Commit 3d9deda8 by Rémi Verschelde

Sync classref with current source

parent 224d5371
......@@ -485,6 +485,14 @@
Returns True/False whether [code]s[/code] is an infinity value (either positive infinity or negative infinity).
</description>
</method>
<method name="is_instance_valid">
<return type="bool">
</return>
<argument index="0" name="instance" type="Object">
</argument>
<description>
</description>
</method>
<method name="is_nan">
<return type="bool">
</return>
......@@ -510,9 +518,9 @@
<method name="lerp">
<return type="float">
</return>
<argument index="0" name="from" type="float">
<argument index="0" name="from" type="Variant">
</argument>
<argument index="1" name="to" type="float">
<argument index="1" name="to" type="Variant">
</argument>
<argument index="2" name="weight" type="float">
</argument>
......
......@@ -60,6 +60,8 @@
<member name="playing" type="bool" setter="_set_playing" getter="_is_playing">
If [code]true[/code] the [member animation] is currently playing.
</member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
</member>
</members>
<signals>
<signal name="animation_finished">
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Bone2D" inherits="Node2D" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="apply_rest">
<return type="void">
</return>
<description>
</description>
</method>
<method name="get_index_in_skeleton" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_skeleton_rest" qualifiers="const">
<return type="Transform2D">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="default_length" type="float" setter="set_default_length" getter="get_default_length">
</member>
<member name="rest" type="Transform2D" setter="set_rest" getter="get_rest">
</member>
</members>
<constants>
</constants>
</class>
......@@ -566,6 +566,9 @@
<constant name="BLEND_MODE_PREMULT_ALPHA" value="4" enum="BlendMode">
Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.
</constant>
<constant name="BLEND_MODE_DISABLED" value="5" enum="BlendMode">
Disable blending mode. Colors including alpha are written as is. Only applicable for render targets with a transparent background. No lighting will be applied.
</constant>
<constant name="NOTIFICATION_TRANSFORM_CHANGED" value="29">
Canvas item transform has changed. Only received if requested.
</constant>
......
......@@ -36,9 +36,6 @@
<constant name="BLEND_MODE_PREMULT_ALPHA" value="4" enum="BlendMode">
Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.
</constant>
<constant name="BLEND_MODE_DISABLED" value="5" enum="BlendMode">
Disable blending mode. Colors including alpha are written as is. Only applicable for render targets with a transparent background. No lighting will be applied.
</constant>
<constant name="LIGHT_MODE_NORMAL" value="0" enum="LightMode">
Render the material using both light and non-light sensitive material properties.
</constant>
......
......@@ -42,6 +42,10 @@
Emitted when the color changes.
</description>
</signal>
<signal name="popup_closed">
<description>
</description>
</signal>
</signals>
<constants>
</constants>
......
......@@ -49,6 +49,22 @@
Returns the cache of points as a [PoolVector2Array].
</description>
</method>
<method name="get_closest_offset" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="to_point" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="get_closest_point" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="to_point" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="get_point_count" qualifiers="const">
<return type="int">
</return>
......
......@@ -56,6 +56,22 @@
Returns the cache of tilts as a [RealArray].
</description>
</method>
<method name="get_closest_offset" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="to_point" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="get_closest_point" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="to_point" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="get_point_count" qualifiers="const">
<return type="int">
</return>
......
......@@ -73,6 +73,10 @@
<member name="font_data" type="DynamicFontData" setter="set_font_data" getter="get_font_data">
The font data.
</member>
<member name="outline_color" type="Color" setter="set_outline_color" getter="get_outline_color">
</member>
<member name="outline_size" type="int" setter="set_outline_size" getter="get_outline_size">
</member>
<member name="size" type="int" setter="set_size" getter="get_size">
The font size.
</member>
......
......@@ -114,7 +114,7 @@
<argument index="3" name="ud" type="Variant" default="null">
</argument>
<description>
Adds a custom menu to 'Project > Tools' as [code]name[/code] that calls [code]callback[/code] on an instance of [code]handler[/code] with a parameter [code]ud[/code] when user activates it.
Adds a custom menu to 'Project &gt; Tools' as [code]name[/code] that calls [code]callback[/code] on an instance of [code]handler[/code] with a parameter [code]ud[/code] when user activates it.
</description>
</method>
<method name="add_tool_submenu_item">
......@@ -368,7 +368,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
Removes a menu [code]name[/code] from 'Project > Tools'.
Removes a menu [code]name[/code] from 'Project &gt; Tools'.
</description>
</method>
<method name="save_external_data" qualifiers="virtual">
......@@ -424,6 +424,12 @@
Emitted when user change main screen view (2D, 3D, Script, AssetLib). Works also with screens which are defined by plugins.
</description>
</signal>
<signal name="resource_saved">
<argument index="0" name="resource" type="Object">
</argument>
<description>
</description>
</signal>
<signal name="scene_changed">
<argument index="0" name="scene_root" type="Object">
</argument>
......
......@@ -77,6 +77,8 @@
<member name="iterations_per_second" type="int" setter="set_iterations_per_second" getter="get_iterations_per_second">
The number of fixed iterations per second (for fixed process and physics).
</member>
<member name="physics_jitter_fix" type="float" setter="set_physics_jitter_fix" getter="get_physics_jitter_fix">
</member>
<member name="target_fps" type="int" setter="set_target_fps" getter="get_target_fps">
The desired frames per second. If the hardware cannot keep up, this setting may not be respected. Defaults to 0, which indicates no limit.
</member>
......
......@@ -24,6 +24,8 @@
</argument>
<argument index="4" name="clip_w" type="int" default="-1">
</argument>
<argument index="5" name="outline_modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<description>
Draw "string" into a canvas item using the font at a given position, with "modulate" color, and optionally clipping the width. "position" specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis.
</description>
......@@ -41,6 +43,8 @@
</argument>
<argument index="4" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<argument index="5" name="outline" type="bool" default="false">
</argument>
<description>
Draw character "char" into a canvas item using the font at a given position, with "modulate" color, and optionally kerning if "next" is passed. clipping the width. "position" specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. The width used by the character is returned, making this function useful for drawing strings character by character.
</description>
......@@ -75,6 +79,12 @@
Return the size of a string, taking kerning and advance into account.
</description>
</method>
<method name="has_outline" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_distance_field_hint" qualifiers="const">
<return type="bool">
</return>
......
......@@ -160,6 +160,21 @@
<description>
</description>
</method>
<method name="line_intersects_line_2d">
<return type="Variant">
</return>
<argument index="0" name="from_a" type="Vector2">
</argument>
<argument index="1" name="dir_a" type="Vector2">
</argument>
<argument index="2" name="from_b" type="Vector2">
</argument>
<argument index="3" name="dir_b" type="Vector2">
</argument>
<description>
Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and ([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the point of intersection as [Vector2]. If no intersection takes place, returns an empty [Variant]. Note that the lines are specified using direction vectors, not end points.
</description>
</method>
<method name="make_atlas">
<return type="Dictionary">
</return>
......@@ -259,21 +274,6 @@
Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and ([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point of intersection as [Vector2]. If no intersection takes place, returns an empty [Variant].
</description>
</method>
<method name="line_intersects_line_2d">
<return type="Variant">
</return>
<argument index="0" name="from_a" type="Vector2">
</argument>
<argument index="1" name="dir_a" type="Vector2">
</argument>
<argument index="2" name="from_b" type="Vector2">
</argument>
<argument index="3" name="dir_b" type="Vector2">
</argument>
<description>
Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and ([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the point of intersection as [Vector2]. If no intersection takes place, returns an empty [Variant]. Note that the lines are specified using direction vectors, not end points.
</description>
</method>
<method name="segment_intersects_sphere">
<return type="PoolVector3Array">
</return>
......
......@@ -11,6 +11,16 @@
<demos>
</demos>
<methods>
<method name="get_child_control_at_cell">
<return type="Control">
</return>
<argument index="0" name="row" type="int">
</argument>
<argument index="1" name="column" type="int">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="columns" type="int" setter="set_columns" getter="get_columns">
......
......@@ -210,6 +210,8 @@
<method name="generate_mipmaps">
<return type="int" enum="Error">
</return>
<argument index="0" name="renormalize" type="bool" default="false">
</argument>
<description>
Generates mipmaps for the image. Mipmaps are pre-calculated and lower resolution copies of the image. Mipmaps are automatically used if the image needs to be scaled down when rendered. This improves image quality and the performance of the rendering. Returns an error if the image is compressed, in a custom format or if the image's width/height is 0.
</description>
......@@ -255,6 +257,14 @@
Returns the color of the pixel at [code](x, y)[/code] if the image is locked. If the image is unlocked it always returns a [Color] with the value [code](0, 0, 0, 1.0)[/code].
</description>
</method>
<method name="get_pixelv" qualifiers="const">
<return type="Color">
</return>
<argument index="0" name="src" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="get_rect" qualifiers="const">
<return type="Image">
</return>
......@@ -411,6 +421,16 @@
[/codeblock]
</description>
</method>
<method name="set_pixelv">
<return type="void">
</return>
<argument index="0" name="dst" type="Vector2">
</argument>
<argument index="1" name="color" type="Color">
</argument>
<description>
</description>
</method>
<method name="shrink_x2">
<return type="void">
</return>
......
......@@ -48,6 +48,14 @@
If the device has an accelerometer, this will return the acceleration. Otherwise, it returns an empty [Vector3].
</description>
</method>
<method name="get_action_strength" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="action" type="String">
</argument>
<description>
</description>
</method>
<method name="get_connected_joypads">
<return type="Array">
</return>
......@@ -287,6 +295,14 @@
Set a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes.
</description>
</method>
<method name="set_default_cursor_shape">
<return type="void">
</return>
<argument index="0" name="shape" type="int" enum="Input.CursorShape" default="0">
</argument>
<description>
</description>
</method>
<method name="set_mouse_mode">
<return type="void">
</return>
......
......@@ -13,20 +13,19 @@
<demos>
</demos>
<methods>
<method name="action_match" qualifiers="const">
<return type="bool">
<method name="as_text" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="event" type="InputEvent">
</argument>
<description>
Returns [code]true[/code] if this event matches [code]event[/code].
Returns a [String] representation of the event.
</description>
</method>
<method name="as_text" qualifiers="const">
<return type="String">
<method name="get_action_strength" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="action" type="String">
</argument>
<description>
Returns a [String] representation of the event.
</description>
</method>
<method name="is_action" qualifiers="const">
......
......@@ -34,6 +34,14 @@
Removes an [InputEvent] from an action.
</description>
</method>
<method name="action_erase_events">
<return type="void">
</return>
<argument index="0" name="action" type="String">
</argument>
<description>
</description>
</method>
<method name="action_has_event">
<return type="bool">
</return>
......@@ -45,13 +53,26 @@
Returns [true] if an action has an [InputEvent] associated with it.
</description>
</method>
<method name="action_set_deadzone">
<return type="void">
</return>
<argument index="0" name="deadzone" type="String">
</argument>
<argument index="1" name="arg1" type="float">
</argument>
<description>
</description>
</method>
<method name="add_action">
<return type="void">
</return>
<argument index="0" name="action" type="String">
</argument>
<argument index="1" name="deadzone" type="float" default="0.5">
</argument>
<description>
Adds an (empty) action to the [code]InputMap[/code]. An [InputEvent] can then be added to this action with [method action_add_event].
Adds an (empty) action to the [code]InputMap[/code], with a configurable [code]deadzone[/code].
An [InputEvent] can then be added to this action with [method action_add_event].
</description>
</method>
<method name="erase_action">
......
......@@ -12,6 +12,16 @@
<demos>
</demos>
<methods>
<method name="create_instance">
<return type="Node">
</return>
<argument index="0" name="replace" type="bool" default="false">
</argument>
<argument index="1" name="custom_scene" type="PackedScene" default="null">
</argument>
<description>
</description>
</method>
<method name="get_instance_path" qualifiers="const">
<return type="String">
</return>
......
......@@ -106,6 +106,8 @@
</theme_item>
<theme_item name="font_color_shadow" type="Color">
</theme_item>
<theme_item name="font_outline_modulate" type="Color">
</theme_item>
<theme_item name="line_spacing" type="int">
</theme_item>
<theme_item name="normal" type="StyleBox">
......
......@@ -112,7 +112,7 @@
<member name="secret" type="bool" setter="set_secret" getter="is_secret">
If [code]true[/code], every character is replaced with the secret character (see [member secret_character]).
</member>
<member name="secret_character" type="string" setter="set_secret_character" getter="get_secret_character">
<member name="secret_character" type="String" setter="set_secret_character" getter="get_secret_character">
The character to use to mask secret input (defaults to "*"). Only a single character can be used as the secret character.
</member>
<member name="text" type="String" setter="set_text" getter="get_text">
......
......@@ -430,6 +430,12 @@
Returns the on-screen keyboard's height in pixels. Returns 0 if there is no keyboard or it is currently hidden.
</description>
</method>
<method name="get_window_safe_area" qualifiers="const">
<return type="Rect2">
</return>
<description>
</description>
</method>
<method name="has_environment" qualifiers="const">
<return type="bool">
</return>
......@@ -698,7 +704,7 @@
<member name="low_processor_usage_mode" type="bool" setter="set_low_processor_usage_mode" getter="is_in_low_processor_usage_mode">
If [code]true[/code] the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile.
</member>
<member name="screen_orientation" type="int" setter="set_screen_orientation" getter="get_screen_orientation" enum="OS.ScreenOrientation">
<member name="screen_orientation" type="int" setter="set_screen_orientation" getter="get_screen_orientation" enum="_OS.ScreenOrientation">
The current screen orientation.
</member>
<member name="vsync_enabled" type="bool" setter="set_use_vsync" getter="is_vsync_enabled">
......@@ -716,6 +722,8 @@
<member name="window_minimized" type="bool" setter="set_window_minimized" getter="is_window_minimized">
If [code]true[/code] the window is minimized.
</member>
<member name="window_per_pixel_transparency_enabled" type="bool" setter="set_window_per_pixel_transparency_enabled" getter="get_window_per_pixel_transparency_enabled">
</member>
<member name="window_position" type="Vector2" setter="set_window_position" getter="get_window_position">
The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right.
</member>
......
......@@ -18,7 +18,7 @@
</argument>
<argument index="1" name="label" type="String">
</argument>
<argument index="2" name="id" type="int">
<argument index="2" name="id" type="int" default="-1">
</argument>
<description>
Add an item, with a "texture" icon, text "label" and (optionally) id. If no "id" is passed, "id" becomes the item index. New items are appended at the end.
......
......@@ -16,6 +16,12 @@
<member name="curve" type="Curve3D" setter="set_curve" getter="get_curve">
</member>
</members>
<signals>
<signal name="curve_changed">
<description>
</description>
</signal>
</signals>
<constants>
</constants>
</class>
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicalBone" inherits="PhysicsBody" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="is_simulating_physics">
<return type="bool">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="body_offset" type="Transform" setter="set_body_offset" getter="get_body_offset">
</member>
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce">
</member>
<member name="friction" type="float" setter="set_friction" getter="get_friction">
</member>
<member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale">
</member>
<member name="joint_offset" type="Transform" setter="set_joint_offset" getter="get_joint_offset">
</member>
<member name="joint_type" type="int" setter="set_joint_type" getter="get_joint_type" enum="PhysicalBone.JointType">
</member>
<member name="mass" type="float" setter="set_mass" getter="get_mass">
</member>
<member name="simulate_physics" type="bool" setter="set_simulate_physics" getter="get_simulate_physics">
</member>
<member name="static_body" type="bool" setter="set_static_body" getter="is_static_body">
</member>
<member name="weight" type="float" setter="set_weight" getter="get_weight">
</member>
</members>
<constants>
<constant name="JOINT_TYPE_NONE" value="0" enum="JointType">
</constant>
<constant name="JOINT_TYPE_PIN" value="1" enum="JointType">
</constant>
<constant name="JOINT_TYPE_CONE" value="2" enum="JointType">
</constant>
<constant name="JOINT_TYPE_HINGE" value="3" enum="JointType">
</constant>
<constant name="JOINT_TYPE_SLIDER" value="4" enum="JointType">
</constant>
<constant name="JOINT_TYPE_6DOF" value="5" enum="JointType">
</constant>
</constants>
</class>
......@@ -11,11 +11,79 @@
<demos>
</demos>
<methods>
<method name="add_bone">
<return type="void">
</return>
<argument index="0" name="path" type="NodePath">
</argument>
<argument index="1" name="weights" type="PoolRealArray">
</argument>
<description>
</description>
</method>
<method name="clear_bones">
<return type="void">
</return>
<description>
</description>
</method>
<method name="erase_bone">
<return type="void">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
</description>
</method>
<method name="get_bone_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_bone_path" qualifiers="const">
<return type="NodePath">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
</description>
</method>
<method name="get_bone_weights" qualifiers="const">
<return type="PoolRealArray">
</return>
<argument index="0" name="index" type="int">
</argument>
<description>
</description>
</method>
<method name="set_bone_path">
<return type="void">
</return>
<argument index="0" name="index" type="int">
</argument>
<argument index="1" name="path" type="NodePath">
</argument>
<description>
</description>
</method>
<method name="set_bone_weights">
<return type="void">
</return>
<argument index="0" name="index" type="int">
</argument>
<argument index="1" name="weights" type="PoolRealArray">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="antialiased" type="bool" setter="set_antialiased" getter="get_antialiased">
If [code]true[/code] polygon edges will be anti-aliased. Default value: [code]false[/code].
</member>
<member name="bones" type="Array" setter="_set_bones" getter="_get_bones">
</member>
<member name="color" type="Color" setter="set_color" getter="get_color">
The polygon's fill color. If [code]texture[/code] is defined, it will be multiplied by this color. It will also be the default color for vertices not set in [code]vertex_colors[/code].
</member>
......@@ -31,6 +99,8 @@
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
The polygon's list of vertices. The final point will be connected to the first.
</member>
<member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton">
</member>
<member name="splits" type="PoolIntArray" setter="set_splits" getter="get_splits">
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
......
......@@ -50,7 +50,7 @@
</methods>
<members>
<member name="popup_exclusive" type="bool" setter="set_exclusive" getter="is_exclusive">
If [code]true[/code] the popup will not be hidden when a click event occurs outside of it, or when it receives the [code]ui_cancel[/code] action event.
If [code]true[/code] the popup will not be hidden when a click event occurs outside of it, or when it receives the [code]ui_cancel[/code] action event.
</member>
</members>
<signals>
......
......@@ -19,6 +19,10 @@
</method>
</methods>
<members>
<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb">
</member>
<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces">
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">
The current [Material] of the primitive mesh.
</member>
......
......@@ -47,6 +47,13 @@
Clears the tag stack and sets [member bbcode_text] to an empty string.
</description>
</method>
<method name="get_content_height">
<return type="int">
</return>
<description>
Returns the height of the content.
</description>
</method>
<method name="get_line_count" qualifiers="const">
<return type="int">
</return>
......@@ -75,13 +82,6 @@
Returns the number of visible lines.
</description>
</method>
<method name="get_content_height">
<return type="int">
</return>
<description>
Returns the height of the content.
</description>
</method>
<method name="newline">
<return type="void">
</return>
......@@ -328,12 +328,6 @@
</theme_item>
<theme_item name="font_color_shadow" type="Color">
</theme_item>
<theme_item name="shadow_as_outline" type="int">
</theme_item>
<theme_item name="shadow_offset_x" type="int">
</theme_item>
<theme_item name="shadow_offset_y" type="int">
</theme_item>
<theme_item name="italics_font" type="Font">
</theme_item>
<theme_item name="line_separation" type="int">
......@@ -346,6 +340,12 @@
</theme_item>
<theme_item name="selection_color" type="Color">
</theme_item>
<theme_item name="shadow_as_outline" type="int">
</theme_item>
<theme_item name="shadow_offset_x" type="int">
</theme_item>
<theme_item name="shadow_offset_y" type="int">
</theme_item>
<theme_item name="table_hseparation" type="int">
</theme_item>
<theme_item name="table_vseparation" type="int">
......
......@@ -131,6 +131,30 @@
<description>
</description>
</method>
<method name="physical_bones_add_collision_exception">
<return type="void">
</return>
<argument index="0" name="exception" type="RID">
</argument>
<description>
</description>
</method>
<method name="physical_bones_remove_collision_exception">
<return type="void">
</return>
<argument index="0" name="exception" type="RID">
</argument>
<description>
</description>
</method>
<method name="physical_bones_simulation">
<return type="void">
</return>
<argument index="0" name="start" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_bone_custom_pose">
<return type="void">
</return>
......
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Skeleton2D" inherits="Node2D" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_bone">
<return type="Bone2D">
</return>
<argument index="0" name="arg0" type="int">
</argument>
<description>
</description>
</method>
<method name="get_bone_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_skeleton" qualifiers="const">
<return type="RID">
</return>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>
......@@ -84,6 +84,8 @@
</member>
<member name="flags_albedo_tex_force_srgb" type="bool" setter="set_flag" getter="get_flag">
</member>
<member name="flags_do_not_receive_shadows" type="bool" setter="set_flag" getter="get_flag">
</member>
<member name="flags_fixed_size" type="bool" setter="set_flag" getter="get_flag">
</member>
<member name="flags_no_depth_test" type="bool" setter="set_flag" getter="get_flag">
......@@ -316,7 +318,9 @@
</constant>
<constant name="FLAG_ALBEDO_TEXTURE_FORCE_SRGB" value="13" enum="Flags">
</constant>
<constant name="FLAG_MAX" value="14" enum="Flags">
<constant name="FLAG_DONT_RECEIVE_SHADOWS" value="14" enum="Flags">
</constant>
<constant name="FLAG_MAX" value="15" enum="Flags">
</constant>
<constant name="DIFFUSE_BURLEY" value="0" enum="DiffuseMode">
</constant>
......
......@@ -262,6 +262,14 @@
<description>
</description>
</method>
<method name="tile_get_z_index" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
</description>
</method>
<method name="tile_set_light_occluder">
<return type="void">
</return>
......@@ -428,6 +436,16 @@
<description>
</description>
</method>
<method name="tile_set_z_index">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="z_index" type="int">
</argument>
<description>
</description>
</method>
</methods>
<constants>
<constant name="BITMASK_2X2" value="0" enum="BitmaskMode">
......
......@@ -24,7 +24,7 @@
<argument index="0" name="time_sec" type="float" default="-1">
</argument>
<description>
Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if [code]time_sec[/code] > 0. This also resets the remaining time to [code]wait_time[/code].
Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if [code]time_sec[/code] &gt; 0. This also resets the remaining time to [code]wait_time[/code].
Note: this method will not resume a paused timer. See [method set_paused].
</description>
</method>
......
......@@ -340,7 +340,7 @@
</methods>
<members>
<member name="playback_process_mode" type="int" setter="set_tween_process_mode" getter="get_tween_process_mode" enum="Tween.TweenProcessMode">
The tween's animation process thread. See [enum TweenProcessMode]. Default value: [enum TWEEN_PROCESS_IDLE].
The tween's animation process thread. See [enum TweenProcessMode]. Default value: [enum TWEEN_PROCESS_IDLE].
</member>
<member name="playback_speed" type="float" setter="set_speed_scale" getter="get_speed_scale">
The tween's speed multiplier. For example, set it to [code]1.0[/code] for normal speed, [code]2.0[/code] for two times normal speed, or [code]0.5[/code] for half of the normal speed. A value of [code]0[/code] pauses the animation, but see also [method set_active] or [method stop_all] for this.
......
......@@ -72,6 +72,12 @@
Bounce returns the vector "bounced off" from the given plane, specified by its normal vector.
</description>
</method>
<method name="ceil">
<return type="Vector2">
</return>
<description>
</description>
</method>
<method name="clamped">
<return type="Vector2">
</return>
......@@ -196,6 +202,12 @@
Rotates the vector by "phi" radians.
</description>
</method>
<method name="round">
<return type="Vector2">
</return>
<description>
</description>
</method>
<method name="slide">
<return type="Vector2">
</return>
......
......@@ -204,6 +204,12 @@
Rotates the vector around some axis by phi radians. The axis must be a normalized vector.
</description>
</method>
<method name="round">
<return type="Vector3">
</return>
<description>
</description>
</method>
<method name="slide">
<return type="Vector3">
</return>
......
......@@ -388,14 +388,17 @@
</argument>
<argument index="4" name="uvs" type="PoolVector2Array" default="PoolVector2Array( )">
</argument>
<argument index="5" name="texture" type="RID">
<argument index="5" name="bones" type="PoolIntArray" default="PoolIntArray( )">
</argument>
<argument index="6" name="count" type="int" default="-1">
<argument index="6" name="weights" type="PoolRealArray" default="PoolRealArray( )">
</argument>
<argument index="7" name="normal_map" type="RID">
<argument index="7" name="texture" type="RID">
</argument>
<argument index="8" name="count" type="int" default="-1">
</argument>
<argument index="9" name="normal_map" type="RID">
</argument>
<description>
Adds a triangle array to the [CanvasItem]'s draw commands.
</description>
</method>
<method name="canvas_item_clear">
......@@ -3330,6 +3333,32 @@
Sets the texture's image data. If it's a CubeMap, it sets the image data at a cube side.
</description>
</method>
<method name="texture_set_data_partial">
<return type="void">
</return>
<argument index="0" name="texture" type="RID">
</argument>
<argument index="1" name="image" type="Image">
</argument>
<argument index="2" name="src_x" type="int">
</argument>
<argument index="3" name="src_y" type="int">
</argument>
<argument index="4" name="src_w" type="int">
</argument>
<argument index="5" name="src_h" type="int">
</argument>
<argument index="6" name="dst_x" type="int">
</argument>
<argument index="7" name="dst_y" type="int">
</argument>
<argument index="8" name="dst_mip" type="int">
</argument>
<argument index="9" name="cube_side" type="int" enum="VisualServer.CubeMapSide" default="0">
</argument>
<description>
</description>
</method>
<method name="texture_set_flags">
<return type="void">
</return>
......
......@@ -3,3 +3,19 @@ def can_build(platform):
def configure(env):
pass
def get_doc_classes():
return [
"CSGBox",
"CSGCombiner",
"CSGCylinder",
"CSGMesh",
"CSGPolygon",
"CSGPrimitive",
"CSGShape",
"CSGSphere",
"CSGTorus",
]
def get_doc_path():
return "doc_classes"
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSGBox" inherits="CSGPrimitive" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="depth" type="float" setter="set_depth" getter="get_depth">
</member>
<member name="height" type="float" setter="set_height" getter="get_height">
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">
</member>
<member name="width" type="float" setter="set_width" getter="get_width">
</member>
</members>
<constants>
</constants>
</class>
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSGCombiner" inherits="CSGShape" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<constants>
</constants>
</class>
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSGCylinder" inherits="CSGPrimitive" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="cone" type="bool" setter="set_cone" getter="is_cone">
</member>
<member name="height" type="float" setter="set_height" getter="get_height">
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius">
</member>
<member name="sides" type="int" setter="set_sides" getter="get_sides">
</member>
<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces">
</member>
</members>
<constants>
</constants>
</class>
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSGMesh" inherits="CSGPrimitive" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
</member>
</members>
<constants>
</constants>
</class>
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSGPolygon" inherits="CSGPrimitive" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="depth" type="float" setter="set_depth" getter="get_depth">
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">
</member>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="CSGPolygon.Mode">
</member>
<member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval">
</member>
<member name="path_node" type="NodePath" setter="set_path_node" getter="get_path_node">
</member>
<member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon.PathRotation">
</member>
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
</member>
<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces">
</member>
<member name="spin_degrees" type="float" setter="set_spin_degrees" getter="get_spin_degrees">
</member>
<member name="spin_sides" type="int" setter="set_spin_sides" getter="get_spin_sides">
</member>
</members>
<constants>
<constant name="MODE_DEPTH" value="0" enum="Mode">
</constant>
<constant name="MODE_SPIN" value="1" enum="Mode">
</constant>
<constant name="MODE_PATH" value="2" enum="Mode">
</constant>
<constant name="PATH_ROTATION_POLYGON" value="0" enum="PathRotation">
</constant>
<constant name="PATH_ROTATION_PATH" value="1" enum="PathRotation">
</constant>
<constant name="PATH_ROTATION_PATH_FOLLOW" value="2" enum="PathRotation">
</constant>
</constants>
</class>
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSGPrimitive" inherits="CSGShape" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="invert_faces" type="bool" setter="set_invert_faces" getter="is_inverting_faces">
</member>
</members>
<constants>
</constants>
</class>
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSGShape" inherits="VisualInstance" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="is_root_shape" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="operation" type="int" setter="set_operation" getter="get_operation" enum="CSGShape.Operation">
</member>
<member name="snap" type="float" setter="set_snap" getter="get_snap">
</member>
<member name="use_collision" type="bool" setter="set_use_collision" getter="is_using_collision">
</member>
</members>
<constants>
<constant name="OPERATION_UNION" value="0" enum="Operation">
</constant>
<constant name="OPERATION_INTERSECTION" value="1" enum="Operation">
</constant>
<constant name="OPERATION_SUBTRACTION" value="2" enum="Operation">
</constant>
</constants>
</class>
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSGSphere" inherits="CSGPrimitive" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="material" type="Material" setter="set_material" getter="get_material">
</member>
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments">
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius">
</member>
<member name="rings" type="int" setter="set_rings" getter="get_rings">
</member>
<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces">
</member>
</members>
<constants>
</constants>
</class>
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSGTorus" inherits="CSGPrimitive" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius">
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">
</member>
<member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius">
</member>
<member name="ring_sides" type="int" setter="set_ring_sides" getter="get_ring_sides">
</member>
<member name="sides" type="int" setter="set_sides" getter="get_sides">
</member>
<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces">
</member>
</members>
<constants>
</constants>
</class>
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