- 23 Jun, 2020 7 commits
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Sergey Minakov authored
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Sergey Minakov authored
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Sergey Minakov authored
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Rémi Verschelde authored
Clarify what a string being empty means
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Meriipu authored
Should close https://github.com/godotengine/godot-docs/issues/2432
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Rémi Verschelde authored
Enable finer grained control when creating polygon with UV Editor
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Maganty Rushyendra authored
Modifies polygon auto-completion based on UV editor scale, in order to enable finer grained control for the user. Enables selection of points closer than the current threshold of 8 pixels.
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- 22 Jun, 2020 19 commits
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Rémi Verschelde authored
Draw horizontal lines and labels in the editor performance monitors
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Rémi Verschelde authored
Crypto enhancements, AESContext, RSA public key, signature, verification.
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Rémi Verschelde authored
Follow up cleanup for the godotpayment project module
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Fredia Huya-Kouadio authored
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Rémi Verschelde authored
Fix MinGW build (use uninitialized `ofs` variable introduced in 39701).
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Rémi Verschelde authored
[Windows] Fix mouse cursor not shown after multiple mode changes.
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bruvzg authored
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bruvzg authored
[Windows] Prevent overwriting old cursor handle on multiple mouse_mode changes, ensure mouse_mode is set before `cursor_set_shape` is called to restore cursor.
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Rémi Verschelde authored
Remove GodotPayment android plugin
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Rémi Verschelde authored
Avoid errors when the editor camera is inside the focused object
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Rémi Verschelde authored
[macOS] Fix mouse cursor not shown after multiple mode changes.
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Aaron Franke authored
Prevent the gizmo distance from being zero by MAX-ing it with CMP_EPSILON
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Rémi Verschelde authored
Fix crashes with invalid shapes in BulletPhysicsDirectSpaceState queries
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bruvzg authored
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PouleyKetchoupp authored
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Timo Schwarzer authored
This is now available in a separate repository at https://github.com/godotengine/godot-google-play-billing
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Rémi Verschelde authored
(cherry picked from commit 000db65d40ede5b8cab1ce91f604c359e66f10bb)
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Rémi Verschelde authored
Fix Joint2D disable collision description.
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skyace65 authored
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- 21 Jun, 2020 14 commits
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Rémi Verschelde authored
Fix "Fully Axis-Locked" Freelook Navigation Scheme
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Rémi Verschelde authored
Document how Vector2, Vector3 and Color behave in a boolean context
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Hugo Locurcio authored
This partially addresses https://github.com/godotengine/godot-proposals/issues/1014.
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Rémi Verschelde authored
Enable Bullet DEBUG on debug builds.
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Rémi Verschelde authored
No longer scroll vertically when scrollbars are unavailable
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Rémi Verschelde authored
Check for motion in cast_motion() before doing Bullet convexSweepTest().
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Rémi Verschelde authored
Fix creation of duplicate faces in CSG merge faces.
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Marcel Admiraal authored
Also ensure that default closest_safe and closest_unsafe values are defined in cast_motion() and before cast_motion() is called.
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Hugo Locurcio authored
See #39731.
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Marcel Admiraal authored
that need to split faces when avoiding creating degenerate faces while merging CSG faces.
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Rémi Verschelde authored
Project Settings 'restart' message put focus on editor rather than project itself
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Rémi Verschelde authored
Move Haiku platform port to external repository
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Rémi Verschelde authored
Update bool documentation to be more clear
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Aaron Franke authored
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