class_member.h` - `modules/upnp/upnpdevice.h` -> `upnp_device.h` - `modules/websocket/websocket_multiplayer.h` -> `websocket_multiplayer_peer.h`
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Juan Linietsky authored
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Rémi Verschelde authored
Fix state machine priority for auto advance
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Rémi Verschelde authored
Fixes issue where ZIndex of converted CPUParticles2D is reset to zero
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Juan Linietsky authored
Also culling was reversed somehow.
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Juan Linietsky authored
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Guilherme Felipe authored
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Juan Linietsky authored
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samHFIT authored
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Rémi Verschelde authored
EditorAudioBuses: Fix wrong tooltip for "Add Bus"
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Rémi Verschelde authored
PluginConfigDialog: Slight usability changes
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Rémi Verschelde authored
Also drop some unused files. Renamed: - `scene/2d/navigation2d.h` -> `navigation_2d.h` - `scene/2d/screen_button.h` -> `touch_screen_button.h` - `scene/3d/scenario_fx.h` -> `world_environment.h` - `scene/audio/audio_player.h` -> `audio_stream_player.h` - `scene/resources/bit_mask.h` -> `bit_map.h` - `scene/resources/color_ramp.h` -> `gradient.h` - `scene/resources/shape_line_2d.h` -> `line_shape_2d.h` - `scene/resources/scene_format_text.h` -> `resource_format_text.h` - `scene/resources/sky_box.h` -> `sky.h` Dropped: - `scene/resources/bounds.h`
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merumelu authored
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Rémi Verschelde authored
Also drop some unused files. Renamed: - `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h` (same for `osx`) - `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h` - in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`, `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to use `windows`. Some classes renamed accordingly too. - `EditorExportAndroid` and `EditorExportUWP` renamed to `EditorExportPlatformAndroid` and `EditorExportPlatformUWP` - `power_android` and `power_osx` renamed to `PowerAndroid` and `PowerOSX` - `OSUWP` renamed to `OS_UWP` Dropped: - `platform/windows/ctxgl_procaddr.h`
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merumelu authored
- Set focus to the first LineEdit instead of the confirm button. - Default to GDScript rather than whatever language was first registered with the ScriptServer.
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Rémi Verschelde authored
Use script instance binding for objects constructed from C#
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Rémi Verschelde authored
Renamed: - `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h` (same for `coremidi` and `winmidi`) - `main/timer_sync.h` -> `main_timer_sync.h` - `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
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