- 31 Mar, 2020 3 commits
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Thomas ten Cate authored
Seems like this was overlooked in PR #31142. See also issue #17082.
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Rémi Verschelde authored
Clarify docs for Thread.start() godotengine#36032
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Zak Grumbles authored
* Updated docs for Thread.start() to specify that the method argument must accept one parameter.
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- 30 Mar, 2020 17 commits
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Rémi Verschelde authored
Fixed errors in makerst pre-commit hook
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PouleyKetchoupp authored
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Rémi Verschelde authored
Pre-commit hook instructions on Windows
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PouleyKetchoupp authored
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Rémi Verschelde authored
doc: Update classref with node renames
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Rémi Verschelde authored
SCons: Treat all warnings as errors
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Rémi Verschelde authored
Move glow upscale quality to a global setting, for consistency
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Rémi Verschelde authored
After an effort spanning several years, we should now be warning-free on all major compilers, so we can set `-Werror` to ensure that we don't introduce warnings in new code. Disable -Werror=strict-overflow on GCC 7 though, as it seems bogus and was fixed in 8+.
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Rémi Verschelde authored
And simplify code in CSGShape.
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Rémi Verschelde authored
A few extra renames for classes which were missed in last week's PRs.
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Juan Linietsky authored
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Rémi Verschelde authored
SCons: Format buildsystem files with psf/black
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Rémi Verschelde authored
Also install and use pygmentize to visualize clang-format and black diffs.
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Rémi Verschelde authored
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Rémi Verschelde authored
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Rémi Verschelde authored
Configured for a max line length of 120 characters. psf/black is very opinionated and purposely doesn't leave much room for configuration. The output is mostly OK so that should be fine for us, but some things worth noting: - Manually wrapped strings will be reflowed, so by using a line length of 120 for the sake of preserving readability for our long command calls, it also means that some manually wrapped strings are back on the same line and should be manually merged again. - Code generators using string concatenation extensively look awful, since black puts each operand on a single line. We need to refactor these generators to use more pythonic string formatting, for which many options are available (`%`, `format` or f-strings). - CI checks and a pre-commit hook will be added to ensure that future buildsystem changes are well-formatted.
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Rémi Verschelde authored
Properly handle node remove via undo
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- 29 Mar, 2020 1 commit
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Tomasz Chabora authored
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- 28 Mar, 2020 13 commits
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Yuri Roubinsky authored
Prevent shader crash if multiple variables has been declared in 'for'
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Rémi Verschelde authored
Alias `platform=x11` to `platform=linuxbsd` in SCons
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Hugo Locurcio authored
This makes it possible for users to follow outdated documentation and still get a working binary. This closes #37367.
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Yuri Roubinsky authored
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Rémi Verschelde authored
Fix for loop range bug: #37358
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Rémi Verschelde authored
Ensure COWData does not always reallocate on resize, fixes #22561
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Rémi Verschelde authored
Remove the audio memory allocator, use regular one instead.
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Rémi Verschelde authored
More server renames for consistency after #37361
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Rémi Verschelde authored
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Rémi Verschelde authored
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Rémi Verschelde authored
Fixed probable typo in renaming.
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dankan1890 authored
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Juan Linietsky authored
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- 27 Mar, 2020 6 commits
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Juan Linietsky authored
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Rémi Verschelde authored
Renaming of servers for coherency.
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Thakee Nathees authored
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Juan Linietsky authored
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
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Juan Linietsky authored
Make 2D and 3D node names more explicit
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Rémi Verschelde authored
Rename editor plugins to match the new node names.
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