- 03 Jun, 2020 5 commits
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Rémi Verschelde authored
Disable antialiasing on the DynamicFont outline as well when requested
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Rémi Verschelde authored
Grabbing focus on ProjectList after clicking an item.
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Rémi Verschelde authored
Print errors when calling MIDI input methods on unsupported platforms
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Rémi Verschelde authored
Prevent crash attaching a script with no languages registered
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Rémi Verschelde authored
Move `RayShape2D` implementation into its own translation unit
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- 02 Jun, 2020 6 commits
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Rémi Verschelde authored
Add performance hints to the DirectionalLight shadow mode property hint
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Rémi Verschelde authored
Improved warning shown when autoload cannot be added.
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Rémi Verschelde authored
Clarify usage of AnimationPlayer with AnimationTree and fill empty doc descriptions
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lawnjelly authored
When using the default setting (layer 1 set only) nothing is stored in the tscn file for a Light2D, hence it relies on the value in the constructor. The problem is the constructed value is 1 in Light2D, and -1 in RasterizerCanvas::Light. -1 results in all bits being set so all occluders are shown, rather than just those in layer 1. This PR changes Rasterizer::Canvas constructor to set to 1. An alternative is to have -1 as the value for layer 1 throughout. (cherry picked from commit bf54fa5a62a980f5c4339137f9e2c6147642962c)
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Rémi Verschelde authored
Fix inconsistent error messages with Android custom export templates
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Maganty Rushyendra authored
Add clarification to docs to explain that when an `AnimationPlayer` object is paired with an `AnimationTree`, several properties and methods exposed by the `AnimationPlayer` class may not work as expected. The issues occur because an `AnimationTree` runs independently, and uses its member `AnimationPlayer* player` primarily for its `Map<StringName, AnimationData> animation_set`. Added descriptions for `root_motion_track` and `get_root_motion_transform`.
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- 01 Jun, 2020 3 commits
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PouleyKetchoupp authored
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Rémi Verschelde authored
Update OSX joypad GUID to SDL uid conversion.
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Eric M authored
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- 31 May, 2020 4 commits
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Hugo Locurcio authored
This also clarifies some parts in the DirectionalLight documentation.
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Andrii Doroshenko (Xrayez) authored
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Andrii Doroshenko (Xrayez) authored
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Hugo Locurcio authored
This partially addresses #32065.
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- 30 May, 2020 8 commits
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Dominik 'dreamsComeTrue' Jasiński authored
Fixes: #39012
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Marcel Admiraal authored
Co-authored-by:
John Wakley <johncwakley@users.noreply.github.com>
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Rémi Verschelde authored
Fix building mono release templates
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Rémi Verschelde authored
Add dinput nullptr checks.
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Marcel Admiraal authored
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Rémi Verschelde authored
Activate emscripten with no-embedded option.
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Marcel Admiraal authored
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NutmegStudio authored
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- 29 May, 2020 12 commits
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George Marques authored
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Rémi Verschelde authored
Do not probe joypads if DirectInput cannot be initialized.
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Marcel Admiraal authored
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Rémi Verschelde authored
Fix ProjectSettings.save_custom documentation
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Rémi Verschelde authored
Correct Bullet's default Area angular damp value.
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Rémi Verschelde authored
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
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Rémi Verschelde authored
SCons: Allow to read `custom_modules` option via a file
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Andrii Doroshenko (Xrayez) authored
The `custom_modules` option was only read via the command line by fetching `ARGUMENTS` dictionary directly. Instead, the option's value can now be read via any existing configuration files (`custom.py`) as well as command line, while also updating the environment.
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Rémi Verschelde authored
GitHub: Remove feature request placeholder template
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Rémi Verschelde authored
We now have a proper link to godotengine/godot-proposals thanks to #39019 and #39132, so that hacky 'Don't open issues here' template is no longer needed.
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Rémi Verschelde authored
SCons: Prefer `Exit()` method over `sys.exit()`
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Rémi Verschelde authored
Fix GitHub issue template config not working
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- 28 May, 2020 2 commits
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Rémi Verschelde authored
Travis CI: Use the Xcode 11.5 image for macOS builds
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Aaron Franke authored
It was in the wrong folder
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