- 18 May, 2020 24 commits
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Fredia Huya-Kouadio authored
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Rémi Verschelde authored
Add new (and rename changed) core types to GDNative API.
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Rémi Verschelde authored
Force using floats in cubemap coefficient
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Rémi Verschelde authored
Added tests for ClassDB
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Rémi Verschelde authored
Add night sky to PhysicalSkyMaterial
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Rémi Verschelde authored
Fix certain characters being recognized as special keys on Windows when using the us international layout
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Rémi Verschelde authored
Remove no longer needed patch to jpgd.cpp
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Rémi Verschelde authored
SCons: Improve registration of compilation_db tool, check version
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bruvzg authored
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Eric Rybicki authored
Fix certain characters being recognized as special keys in Windows when using the us international layout
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Pedro J. Estébanez authored
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Rémi Verschelde authored
Fix leaks and crashes in OAHashMap
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Rémi Verschelde authored
There's a builtin `toolpath` option we can use for that, so no need to hack around a custom `scons_site` path. The script requires SCons 3.1.1 or later, so we enable it conditionally. Follow-up to #32848.
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Pedro J. Estébanez authored
This changes the way the lifespan of items is managed to be consistent. Bonus: Simplify cases of destroy-then-emplace.
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Rémi Verschelde authored
AudioDriverJavaScript buffer size calculation.
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Rémi Verschelde authored
GLSL: Change shader type specifier from [vertex] to #[vertex]
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Fabio Alessandrelli authored
Each driver used to define the (same) project settings values `audio/mix_rate` and `audio/output_latency`, but the setting names are not driver specific. Overriding is still possible via platform tags.
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Fabio Alessandrelli authored
Based on mix rate and expected latency.
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Rémi Verschelde authored
The added `#` prevents clang-format from misinterpreting the meaning of this statement and thus messing up the formatting of the next lines up until the first `layout` statement. Similarly, a semicolon is now enforced on `versions` defines to prevent clang-format from messing up formatting and putting them all on a single line. Note: In its current state the code will ignore chained statements on a single line separated by a semicolon. Also removed some extraneous lines missed in previous style changes or added by mistake with said changes (e.g. after uniform definitions that clang-format messes up somewhat too, but we live with it).
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Rémi Verschelde authored
Add more missing node icons
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Rémi Verschelde authored
Add `custom.py` to .gitignore
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Andrii Doroshenko (Xrayez) authored
The default `custom.py` can be created at the root of the Godot repository to initialize any SCons build options via file which are specific to user.
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Rémi Verschelde authored
Allow searching with keyboard input by default in PopupMenu
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Remi Rampin authored
Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid. (cherry picked from commit ccf5703568ab7c33723f322088c83a7d9ebcf5a8)
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- 17 May, 2020 7 commits
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Hugo Locurcio authored
See discussion in https://github.com/godotengine/godot-proposals/issues/43.
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Rémi Verschelde authored
Implementation of the Godot Android Plugin configuration file
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Max Hilbrunner authored
Document that Dictionary is always passed as reference
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Fredia Huya-Kouadio authored
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Michael Alexsander authored
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Rémi Verschelde authored
Replace 'add_child_below_node' with 'add_sibling' in Node
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Rémi Verschelde authored
Fix popup window size calculation in popup_centered_ratio by using Rect2
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- 16 May, 2020 9 commits
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Hugo Locurcio authored
See #38792.
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unknown authored
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clayjohn authored
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Rémi Verschelde authored
Fixed text editor drawing if smooth scrolling is disabled.
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Rémi Verschelde authored
Fix input event being dispatched multiple times on Windows
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Rémi Verschelde authored
Fix GDNative wrapper type sizes (RID, Variant, Packed*Array), add size checks.
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Ignacio Etcheverry authored
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Rémi Verschelde authored
Remove HQ2X and the `Image.expand_2x_hq2x()` method
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Marcus Brummer authored
Fixes #38778
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