- 24 Jun, 2020 5 commits
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Poq Xert authored
(cherry picked from commit bd7192572697e919a8eb7cf6d8b44d699dae24c9)
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Rémi Verschelde authored
Fix overlapping hotkey designations
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Bill authored
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Rémi Verschelde authored
Tween.xml word order fix
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Rémi Verschelde authored
Fix error label clicking in status bar for shader editor
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- 23 Jun, 2020 8 commits
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Rémi Verschelde authored
C#: Fix completion request with case insensitive resource path
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Ignacio Etcheverry authored
Sometimes Visual Studio documents have the root path all in upper case. Since Godot doesn't support loading resource files with a case insensitive path, this makes script resource loading to fail when the Godot editor gets code completion requests from Visual Studio. This fix allows the resource path part of the path to be case insensitive. It still doesn't support cases where the rest of the path is also case insensitive. For that we would need a proper API for comparing paths. However, this fix should be enough for our current cases.
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Andreas Gustafsson authored
Change the word order of '...the where...' into '...where the...'.
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Rémi Verschelde authored
Clarify what a string being empty means
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Meriipu authored
Should close https://github.com/godotengine/godot-docs/issues/2432
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Yuri Roubinsky authored
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Rémi Verschelde authored
Enable finer grained control when creating polygon with UV Editor
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Maganty Rushyendra authored
Modifies polygon auto-completion based on UV editor scale, in order to enable finer grained control for the user. Enables selection of points closer than the current threshold of 8 pixels.
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- 22 Jun, 2020 19 commits
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Rémi Verschelde authored
Draw horizontal lines and labels in the editor performance monitors
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Rémi Verschelde authored
Crypto enhancements, AESContext, RSA public key, signature, verification.
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Rémi Verschelde authored
Follow up cleanup for the godotpayment project module
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Fredia Huya-Kouadio authored
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Rémi Verschelde authored
Fix MinGW build (use uninitialized `ofs` variable introduced in 39701).
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Rémi Verschelde authored
[Windows] Fix mouse cursor not shown after multiple mode changes.
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bruvzg authored
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bruvzg authored
[Windows] Prevent overwriting old cursor handle on multiple mouse_mode changes, ensure mouse_mode is set before `cursor_set_shape` is called to restore cursor.
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Rémi Verschelde authored
Remove GodotPayment android plugin
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Rémi Verschelde authored
Avoid errors when the editor camera is inside the focused object
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Rémi Verschelde authored
[macOS] Fix mouse cursor not shown after multiple mode changes.
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Aaron Franke authored
Prevent the gizmo distance from being zero by MAX-ing it with CMP_EPSILON
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Rémi Verschelde authored
Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries
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bruvzg authored
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PouleyKetchoupp authored
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Timo Schwarzer authored
This is now available in a separate repository at https://github.com/godotengine/godot-google-play-billing
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Rémi Verschelde authored
(cherry picked from commit 000db65d40ede5b8cab1ce91f604c359e66f10bb)
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Rémi Verschelde authored
Fix Joint2D disable collision description.
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skyace65 authored
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- 21 Jun, 2020 8 commits
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Rémi Verschelde authored
Fix "Fully Axis-Locked" Freelook Navigation Scheme
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Rémi Verschelde authored
Document how Vector2, Vector3 and Color behave in a boolean context
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Hugo Locurcio authored
This partially addresses https://github.com/godotengine/godot-proposals/issues/1014.
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Rémi Verschelde authored
Enable Bullet DEBUG on debug builds.
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Rémi Verschelde authored
No longer scroll vertically when scrollbars are unavailable
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Rémi Verschelde authored
Check for motion in cast_motion() before doing Bullet convexSweepTest().
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Rémi Verschelde authored
Fix creation of duplicate faces in CSG merge faces.
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Marcel Admiraal authored
Also ensure that default closest_safe and closest_unsafe values are defined in cast_motion() and before cast_motion() is called.
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