"C# support in Godot Engine is in late alpha stage and, while already usable, "+
"it is not meant for use in production.\n\n"+
"Projects can be exported to Linux, macOS, Windows and Android, but not yet to iOS, HTML5 or UWP. "+
"Projects can be exported to Linux, macOS, Windows, Android, iOS and HTML5, but not yet to UWP. "+
"Bugs and usability issues will be addressed gradually over future releases, "+
"potentially including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n"+
"If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, MSBuild version, IDE, etc.:\n\n"+