- 13 May, 2018 9 commits
-
-
Hein-Pieter van Braam authored
Use fake audio playing property in editor
-
Juan Linietsky authored
Improved API to active / deactive ragdoll
-
Rémi Verschelde authored
Fix command line II
-
Max Hilbrunner authored
[DOCS] Vector2/Vector3/TileMap wording fixes
-
Max Hilbrunner authored
Editor: make custom bold font config work
-
Max Hilbrunner authored
Fix duplicate definitions with FreeType
-
Leon Krause authored
-
Martin Capitanio authored
Fixes #18737
-
Chris Bradfield authored
-
- 12 May, 2018 14 commits
-
-
Max Hilbrunner authored
Expose channels and ordered mode in NetworkedMultiplayerENet
-
Fabio Alessandrelli authored
-
Max Hilbrunner authored
Allow sending raw bytes via the Multiplayer API
-
Fabio Alessandrelli authored
-
Fabio Alessandrelli authored
-
Leon Krause authored
-
Leon Krause authored
-
Rémi Verschelde authored
Correctly label vertical scroll position in tooltip as "vertical"
-
Leon Krause authored
This reverts commit 942f6dfb.
-
Daniel "Orangestar" O authored
-
Rémi Verschelde authored
Fix black script previews
-
Rémi Verschelde authored
fix for removing files
-
Rémi Verschelde authored
Fix X11 build on ARM Linux
-
Rémi Verschelde authored
-
- 11 May, 2018 17 commits
-
-
Max Hilbrunner authored
Fix AssetLib icon if remote icon load fails
-
Marcin Zawiejski authored
-
Chaosus authored
-
bruvzg authored
-
Rémi Verschelde authored
Fix custom cursor disappearing on osx
-
Rémi Verschelde authored
Command line fixes
-
Rémi Verschelde authored
changed GDNative API JSON format
-
Noshyaar authored
Per changes in #17407
-
Rémi Verschelde authored
Proper focus in/out handling on iOS
-
Rémi Verschelde authored
Update oversampling of outlines after window size change
-
Ruslan Mustakov authored
PR #18675 (commit 96301e93) revealed a problem with how iOS lifecycle callbacks were handled by Godot. Before that PR it was possible to get NOTIFICATION_WM_FOCUS_IN callback without getting the corresponding NOTIFICATION_WM_FOCUS_OUT. That commit added a flag to ensure they are always coupled, but now there is an issue when, for example, you open a notification panel on iOS without moving the app to background. It resulted in view.stopAnimation being called without the corresponding startAnimation when the app moves to foreground again, so it looked like the game hanged. I changed focus out notification to be sent in applicationWillResignActive, because it makes more sense than to do it in applicationDidEnterBackground, because it is always called in pair with applicationDidBecomeActive, where focus in is sent. applicationDidEnterBackground may not come under circumstances that are now described as a comment in code.
-
Ruslan Mustakov authored
Fixes #18774.
-
Rémi Verschelde authored
Added "*.tags" (Made by Geany's Ctags plugin) to the ".gitignore" file
-
Rémi Verschelde authored
fixed bold font error message
-
Rémi Verschelde authored
Reset the cursor with Input.set_custom_mouse_cursor(null)
-
Rémi Verschelde authored
Use mimeType according to glTF spec.
-
Michael Alexsander Silva Dias authored
-