- 25 Jun, 2020 9 commits
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Maganty Rushyendra authored
Ensures that closure of Polygon2D in the editor takes into account Grid Snap if enabled. Does this by comparing the polygon start with grid snap applied to mouse click location. Note: transformation is applied in order to deal with different editor zoom levels.
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Rémi Verschelde authored
[macOS] Control key + scroll wheel should zoom not pan
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Rémi Verschelde authored
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Rémi Verschelde authored
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Rémi Verschelde authored
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Rémi Verschelde authored
(cherry picked from commit a84f0811606dc89fa4fb9a66fac0851bacc1fc83)
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Rémi Verschelde authored
Fix regressions in the 3D lock buttons
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Yuri Roubinsky authored
Fix few places in shaders where const passing still incorrect
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Yuri Roubinsky authored
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- 24 Jun, 2020 19 commits
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Rémi Verschelde authored
Improve the low processor mode sleep precision
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Rémi Verschelde authored
fix underlying type of enum crashing cast in RiderPathManager
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Rémi Verschelde authored
Enable iOS modules and fix missing symbols errors (4.0)
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Rémi Verschelde authored
Main::cleanup: Move MessageQueue deletion further down where it's safer
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Rémi Verschelde authored
Fix upscaling image with bilinear interpolation option specified
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Rémi Verschelde authored
Handle gone TabContainer popup nicely
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Pedro J. Estébanez authored
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Rémi Verschelde authored
Optimize class icon loading
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Rémi Verschelde authored
Fix default editor/project Button styles after ToolButton removal
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Hugo Locurcio authored
Before this fix, all Buttons made with the default project theme looked flat until hovered.
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Poq Xert authored
(cherry picked from commit bd7192572697e919a8eb7cf6d8b44d699dae24c9)
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Michael Alexsander authored
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Rémi Verschelde authored
Partial revert of #15702 which triggered the issue. Fixes #39786.
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Michael Belousov authored
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Rémi Verschelde authored
Fix overlapping hotkey designations
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Andrii Doroshenko (Xrayez) authored
`get_global_class_name` for `GDScriptLanguage` is slow because it forces to parse an entire script each time. This patch ensures that the icon is actually fetched from the EditorData where they are loaded beforehand. This change also makes the behavior consistent with the existing `get_object_icon` method in EditorNode.
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Bill authored
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Rémi Verschelde authored
Tween.xml word order fix
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Rémi Verschelde authored
Fix error label clicking in status bar for shader editor
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- 23 Jun, 2020 12 commits
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Rémi Verschelde authored
C#: Fix completion request with case insensitive resource path
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Ignacio Etcheverry authored
Sometimes Visual Studio documents have the root path all in upper case. Since Godot doesn't support loading resource files with a case insensitive path, this makes script resource loading to fail when the Godot editor gets code completion requests from Visual Studio. This fix allows the resource path part of the path to be case insensitive. It still doesn't support cases where the rest of the path is also case insensitive. For that we would need a proper API for comparing paths. However, this fix should be enough for our current cases.
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Andreas Gustafsson authored
Change the word order of '...the where...' into '...where the...'.
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Sergey Minakov authored
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Sergey Minakov authored
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Sergey Minakov authored
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Sergey Minakov authored
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Rémi Verschelde authored
Clarify what a string being empty means
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Meriipu authored
Should close https://github.com/godotengine/godot-docs/issues/2432
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Yuri Roubinsky authored
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Rémi Verschelde authored
Enable finer grained control when creating polygon with UV Editor
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Maganty Rushyendra authored
Modifies polygon auto-completion based on UV editor scale, in order to enable finer grained control for the user. Enables selection of points closer than the current threshold of 8 pixels.
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