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community
godot
Commits
60d486ac
Commit
60d486ac
authored
Mar 28, 2020
by
Rémi Verschelde
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Fix copyright headers for recently added files
parent
0c320a6b
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11 changed files
with
75 additions
and
9 deletions
+75
-9
GodotPlugin.java
...ava/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
+2
-2
GodotPluginRegistry.java
...src/org/godotengine/godot/plugin/GodotPluginRegistry.java
+2
-2
vulkan_context_iphone.h
platform/iphone/vulkan_context_iphone.h
+1
-1
vulkan_context_iphone.mm
platform/iphone/vulkan_context_iphone.mm
+1
-1
display_server_windows.cpp
platform/windows/display_server_windows.cpp
+30
-0
display_server_windows.h
platform/windows/display_server_windows.h
+30
-0
sky_material.cpp
scene/resources/sky_material.cpp
+1
-1
sky_material.h
scene/resources/sky_material.h
+1
-1
rasterizer_effects_rd.cpp
servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
+3
-1
README.md
thirdparty/README.md
+4
-0
cubemap_coeffs.h
thirdparty/misc/cubemap_coeffs.h
+0
-0
No files found.
platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
View file @
60d486ac
...
...
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-20
19
Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-20
19 Godot Engine contributors (cf. AUTHORS.md)
*/
/* Copyright (c) 2007-20
20
Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-20
20 Godot Engine contributors (cf. AUTHORS.md).
*/
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
...
...
platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java
View file @
60d486ac
...
...
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-20
19
Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-20
19 Godot Engine contributors (cf. AUTHORS.md)
*/
/* Copyright (c) 2007-20
20
Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-20
20 Godot Engine contributors (cf. AUTHORS.md).
*/
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
...
...
platform/iphone/vulkan_context_iphone.h
View file @
60d486ac
/*************************************************************************/
/* vulkan_context_
osx.h
*/
/* vulkan_context_
iphone.h
*/
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
...
...
platform/iphone/vulkan_context_iphone.mm
View file @
60d486ac
/*************************************************************************/
/* vulkan_context_
osx.mm
*/
/* vulkan_context_
iphone.mm
*/
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
...
...
platform/windows/display_server_windows.cpp
View file @
60d486ac
/*************************************************************************/
/* display_server_windows.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "display_server_windows.h"
#include "core/io/marshalls.h"
#include "main/main.h"
...
...
platform/windows/display_server_windows.h
View file @
60d486ac
/*************************************************************************/
/* display_server_windows.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DISPLAY_SERVER_WINDOWS_H
#define DISPLAY_SERVER_WINDOWS_H
...
...
scene/resources/sky_material.cpp
View file @
60d486ac
...
...
@@ -6,7 +6,7 @@
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md)
*/
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md)
.
*/
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
...
...
scene/resources/sky_material.h
View file @
60d486ac
...
...
@@ -6,7 +6,7 @@
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md)
*/
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md)
.
*/
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
...
...
servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
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60d486ac
...
...
@@ -29,9 +29,11 @@
/*************************************************************************/
#include "rasterizer_effects_rd.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "cubemap_coeffs.h"
#include "thirdparty/misc/cubemap_coeffs.h"
static
_FORCE_INLINE_
void
store_transform_3x3
(
const
Basis
&
p_basis
,
float
*
p_array
)
{
p_array
[
0
]
=
p_basis
.
elements
[
0
][
0
];
...
...
thirdparty/README.md
View file @
60d486ac
...
...
@@ -360,6 +360,10 @@ Collection of single-file libraries used in Godot components.
*
Upstream: https://sourceforge.net/projects/polyclipping
*
Version: 6.4.2 + Godot changes (added optional exceptions handling)
*
License: BSL-1.0
-
`cubemap_coeffs.h`
*
Upstream: https://research.activision.com/publications/archives/fast-filtering-of-reflection-probes
File coeffs_const_8.txt
*
License: MIT
-
`fastlz.{c,h}`
*
Upstream: https://github.com/ariya/FastLZ
*
Version: git (f121734, 2007)
...
...
servers/rendering/rasterizer_rd
/cubemap_coeffs.h
→
thirdparty/misc
/cubemap_coeffs.h
View file @
60d486ac
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