- 21 Jun, 2020 12 commits
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Rémi Verschelde authored
Document how Vector2, Vector3 and Color behave in a boolean context
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Rémi Verschelde authored
Enable Bullet DEBUG on debug builds.
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Rémi Verschelde authored
No longer scroll vertically when scrollbars are unavailable
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Rémi Verschelde authored
Check for motion in cast_motion() before doing Bullet convexSweepTest().
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Rémi Verschelde authored
Fix creation of duplicate faces in CSG merge faces.
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Marcel Admiraal authored
Also ensure that default closest_safe and closest_unsafe values are defined in cast_motion() and before cast_motion() is called.
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Hugo Locurcio authored
See #39731.
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Marcel Admiraal authored
that need to split faces when avoiding creating degenerate faces while merging CSG faces.
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Rémi Verschelde authored
Project Settings 'restart' message put focus on editor rather than project itself
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Rémi Verschelde authored
Move Haiku platform port to external repository
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Rémi Verschelde authored
Update bool documentation to be more clear
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Aaron Franke authored
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- 20 Jun, 2020 12 commits
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Stijn Hinlopen authored
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Rémi Verschelde authored
Remove unused ToolButton editor icon
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Hugo Locurcio authored
Left-over from 31b7f02a.
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Rémi Verschelde authored
The Haiku port now resides at: https://github.com/godotengine/godot-haiku-platform While we're happy to support as many Free and Open Source platforms as we can, we need to put the main focus on the platforms that we can reasonably maintain, and for Haiku we have been lacking maintainers ever since the port was first merged in 2015. The Haiku code has not been compiling and much less working at least since the release of Godot 3.0, and while some attempts have been made at fixing things, it's still not functional today in the `3.2` branch (and much less in `master`, understandably). Having it in an external repository should hopefully enable Haiku contributors to fix issues in their own time, and possibly tag versions compatible with past Godot releases once they are ready.
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Rémi Verschelde authored
Fix overwrite of manual changes in export_presets.cfg when export dialog is opened
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Maganty Rushyendra authored
Ensures that behavior when export_presets.cfg file is edited manually while editor is running remains identical to before commit 44094b08.
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Rémi Verschelde authored
Scroll horizontally when holding Shift with Scroll to Pan enabled
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Rémi Verschelde authored
Fix missing slider joystick handling on Windows
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Rémi Verschelde authored
Replace the AssetLib tab icon with a less confusing design
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Rémi Verschelde authored
Set proper file type attribute for OSX zip export
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Bastiaan Olij authored
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PouleyKetchoupp authored
The missing file type in file attributes was causing the file to lose executable permissions when unzipped with some softwares.
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- 19 Jun, 2020 16 commits
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Hugo Locurcio authored
This closes https://github.com/godotengine/godot-proposals/issues/818.
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Rémi Verschelde authored
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
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Rémi Verschelde authored
fixed issue where shortcut doesn't work if alt is pressed before shift
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Rémi Verschelde authored
The "Anim imported" warning gets displayed properly when working on imported anims.
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Rémi Verschelde authored
Ensure FileAccessBuffered structs are properly initialized
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Rémi Verschelde authored
Prevent having spaces in signal's method in Connect Dialog
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Rémi Verschelde authored
Remove ToolButton in favor of Button
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Dominik 'dreamsComeTrue' Jasiński authored
Fixes: #39647
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Dominik 'dreamsComeTrue' Jasiński authored
Fixes: #39613
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Hugo Locurcio authored
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
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Rémi Verschelde authored
Increase the default DirectionalLight3D and OmniLight3D shadow biases
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Hugo Locurcio authored
This closes https://github.com/godotengine/godot-proposals/issues/1077.
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Yuri Roubinsky authored
Implemented global const array to shaders
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Rémi Verschelde authored
Export: Rename 'Windows Universal' to 'UWP'
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Rémi Verschelde authored
[mono] Implement generics GetNodesInGroup
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Andy Maloney authored
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