- 03 Jul, 2019 1 commit
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Nathan Warden authored
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- 21 Jun, 2019 11 commits
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Rémi Verschelde authored
Add option to toggle console window
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Rémi Verschelde authored
Curve: Prevent forcing 1.0 min value to 0.99
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Rémi Verschelde authored
The setters are called when the property is first initialized, and before that its default min and max are 0.0 and 1.0 respectively. If you configured min_value to 1.0 and max_value to e.g. 3.0, since the min_value setter can be called before that of max_value (which thus still defaults to 1.0), the min will be set to 0.99. Same conflict could happen with a configured max_value of 0 if its setter is called before that of a valid, negative min value.
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Rémi Verschelde authored
Particles: Fix uninitialized angular velocity, fix inconsistency in linear velocity between CPU and GPU Particles
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Max Hilbrunner authored
Improve the `Engine.get_version_info()` documentation
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Rémi Verschelde authored
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Rémi Verschelde authored
Right now it would take garbage values when loading scenes, which could end up written to the scene file.
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Hugo Locurcio authored
This documents some keys that were missing and improves formatting.
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Rémi Verschelde authored
Fix some editor crashes
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qarmin authored
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Rémi Verschelde authored
Multicast, more network interfaces info
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- 20 Jun, 2019 18 commits
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Fabio Alessandrelli authored
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Fabio Alessandrelli authored
Allow getting interfaces names and assigned names. On UWP this is not supported, and the function will return one interface for each local address (with interface name the local address itself).
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Rémi Verschelde authored
Remove always true/false values
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Rémi Verschelde authored
Document ReferenceRect Node
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qarmin authored
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Luka Dornhecker authored
This is an editor setting and its value can also be toggled using an entry in the Editor toolbar. The console will still appear briefly when starting the project manager or editor, as it's still compiled as console application. Does not impact exported games, which will still run without console in release and with console in debug mode. A project setting or export option could be added to disable it in debug mode if there's demand for it, but that would greatly reduce the usefulness of debug builds if Windows users can no longer report error and crash messages. Fixes #17889. Co-authored-by:
Rémi Verschelde <rverschelde@gmail.com>
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Zak authored
Added missing documentation for ReferenceRect Node
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Rémi Verschelde authored
Improve CheckButtons in the default editor theme
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Rémi Verschelde authored
Implement AnimationPlayer call modes as per #23498.
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Rémi Verschelde authored
Added UV and UV2 to shader function light() built-in, fixes issue #24120
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Rémi Verschelde authored
SCons: Enable -Wclobbered in warnings=extra for GCC
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Rémi Verschelde authored
Fixed shortcut events in BaseButton (now acts the same as ui_accept action)
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Rémi Verschelde authored
Tweak SpatialMaterial's default metallic and roughness texture channels
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Rémi Verschelde authored
Fix minor onion layering control errors
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Rémi Verschelde authored
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Rémi Verschelde authored
PNG driver reworked to use libpng 1.6 simplified API
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Rémi Verschelde authored
Deprecate support for Android armv6 architecture
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PouleyKetchoupp authored
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- 19 Jun, 2019 10 commits
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Michael Alexsander Silva Dias authored
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Rémi Verschelde authored
Made use of semicolons after GDCLASS more consistent, added semicolons where I found them missing.
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fhuya authored
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Rémi Verschelde authored
Fix set_pick_color error
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Rémi Verschelde authored
Made constants fully upper case in camera server
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Rémi Verschelde authored
Added button to select all tracks in track copy dialog
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Rémi Verschelde authored
Fixed navigation schemes Modo/Maya when used with grid map tile place…
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Rémi Verschelde authored
Enforce Unicode encoding in MSVC
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Rémi Verschelde authored
Fix animation keys selection with SHIFT/CTRL
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Rémi Verschelde authored
Fix editor crash when saving a scene containing an inherited scene instance.
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