- 11 May, 2020 15 commits
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Rémi Verschelde authored
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Rémi Verschelde authored
DisplayServerJavaScript, improvements to HTML5 build (still dummy renderer).
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Rémi Verschelde authored
Use a different icon for the debugger tab with both warnings and errors
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Rémi Verschelde authored
Rename the Clear Script editor action to Detach Script
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Rémi Verschelde authored
Tweak the editor log selection color to match the current editor theme
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Rémi Verschelde authored
Store build as artifact in appveyor
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Rémi Verschelde authored
Input: Readd 'Default Android Gamepad' magic binding
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Rémi Verschelde authored
Using the common behaviour when use command+shift on text line for osx
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Rémi Verschelde authored
Removed by mistake in #38292 like the Windows `__XINPUT_DEVICE__`, this magic binding is referenced directly in our code.
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Rémi Verschelde authored
Fix VisibilityEnabler2D behavior on start
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Eduardo Nunes Pereira authored
* On press left+command+shift or right+command+shift it should behave like shift+home or shift+end and select the text * Using home and end events as reference
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Rémi Verschelde authored
Fix inherited C# scene not inheriting parent's fields
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Rémi Verschelde authored
C#: Support for building with the dotnet CLI
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Ignacio Etcheverry authored
By adding a reference to the 'Microsoft.NETFramework.ReferenceAssemblies' nuget package, we can build projects targeting .NET Framework with the dotnet CLI. By referencing this package we also don't need to install Mono on Linux/macOS or .NET Framework on Windows, as the assemblies are taken from the package.
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Ignacio Roldán Etcheverry authored
Implement CSharpScript::inherits_script
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- 10 May, 2020 25 commits
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Ignacio Etcheverry authored
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pepegadeveloper123 authored
When a child scene inherits a parent scene with a C# root node, the parent scene's export variables appear to assume values set in the parent scene, in the child scene's Inspector. However, when the child scene is played, the parent scene's export variables assume default values. When a node is created, it inherits its parent C# script's fields from the map CSharpScriptInstance::script->member_info. However this map was not initialized outside the editor, and this commit ensured it is. This fixes issues #36480 and #37581.
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Fabio Alessandrelli authored
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Fabio Alessandrelli authored
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Fabio Alessandrelli authored
Move copyToFS into utils.js library included with '--pre-js'.
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Fabio Alessandrelli authored
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Fabio Alessandrelli authored
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Fabio Alessandrelli authored
Add missing semicolumns in engine.js Add optional extra args to JS Engine.startGame Remove loader.js, explicit noExitRuntime. Also add onExit callback (undocumented in emscripten)
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Rémi Verschelde authored
GDScript: Add join method on String
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Rémi Verschelde authored
This reverts commit ec7b4811. This was wrong, `d` is not a distance but the `d` constant in the parametric equation `ax + by + cz = d` describing the plane.
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Hugo Locurcio authored
This overrides the default blue color.
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Rémi Verschelde authored
Style: clang-format: Disable if statements and case labels on single line
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Ashesh authored
7z is already available in path in appveyor zip the build .exe files and store them ( appveyor retains for ~6 months)
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Ignacio Roldán Etcheverry authored
Switch to nuget Microsoft.Build and rewrite GodotTools messasing protocol
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Rémi Verschelde authored
Part of #33027.
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Rémi Verschelde authored
Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet.
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Rémi Verschelde authored
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Rémi Verschelde authored
Fix: saving gdscript with cyclic inheritance crash the editor
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Rémi Verschelde authored
Allow using integer vectors for iteration and make range() use them
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Rémi Verschelde authored
Fix: more clearer unexpected statement end error messages
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Rémi Verschelde authored
Add documentation for the VisualShader nodes
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Rémi Verschelde authored
Renamed plane's d to distance
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Rémi Verschelde authored
Prevent CapsuleShape2D height from being less than zero.
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Marcel Admiraal authored
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Marcus Elg authored
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