- 06 Mar, 2020 9 commits
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Rémi Verschelde authored
assimp: Clean and document buildsystem, update to upstream 0201fc5
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Rémi Verschelde authored
Added navigation mesh merging error.
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Andrea Catania authored
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Rémi Verschelde authored
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Rémi Verschelde authored
- Improve the SCsub to allow unbundling and remove unnecessary code. - Move files around to match upstream source. - Re-sync with upstream commit 308db73d0b3c2d1870cd3e465eaa283692a4cf23 to ensure we don't have local modifications. - Doesn't actually build against current version 5.0.1 due to the lack of the new ArmaturePopulate API that Gordon authored. We'll have to wait for a public release with that API (5.1?) to enable unbundling.
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Rémi Verschelde authored
Fix gamepad disconnection callback on macOS Catalina.
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bruvzg authored
Replace IOHIDDeviceRegisterRemovalCallback with IOHIDManagerRegisterDeviceRemovalCallback to fix gamepad disconnection callback on macOS Catalina.
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Rémi Verschelde authored
Removed boolean return type from majority of method in Tween
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Yuri Roubinsky authored
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- 05 Mar, 2020 24 commits
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Rémi Verschelde authored
mbedtls: Update to upstream version 2.16.5
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Rémi Verschelde authored
Re-architecture of the Godot Android plugin.
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fhuya authored
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Rémi Verschelde authored
Provide a Vulkan surface view base implementation
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fhuya authored
Provides a base implementation of the Vulkan surface view (VkSurfaceView.kt) and its accompanying components. The implementation is meant to be extended and updated in order to integrate it with the existing Godot java and native codebase.
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Rémi Verschelde authored
Drop old semaphore implementation
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Rémi Verschelde authored
Fixes https://tls.mbed.org/tech-updates/security-advisories/mbedtls-security-advisory-2020-02 Drop patch to disable VIA padlock since we no longer use libwebsockets, so there's no conflict anymore.
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Rémi Verschelde authored
Signals: Don't pass default binds to EditorProperty property_changed
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Rémi Verschelde authored
This was done by mistake in #36758, but it's not necessary and actual causes a bug. `property_changed` is only emitted via `emit_changed()`, which already has default values for `p_field` and `p_changing`. Also reverted to using `String` for now to be on the safe side, even if it's inconsistent with `emit_changed()`. I had only changed it partially in #36758 so it was inconsistent. It probably does make sense to port `EditorInspector` and related property editors to use `StringName` where relevant, but that's for a dedicated PR. Fixes #36799.
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Rémi Verschelde authored
Change LINKFLAGS to FRAMEWORKS which is supported since Scons release 0.96.91
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Rémi Verschelde authored
Fix possible EditorFolding crash when switching scenes
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Thakee Nathees authored
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Rémi Verschelde authored
Fix some bugs spotted by asan in editor debugger.
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Fabio Alessandrelli authored
EditorDebuggerInspector is in tree, so it gets automatically deleted, when clearing errors the debugger should not fake a process notification.
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Rémi Verschelde authored
Add a new configuration warning to CollisionShape
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Rémi Verschelde authored
ConfigFile: Improve error messages
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Pierre Caye authored
In the case where a ConcavePolygonShape is used as a shape for a RigidBody in another mode than static, a configuration warning will appear in the editor.
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Rémi Verschelde authored
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Rémi Verschelde authored
Mono: Fix detection of Apple platforms in build script
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Rémi Verschelde authored
Document EditorPlugin get_plugin_icon and get_plugin_name
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Rémi Verschelde authored
Added to .gitignore - Cppcheck folder and Gcov, Lcov code coverage
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Rémi Verschelde authored
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Rémi Verschelde authored
Miscellaneous cleanup for the Android codebase
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Rémi Verschelde authored
Remove '/permissive-' flag from Windows MSVC build
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- 04 Mar, 2020 7 commits
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Rémi Verschelde authored
Tweak the GIProbe gizmo to be more subtle
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Rémi Verschelde authored
Improve the GIProbe editor contextual label
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Aaron Franke authored
The return value's type hint is now accurate.
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fhuya authored
- update gradle plugins versions - add formatting rules for AndroidManifest and gradle build files - cleanup java_godot_lib_jni Note: logic was mostly moved around and no new logic/functionality was added.
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Rémi Verschelde authored
Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
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Rémi Verschelde authored
Vulkan: Use Godot print macros matching MessageSeverity flag
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Rémi Verschelde authored
SCons: Expand env variables to check compiler version
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