- 27 May, 2020 15 commits
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Hugo Locurcio authored
This also removes an unused method.
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Rémi Verschelde authored
Fix unsigned integer bug in LocalVector::erase
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Maganty Rushyendra authored
`erase()` calls `find()` to get the index of the element to remove, if any. https://github.com/godotengine/godot/blob/c2151e18135817c9f926a5a00341016ac77301d4/core/local_vector.h#L77-L81 `find()` returns a signed integer. In particular, it returns -1 if no element is found. Since `erase()` converts this to an unsigned type, the wrong element may be erroneously removed from the vector. Other ways to fix this would involve changing function signatures, so this seemed to be the least disruptive change. Fixes #38884
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Rémi Verschelde authored
SCons: Move build progress related logic out of main SConstruct
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Rémi Verschelde authored
Use compile-time constant for the size of the signal parameters
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Rémi Verschelde authored
Add shortcut for Pan Mode (G)
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Rémi Verschelde authored
GDNative: Add bindings for the Packed*Array ptr() and ptrw() functions.
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Rémi Verschelde authored
Do not rely on the existence of `config.py` while detecting modules
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Rémi Verschelde authored
Expose `get_char_size()` from Font instead of BitmapFont
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Fredia Huya-Kouadio authored
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Rémi Verschelde authored
Provide the ability to override the command line arguments
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Maganty Rushyendra authored
`get_char_size()` is a public virtual function defined in the `Font` class. Implementations exist for both `BitmapFont` and `Dynamic Font`. However, it was only exposed to the GDScript API through the Bitmap Font, and not for Dynamic Font. This commit exposes the function through `Font` instead. Fixes #23967
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Fredia Huya-Kouadio authored
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Rémi Verschelde authored
Custom Skeleton3DEditorPlugin
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Rémi Verschelde authored
Fix assert message when no custom message is set
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- 26 May, 2020 12 commits
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George Marques authored
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Rémi Verschelde authored
Ignore invalid tablet driver name, when non are available.
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bruvzg authored
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Andrii Doroshenko (Xrayez) authored
The existence of `SCsub` is checked instead. This file is required for all modules, and prevents the build system to leave modules without `config.py` undetected, leading to silently ignoring the module during compilation.
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bruvzg authored
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Rémi Verschelde authored
(4.0) Re-implement GodotPayment Android plugin using the Google Play Billing library
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Rémi Verschelde authored
And change TileMap Bucket Fill shortcut to (B). Fixes #8582.
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Rémi Verschelde authored
Dynamic infinite 3D grid
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Rémi Verschelde authored
Fix: colorpicker margin bug fixed
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Rémi Verschelde authored
Update Mono C# warning to reflect latest list of platforms supported
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Thakee Nathees authored
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Maganty Rushyendra authored
Simple fix for #38627. iOS (#20268) and HTML5 (#20270) removed from list of exceptions for platforms supported in warning message.
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- 25 May, 2020 13 commits
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Timo Schwarzer authored
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Rémi Verschelde authored
Perform a clean Gradle build if android plugins changed
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Rémi Verschelde authored
Fix parameters passing when emitting signal
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Rémi Verschelde authored
Stop ignoring hidden files and directories in the `assets` directory
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Fredia Huya-Kouadio authored
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Fredia Huya-Kouadio authored
The issue was caused because we were using variables local to the `for` loop block.
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Marcus Brummer authored
Fixes #38986
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Rémi Verschelde authored
Improve documentation of ProjectSettings::setup
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Rémi Verschelde authored
Subsequent PRs adding and fixing support for bundled PCKs did not update the documentation /o\
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Rémi Verschelde authored
regression: dictionary key no autocomplete fix
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Rémi Verschelde authored
Fix JS audioContext parameters.
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Fabio Alessandrelli authored
Were not passed along correctly. `latencyHint` is supposed to be in seconds, not milliseconds.
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Rémi Verschelde authored
Add `custom_modules` build option to compile external, user-defined C++ modules
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